Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
//#include <vgui_controls/Controls.h>
#include <vgui_controls/WizardPanel.h>
#include <vgui_controls/WizardSubPanel.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/RadioButton.h>
#include <vgui_controls/TextEntry.h>
#include <vgui/ISurface.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// This is a demo of a Wizard.
// A wizard is an interactive utility within an application that guides the user through
// each step of a task.
//
// Wizards typically display a sequence of steps, the user fills in information
// or makes selections and then clicks a "next" button to go to the next panel
// in the sequence. After all panels have been completed, the user clicks "finish"
// and the wizard exits.
//
// In VGUI, the Wizard class is the panel that holds the wizard navigation buttons
// to move to the previous or next panel, and the finish and cancel buttons to
// exit. It also creates the panels that display when the buttons are pressed, called
// WizardSubPanels. These panels have thier own layout and functions that determine
// when to enable/disable the Wizard's navigation buttons.
//
// In this demo we have a Wizard class, called CWonderfulWizard, that contains
// two WizardSubPanel classes, called CSomeSelections and CMoreSelections.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// CSomeSelections: First sub panel of the Wonderful wizard
// Provide some user options that we load from a resource file.
//-----------------------------------------------------------------------------
class CSomeSelections : public WizardSubPanel
{
public:
CSomeSelections(Panel *parent, const char *panelName);
~CSomeSelections(){};
virtual WizardSubPanel *GetNextSubPanel();
virtual void OnDisplayAsPrev();
// Called when the wizard 'next' button is pressed.
// Return true if the wizard should advance.
virtual bool OnNextButton() { return true;}
virtual void PerformLayout();
private:
TextEntry *m_pFirstNameEdit;
TextEntry *m_pLastNameEdit;
TextEntry *m_pUserNameEdit;
TextEntry *m_pEmailEdit;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CSomeSelections::CSomeSelections(Panel *parent, const char *panelName) :
WizardSubPanel(parent, panelName)
{
// create the controls
m_pUserNameEdit = new TextEntry(this, "UserNameEdit");
m_pUserNameEdit->SetPos(100,100);
m_pFirstNameEdit = new TextEntry(this, "FirstNameEdit");
m_pLastNameEdit = new TextEntry(this, "LastNameEdit");
m_pEmailEdit = new TextEntry(this, "EmailEdit");
// The layout of the controls is loaded from a resource file.
LoadControlSettings("Demo/WizardPanelDemo.res");
}
//-----------------------------------------------------------------------------
// Purpose: Return a pointer to the next subpanel that should be displayed
// Output : WizardSubPanel *
//-----------------------------------------------------------------------------
WizardSubPanel *CSomeSelections::GetNextSubPanel()
{
// The next panel to be displayed is called 'CMoreSelections'
return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CMoreSelections"));
}
//-----------------------------------------------------------------------------
// Purpose: Execute this code when a panel has had the 'prev' button pressed
// and the panel to be displayed is this one.
// Input :
//-----------------------------------------------------------------------------
void CSomeSelections::OnDisplayAsPrev()
{
// Enable the 'next' button
GetWizardPanel()->SetNextButtonEnabled(true);
// Buttons are disabled by default, so the prev button will be disabled,
// which is correct since there are no panels before this one.
}
//-----------------------------------------------------------------------------
// Purpose: Layout the window.
//-----------------------------------------------------------------------------
void CSomeSelections::PerformLayout()
{
// Set the title of the Wizard.
GetWizardPanel()->SetTitle("Some Selections", false);
// Make sure the 'finish' button is disabled, since we are not on the last panel.
GetWizardPanel()->SetFinishButtonEnabled(false);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// CMoreSelections: Second and last sub panel of the Wonderful wizard
// Just one radio button in here. If the button is selected
// The 'finish' button becomes enabled.
//-----------------------------------------------------------------------------
class CMoreSelections : public WizardSubPanel
{
public:
CMoreSelections(Panel *parent, const char *panelName);
~CMoreSelections(){};
virtual WizardSubPanel *GetNextSubPanel();
virtual void OnDisplayAsNext();
virtual bool OnPrevButton() { return true;}
virtual void PerformLayout();
void OnRadioButtonChecked(Panel *panel);
DECLARE_PANELMAP();
private:
RadioButton *m_pDoneRadio;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CMoreSelections::CMoreSelections(Panel *parent, const char *panelName) :
WizardSubPanel(parent, panelName)
{
// create the controls
// a radio button
m_pDoneRadio = new RadioButton(this, "DoneRadio", "Are you done?");
m_pDoneRadio->SizeToContents();
m_pDoneRadio->SetPos(100,100);
}
//-----------------------------------------------------------------------------
// Purpose: The wizard tried to get the subpanel after this one.
