Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// Vkeylistview.cpp : implementation file
//
#include "stdafx.h"
#include "vkeyedit.h"
#include "Vkeylistview.h"
#include <KeyValues.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CVkeylistview
IMPLEMENT_DYNCREATE(CVkeylistview, CListView)
CVkeylistview::CVkeylistview()
{
}
CVkeylistview::~CVkeylistview()
{
}
BEGIN_MESSAGE_MAP(CVkeylistview, CListView)
//{{AFX_MSG_MAP(CVkeylistview)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVkeylistview drawing
void CVkeylistview::OnDraw(CDC* pDC)
{
CDocument* pDoc = GetDocument();
// TODO: add draw code here
}
/////////////////////////////////////////////////////////////////////////////
// CVkeylistview diagnostics
#ifdef _DEBUG
void CVkeylistview::AssertValid() const
{
CListView::AssertValid();
}
void CVkeylistview::Dump(CDumpContext& dc) const
{
CListView::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CVkeylistview message handlers
void CVkeylistview::OnInitialUpdate()
{
CListView::OnInitialUpdate();
CListCtrl &theList = GetListCtrl();
theList.DeleteColumn( 0 );
theList.DeleteColumn( 0 );
theList.InsertColumn( 0, _T("Name"), LVCFMT_LEFT, 200 );
theList.InsertColumn( 1, _T("Value"), LVCFMT_LEFT, 800 );
theList.SetExtendedStyle( LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES );
}
void CVkeylistview::CalcWindowRect(LPRECT lpClientRect, UINT nAdjustType)
{
// TODO: Add your specialized code here and/or call the base class
CListView::CalcWindowRect(lpClientRect, nAdjustType);
}
BOOL CVkeylistview::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Add your specialized code here and/or call the base class
return CListView::PreCreateWindow(cs);
}
BOOL CVkeylistview::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext)
{
// TODO: Add your specialized code here and/or call the base class
dwStyle |= LVS_REPORT|LVS_SINGLESEL|LVS_EDITLABELS|LVS_AUTOARRANGE;
return CWnd::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext);
}
void CVkeylistview::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
{
KeyValues *kv = (KeyValues *)pHint;
if ( !kv || lHint != 2 )
return;
CListCtrl &theList = GetListCtrl();
theList.DeleteAllItems();
KeyValues *subkey = kv->GetFirstValue();
LVITEM lvi;
int i = 0;
while ( subkey )
{
lvi.mask = LVIF_TEXT;
lvi.iItem = i;
lvi.iSubItem = 0;
lvi.pszText = (char*)subkey->GetName();
theList.InsertItem(&lvi);
lvi.iSubItem =1;
lvi.pszText = (char*)subkey->GetString();
theList.SetItem(&lvi);
i++;
subkey = subkey->GetNextValue();
}
}