Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <Keyvalues.h>
#include <vgui_controls/PropertySheet.h>
using namespace vgui;
class SampleTabs: public DemoPage
{
public:
SampleTabs(Panel *parent, const char *name);
~SampleTabs();
private:
PropertySheet *m_pPropertySheet;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
SampleTabs::SampleTabs(Panel *parent, const char *name) : DemoPage(parent, name)
{
m_pPropertySheet = new PropertySheet(this, "Tabs");
m_pPropertySheet->SetBounds(90,25, 375, 200);
m_pPropertySheet->SetTabWidth(75);
Panel *testPanel = new PropertyPage (this, "tab1");
testPanel->SetBounds(90,50, 375, 200);
m_pPropertySheet->AddPage(testPanel, "Keyboard");
Panel *testPanel2 = new PropertyPage (this, "tab2");
testPanel->SetBounds(90,50,375,200);
m_pPropertySheet->AddPage(testPanel2, "Mouse");
Panel *testPanel3 = new PropertyPage (this, "tab3");
testPanel->SetBounds(90,50,375,200);
m_pPropertySheet->AddPage(testPanel3, "Audio");
Panel *testPanel4 = new PropertyPage (this, "tab4");
testPanel->SetBounds(90,50, 375,200);
m_pPropertySheet->AddPage(testPanel4, "Video");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
SampleTabs::~SampleTabs()
{
}
Panel* SampleTabs_Create(Panel *parent)
{
return new SampleTabs(parent, "Tabs");
}