Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VP4DIALOG_H
#define VP4DIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
#include "vgui_controls/ImageList.h"
//-----------------------------------------------------------------------------
// Purpose: Main app window
//-----------------------------------------------------------------------------
class CVP4Dialog : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CVP4Dialog, vgui::Frame );
public:
CVP4Dialog();
~CVP4Dialog();
// overridden frame functions
virtual void Activate();
virtual void OnClose();
private:
void RefreshFileList();
void RefreshClientList();
void RefreshChangesList();
MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" );
MESSAGE_FUNC( OnTextChanged, "TextChanged" );
// changes
MESSAGE_FUNC_INT( CloakFolder, "CloakFolder", item );
MESSAGE_FUNC_INT( OpenFileForEdit, "EditFile", item );
MESSAGE_FUNC_INT( OpenFileForDelete, "DeleteFile", item );
vgui::ComboBox *m_pClientCombo;
vgui::TreeView *m_pFileTree;
vgui::ImageList m_Images;
vgui::PropertySheet *m_pViewsSheet;
vgui::PropertyPage *m_pRevisionsPage;
vgui::PropertyPage *m_pChangesPage;
vgui::ListPanel *m_pRevisionList;
vgui::SectionedListPanel *m_pChangesList;
};
#endif // VP4DIALOG_H