Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include <vgui_controls/InputDialog.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/TextEntry.h>
#include "tier1/KeyValues.h"
#include "vgui/IInput.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
BaseInputDialog::BaseInputDialog( vgui::Panel *parent, const char *title ) :
BaseClass( parent, NULL )
{
m_pContextKeyValues = NULL;
SetDeleteSelfOnClose( true );
SetTitle(title, true);
SetSize(320, 180);
SetSizeable( false );
m_pCancelButton = new Button(this, "CancelButton", "#VGui_Cancel");
m_pOKButton = new Button(this, "OKButton", "#VGui_OK");
m_pCancelButton->SetCommand("Cancel");
m_pOKButton->SetCommand("OK");
m_pOKButton->SetAsDefaultButton( true );
if ( parent )
{
AddActionSignalTarget( parent );
}
}
BaseInputDialog::~BaseInputDialog()
{
CleanUpContextKeyValues();
}
//-----------------------------------------------------------------------------
// Purpose: Cleans up the keyvalues
//-----------------------------------------------------------------------------
void BaseInputDialog::CleanUpContextKeyValues()
{
if ( m_pContextKeyValues )
{
m_pContextKeyValues->deleteThis();
m_pContextKeyValues = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void BaseInputDialog::DoModal( KeyValues *pContextKeyValues )
{
CleanUpContextKeyValues();
m_pContextKeyValues = pContextKeyValues;
BaseClass::DoModal();
}
//-----------------------------------------------------------------------------
// Purpose: lays out controls
//-----------------------------------------------------------------------------
void BaseInputDialog::PerformLayout()
{
BaseClass::PerformLayout();
int w, h;
GetSize( w, h );
// lay out all the controls
int topy = IsSmallCaption() ? 15 : 30;
int halfw = w / 2;
PerformLayout( 12, topy, w - 24, h - 100 );
m_pOKButton->SetBounds( halfw - 84, h - 30, 72, 24 );
m_pCancelButton->SetBounds( halfw + 12, h - 30, 72, 24 );
}
//-----------------------------------------------------------------------------
// Purpose: handles button commands
//-----------------------------------------------------------------------------
void BaseInputDialog::OnCommand(const char *command)
{
KeyValues *kv = NULL;
if ( !stricmp( command, "OK" ) )
{
kv = new KeyValues( "InputCompleted" );
kv->SetPtr( "dialog", this );
}
else if ( !stricmp( command, "Cancel" ) )
{
kv = new KeyValues( "InputCanceled" );
}
else
{
BaseClass::OnCommand( command );
return;
}
if ( m_pContextKeyValues )
{
kv->AddSubKey( m_pContextKeyValues );
m_pContextKeyValues = NULL;
}
PostActionSignal( kv );
CloseModal();
}
//-----------------------------------------------------------------------------
// Purpose: Utility dialog, used to ask yes/no questions of the user
//-----------------------------------------------------------------------------
InputMessageBox::InputMessageBox( vgui::Panel *parent, const char *title, char const *prompt )
: BaseClass( parent, title )
{
SetSize( 320, 120 );
m_pPrompt = new Label( this, "Prompt", prompt );
}
InputMessageBox::~InputMessageBox()
{
}
void InputMessageBox::PerformLayout( int x, int y, int w, int h )
{
m_pPrompt->SetBounds( x, y, w, 24 );
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
InputDialog::InputDialog(vgui::Panel *parent, const char *title, char const *prompt, char const *defaultValue /*=""*/ ) :
BaseClass(parent, title)
{
SetSize( 320, 120 );
m_pPrompt = new Label( this, "Prompt", prompt );
m_pInput = new TextEntry( this, "Text" );
m_pInput->SetText( defaultValue );
m_pInput->SelectAllText( true );
m_pInput->RequestFocus();
}
InputDialog::~InputDialog()
{
}
//-----------------------------------------------------------------------------
// Sets the dialog to be multiline
//-----------------------------------------------------------------------------
void InputDialog::SetMultiline( bool state )
{
m_pInput->SetMultiline( state );
m_pInput->SetCatchEnterKey( state );
}
//-----------------------------------------------------------------------------
// Allow numeric input only
//-----------------------------------------------------------------------------
void InputDialog::AllowNumericInputOnly( bool bOnlyNumeric )
{
if ( m_pInput )
{
m_pInput->SetAllowNumericInputOnly( bOnlyNumeric );
}
}
//-----------------------------------------------------------------------------
// Purpose: lays out controls
//-----------------------------------------------------------------------------
void InputDialog::PerformLayout( int x, int y, int w, int h )
{
m_pPrompt->SetBounds( x, y, w, 24 );
m_pInput ->SetBounds( x, y + 30, w, m_pInput->IsMultiline() ? h - 30 : 24 );
}
//-----------------------------------------------------------------------------
// Purpose: handles button commands
//-----------------------------------------------------------------------------
void InputDialog::OnCommand(const char *command)
{
// overriding OnCommand for backwards compatability
// it'd be nice at some point to find all uses of InputDialog and just use BaseInputDialog's OnCommand
if (!stricmp(command, "OK"))
{
int nTextLength = m_pInput->GetTextLength() + 1;
char* txt = (char*)_alloca( nTextLength * sizeof(char) );
m_pInput->GetText( txt, nTextLength );
KeyValues *kv = new KeyValues( "InputCompleted", "text", txt );
if ( m_pContextKeyValues )
{
kv->AddSubKey( m_pContextKeyValues );
m_pContextKeyValues = NULL;
}
PostActionSignal( kv );
CloseModal();
}
else if (!stricmp(command, "Cancel"))
{
KeyValues *kv = new KeyValues( "InputCanceled" );
if ( m_pContextKeyValues )
{
kv->AddSubKey( m_pContextKeyValues );
m_pContextKeyValues = NULL;
}
PostActionSignal( kv );
CloseModal();
}
else
{
BaseClass::OnCommand(command);
}
}