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178 lines
4.3 KiB
178 lines
4.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include "interface.h"
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#include <windows.h>
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//#include "..\..\tracker\common\winlite.h"
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#include "vgui_controls/Controls.h"
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#include "vgui/vgui.h"
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#include "VGUI\IPanel.h"
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#include "VGUI\IScheme.h"
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#include "VGUI\ISurface.h"
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#include "VGUI\ILocalize.h"
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#include "VGUI\IVGui.h"
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#include "vgui_controls/Panel.h"
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#include "filesystem.h"
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#include "tier0/icommandline.h"
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#include "appframework/tier3app.h"
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#include "inputsystem/iinputsystem.h"
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#include "CControlCatalog.h"
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#include <stdio.h>
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//-----------------------------------------------------------------------------
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// Purpose: Warning/Msg call back through this API
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// Input : type -
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// *pMsg -
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// Output : SpewRetval_t
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//-----------------------------------------------------------------------------
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
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{
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switch ( type )
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{
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default:
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case SPEW_MESSAGE:
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case SPEW_ASSERT:
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case SPEW_LOG:
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OutputDebugString( pMsg );
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break;
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case SPEW_WARNING:
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OutputDebugString( pMsg );
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break;
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case SPEW_ERROR:
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OutputDebugString( pMsg );
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exit( -1 );
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break;
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}
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return SPEW_CONTINUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Entry point
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// loads interfaces and initializes dialog
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//-----------------------------------------------------------------------------
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static CreateInterfaceFn s_pFactoryList[2];
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void *VGuiFactory( const char *pName, int *pReturnCode )
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{
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for ( int i = 0; i < ARRAYSIZE( s_pFactoryList ); ++i )
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{
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void *pInterface = s_pFactoryList[i]( pName, pReturnCode );
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if ( pInterface )
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return pInterface;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CPanelZooApp : public CVguiSteamApp
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{
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typedef CVguiSteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit();
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virtual int Main();
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virtual void Destroy() {}
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};
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CPanelZooApp );
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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bool CPanelZooApp::Create()
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{
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SpewOutputFunc( SpewFunc );
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SpewActivate( "panelzoo", 2 );
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AppSystemInfo_t appSystems[] =
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{
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{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
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{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
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{ "", "" } // Required to terminate the list
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};
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return AddSystems( appSystems );
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}
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//-----------------------------------------------------------------------------
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// Setup
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//-----------------------------------------------------------------------------
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bool CPanelZooApp::PreInit()
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{
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if ( !BaseClass::PreInit() )
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return false;
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if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
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{
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::MessageBox( NULL, "Error", "Unable to initialize file system\n", MB_OK );
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return false;
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}
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g_pFullFileSystem->AddSearchPath( "platform", "PLATFORM" );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Entry point
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//-----------------------------------------------------------------------------
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int CPanelZooApp::Main()
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{
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// In order to load resource files the file must be in your vgui filesystem path.
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// g_pFullFileSystem->AddSearchPath("../", "resources");
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// Init the surface
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// vgui::surface()->Init();
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// Make a embedded panel
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vgui::Panel *panel = new vgui::Panel(NULL, "TopPanel");
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vgui::surface()->SetEmbeddedPanel( panel->GetVPanel() );
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// Load the scheme
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if (!vgui::scheme()->LoadSchemeFromFile( "//platform/Resource/SourceScheme.res", "PANELZOO" ))
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return 1;
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// localization
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g_pVGuiLocalize->AddFile( "Resource/platform_english.txt" );
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g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" );
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g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt" );
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// Start vgui
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vgui::ivgui()->Start();
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// Add our main window
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CControlCatalog *panelZoo = new CControlCatalog();
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panelZoo->Activate();
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// Run app frame loop
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while (vgui::ivgui()->IsRunning())
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{
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vgui::ivgui()->RunFrame();
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}
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delete panelZoo;
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// delete panel;
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return 1;
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}
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