Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vis.h
#include "cmdlib.h"
#include "mathlib/mathlib.h"
#include "bsplib.h"
#define MAX_PORTALS 65536
#define PORTALFILE "PRT1"
extern bool g_bUseRadius; // prototyping TF2, "radius vis" solution
extern double g_VisRadius; // the radius for the TF2 "radius vis"
struct plane_t
{
Vector normal;
float dist;
};
#define MAX_POINTS_ON_WINDING 64
#define MAX_POINTS_ON_FIXED_WINDING 12
struct winding_t
{
qboolean original; // don't free, it's part of the portal
int numpoints;
Vector points[MAX_POINTS_ON_FIXED_WINDING]; // variable sized
};
winding_t *NewWinding (int points);
void FreeWinding (winding_t *w);
winding_t *CopyWinding (winding_t *w);
typedef enum {stat_none, stat_working, stat_done} vstatus_t;
struct portal_t
{
plane_t plane; // normal pointing into neighbor
int leaf; // neighbor
Vector origin; // for fast clip testing
float radius;
winding_t *winding;
vstatus_t status;
byte *portalfront; // [portals], preliminary
byte *portalflood; // [portals], intermediate
byte *portalvis; // [portals], final
int nummightsee; // bit count on portalflood for sort
};
struct leaf_t
{
CUtlVector<portal_t *> portals;
};
struct pstack_t
{
byte mightsee[MAX_PORTALS/8]; // bit string
pstack_t *next;
leaf_t *leaf;
portal_t *portal; // portal exiting
winding_t *source;
winding_t *pass;
winding_t windings[3]; // source, pass, temp in any order
int freewindings[3];
plane_t portalplane;
};
struct threaddata_t
{
portal_t *base;
int c_chains;
pstack_t pstack_head;
};
extern int g_numportals;
extern int portalclusters;
extern portal_t *portals;
extern leaf_t *leafs;
extern int c_portaltest, c_portalpass, c_portalcheck;
extern int c_portalskip, c_leafskip;
extern int c_vistest, c_mighttest;
extern int c_chains;
extern byte *vismap, *vismap_p, *vismap_end; // past visfile
extern int testlevel;
extern byte *uncompressed;
extern int leafbytes, leaflongs;
extern int portalbytes, portallongs;
void LeafFlow (int leafnum);
void BasePortalVis (int iThread, int portalnum);
void BetterPortalVis (int portalnum);
void PortalFlow (int iThread, int portalnum);
void WritePortalTrace( const char *source );
extern portal_t *sorted_portals[MAX_MAP_PORTALS*2];
extern int g_TraceClusterStart, g_TraceClusterStop;
int CountBits (byte *bits, int numbits);
#define CheckBit( bitstring, bitNumber ) ( (bitstring)[ ((bitNumber) >> 3) ] & ( 1 << ( (bitNumber) & 7 ) ) )
#define SetBit( bitstring, bitNumber ) ( (bitstring)[ ((bitNumber) >> 3) ] |= ( 1 << ( (bitNumber) & 7 ) ) )
#define ClearBit( bitstring, bitNumber ) ( (bitstring)[ ((bitNumber) >> 3) ] &= ~( 1 << ( (bitNumber) & 7 ) ) )