// There is no panel to be displayed after this one. So return NULL
//-----------------------------------------------------------------------------
WizardSubPanel *CMoreSelections::GetNextSubPanel()
{
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Called when the subpanel is displayed
// All controls & data should be reinitialized at this time
//-----------------------------------------------------------------------------
void CMoreSelections::OnDisplayAsNext()
{
// There is no next panel so disable this button.
GetWizardPanel()->SetNextButtonEnabled(false);
// We want the finish button disabled until the radio button is set.
GetWizardPanel()->SetFinishButtonEnabled(false);
}
//-----------------------------------------------------------------------------
// Purpose: Layout the window and enable/disable buttons as appropriate.
//-----------------------------------------------------------------------------
void CMoreSelections::PerformLayout()
{
// Set the title of the Wizard.
GetWizardPanel()->SetTitle("All finished?", false);
// Check if the radio button is selected.
if ( m_pDoneRadio->IsSelected())
{
// If it is, we will enable the 'finish' button.
GetWizardPanel()->SetFinishButtonEnabled(true);
}
GetWizardPanel()->SetNextButtonEnabled(false);
}
//-----------------------------------------------------------------------------
// Purpose: Upon checking the radio button, enable the 'finish' button.
//-----------------------------------------------------------------------------
void CMoreSelections::OnRadioButtonChecked(Panel *panel)
{
if ( m_pDoneRadio->IsSelected())
{
GetWizardPanel()->SetFinishButtonEnabled(true);
}
}
//-----------------------------------------------------------------------------
// Purpose: Message map
//-----------------------------------------------------------------------------
MessageMapItem_t CMoreSelections::m_MessageMap[] =
{
MAP_MESSAGE_PTR( CMoreSelections, "RadioButtonChecked", OnRadioButtonChecked, "panel" ), // custom message
};
IMPLEMENT_PANELMAP(CMoreSelections, Panel);
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: A wizard panel containing two
// wizard sub panels
//-----------------------------------------------------------------------------
class CWonderfulWizard : public WizardPanel
{
public:
CWonderfulWizard();
~CWonderfulWizard(){};
void Run(void);
void Open();
private:
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CWonderfulWizard::CWonderfulWizard() : WizardPanel(NULL, "WonderfulWizard")
{
// The size of the Wizard.
//SetBounds(0, 0, 480, 360);
// The first panel to be displayed.
WizardSubPanel *subPanel = new CSomeSelections(this, "CSomeSelections");
subPanel->SetVisible(false);
// The second panel to be displayed.
subPanel = new CMoreSelections(this, "CMoreSelections");
subPanel->SetVisible(false);
}
//-----------------------------------------------------------------------------
// Purpose: Start the wizard, starting with the startPanel
//-----------------------------------------------------------------------------
void CWonderfulWizard::Run( void )
{
SetVisible(true);
// Call run, with the name of the first panel to be displayed.
WizardPanel::Run(dynamic_cast<WizardSubPanel *>(FindChildByName("CSomeSelections")));
SetTitle("A Wizard Panel ", true);
}
//-----------------------------------------------------------------------------
// Purpose: Display the wizard.
//-----------------------------------------------------------------------------
void CWonderfulWizard::Open()
{
RequestFocus();
MoveToFront();
SetVisible(true);
surface()->SetMinimized(this->GetVPanel(), false);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: A demonstration of a wizard panel containing two
// wizard sub panels
//-----------------------------------------------------------------------------
class WizardPanelDemo: public DemoPage
{
public:
WizardPanelDemo(Panel *parent, const char *name);
~WizardPanelDemo(){};
void SetVisible(bool status);
private:
// We use a handle because the window could be destroyed if someone
// closed the wizard.
DHANDLE<CWonderfulWizard> m_hWizardPanel;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
WizardPanelDemo::WizardPanelDemo(Panel *parent, const char *name) : DemoPage(parent, name)
{
}
//-----------------------------------------------------------------------------
// Purpose: When we make this this demo page visible we make the wizard visible.
//-----------------------------------------------------------------------------
void WizardPanelDemo::SetVisible(bool status)
{
if (status)
{
// Pop up the dialog
if (m_hWizardPanel.Get())
{
m_hWizardPanel->Open();
}
else
{
CWonderfulWizard *pWizardPanel = new CWonderfulWizard();
pWizardPanel->SetPos(100, 100);
pWizardPanel->SetSize(480, 360);
surface()->CreatePopup(pWizardPanel->GetVPanel(), false);
m_hWizardPanel = pWizardPanel;
m_hWizardPanel->Run();
}
}
else
{
if (m_hWizardPanel.Get())
{
m_hWizardPanel->SetVisible(false);
}
}
DemoPage::SetVisible(status);
}
Panel* WizardPanelDemo_Create(Panel *parent)
{
return new WizardPanelDemo(parent, "WizardPanelDemo");
}