Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vkeyeditDoc.h : interface of the CVkeyeditDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_VKEYEDITDOC_H__BC66A515_A393_4A6A_838B_076094A14BC0__INCLUDED_)
#define AFX_VKEYEDITDOC_H__BC66A515_A393_4A6A_838B_076094A14BC0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <KeyValues.h>
class CVkeyeditDoc : public CDocument
{
protected: // create from serialization only
CVkeyeditDoc();
DECLARE_DYNCREATE(CVkeyeditDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CVkeyeditDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CVkeyeditDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
KeyValues *m_pKeyValues;
// Generated message map functions
protected:
//{{AFX_MSG(CVkeyeditDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VKEYEDITDOC_H__BC66A515_A393_4A6A_838B_076094A14BC0__INCLUDED_)