Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Contains a list of files, determines their perforce status
//
// $NoKeywords: $
//===========================================================================//
#include <vgui_controls/PerforceFileExplorer.h>
#include <vgui_controls/PerforceFileList.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/Tooltip.h>
#include "tier1/KeyValues.h"
#include "vgui/ISystem.h"
#include "filesystem.h"
#include <ctype.h>
#include "p4lib/ip4.h"
#include "tier2/tier2.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
PerforceFileExplorer::PerforceFileExplorer( Panel *pParent, const char *pPanelName ) :
BaseClass( pParent, pPanelName )
{
m_pFileList = new PerforceFileList( this, "PerforceFileList" );
// Get the list of available drives and put them in a menu here.
// Start with the directory we are in.
m_pFullPathCombo = new ComboBox( this, "FullPathCombo", 8, false );
m_pFullPathCombo->GetTooltip()->SetTooltipFormatToSingleLine();
char pFullPath[MAX_PATH];
g_pFullFileSystem->GetCurrentDirectory( pFullPath, sizeof(pFullPath) );
SetCurrentDirectory( pFullPath );
m_pFullPathCombo->AddActionSignalTarget( this );
m_pFolderUpButton = new Button(this, "FolderUpButton", "", this);
m_pFolderUpButton->GetTooltip()->SetText( "#FileOpenDialog_ToolTip_Up" );
m_pFolderUpButton->SetCommand( new KeyValues( "FolderUp" ) );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
PerforceFileExplorer::~PerforceFileExplorer()
{
}
//-----------------------------------------------------------------------------
// Inherited from Frame
//-----------------------------------------------------------------------------
void PerforceFileExplorer::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_pFolderUpButton->AddImage( scheme()->GetImage( "resource/icon_folderup", false), -3 );
}
//-----------------------------------------------------------------------------
// Inherited from Frame
//-----------------------------------------------------------------------------
void PerforceFileExplorer::PerformLayout()
{
BaseClass::PerformLayout();
int x, y, w, h;
GetClientArea( x, y, w, h );
m_pFullPathCombo->SetBounds( x, y + 6, w - 30, 24 );
m_pFolderUpButton->SetBounds( x + w - 24, y + 6, 24, 24 );
m_pFileList->SetBounds( x, y + 36, w, h - 36 );
}
//-----------------------------------------------------------------------------
// Sets the current directory
//-----------------------------------------------------------------------------
void PerforceFileExplorer::SetCurrentDirectory( const char *pFullPath )
{
if ( !pFullPath )
return;
while ( isspace( *pFullPath ) )
{
++pFullPath;
}
if ( !pFullPath[0] )
return;
m_CurrentDirectory = pFullPath;
m_CurrentDirectory.StripTrailingSlash();
m_CurrentDirectory.FixSlashes();
PopulateFileList();
PopulateDriveList();
char pCurrentDirectory[ MAX_PATH ];
m_pFullPathCombo->GetText( pCurrentDirectory, sizeof(pCurrentDirectory) );
if ( Q_stricmp( m_CurrentDirectory.Get(), pCurrentDirectory ) )
{
char pNewDirectory[ MAX_PATH ];
Q_snprintf( pNewDirectory, sizeof(pNewDirectory), "%s\\", m_CurrentDirectory.Get() );
m_pFullPathCombo->SetText( pNewDirectory );
m_pFullPathCombo->GetTooltip()->SetText( pNewDirectory );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void PerforceFileExplorer::PopulateDriveList()
{
char pFullPath[MAX_PATH * 4];
char pSubDirPath[MAX_PATH * 4];
Q_strncpy( pFullPath, m_CurrentDirectory.Get(), sizeof( pFullPath ) );
Q_strncpy( pSubDirPath, m_CurrentDirectory.Get(), sizeof( pSubDirPath ) );
m_pFullPathCombo->DeleteAllItems();
// populate the drive list
char buf[512];
int len = system()->GetAvailableDrives(buf, 512);
char *pBuf = buf;
for (int i=0; i < len / 4; i++)
{
m_pFullPathCombo->AddItem(pBuf, NULL);
// is this our drive - add all subdirectories
if ( !_strnicmp( pBuf, pFullPath, 2 ) )
{
int indent = 0;
char *pData = pFullPath;
while (*pData)
{
if (*pData == '\\')
{
if (indent > 0)
{
memset(pSubDirPath, ' ', indent);
memcpy(pSubDirPath+indent, pFullPath, pData-pFullPath+1);
pSubDirPath[indent+pData-pFullPath+1] = 0;
m_pFullPathCombo->AddItem( pSubDirPath, NULL );
}
indent += 2;
}
pData++;
}
}
pBuf += 4;
}
}
//-----------------------------------------------------------------------------
// Purpose: Fill the filelist with the names of all the files in the current directory
//-----------------------------------------------------------------------------
void PerforceFileExplorer::PopulateFileList()
{
// clear the current list
m_pFileList->RemoveAllFiles();
// Create filter string
char pFullFoundPath[MAX_PATH];
char pFilter[MAX_PATH+3];
Q_snprintf( pFilter, sizeof(pFilter), "%s\\*.*", m_CurrentDirectory.Get() );
// Find all files on disk
FileFindHandle_t h;
const char *pFileName = g_pFullFileSystem->FindFirstEx( pFilter, NULL, &h );
for ( ; pFileName; pFileName = g_pFullFileSystem->FindNext( h ) )
{
if ( !Q_stricmp( pFileName, ".." ) || !Q_stricmp( pFileName, "." ) )
continue;
if ( !Q_IsAbsolutePath( pFileName ) )
{
Q_snprintf( pFullFoundPath, sizeof(pFullFoundPath), "%s\\%s", m_CurrentDirectory.Get(), pFileName );
pFileName = pFullFoundPath;
}
int nItemID = m_pFileList->AddFile( pFileName, true );
m_pFileList->RefreshPerforceState( nItemID, true, NULL );
}
g_pFullFileSystem->FindClose( h );
// Now find all files in perforce
CUtlVector<P4File_t> &fileList = p4->GetFileList( m_CurrentDirectory );
int nCount = fileList.Count();
for ( int i = 0; i < nCount; ++i )
{
pFileName = p4->String( fileList[i].m_sLocalFile );
if ( !pFileName[0] )
continue;
int nItemID = m_pFileList->FindFile( pFileName );
bool bFileExists = true;
if ( nItemID == m_pFileList->InvalidItemID() )
{
// If it didn't find it, the file must not exist
// since it already would have added it above
bFileExists = false;
nItemID = m_pFileList->AddFile( pFileName, false, fileList[i].m_bDir );
}
m_pFileList->RefreshPerforceState( nItemID, bFileExists, &fileList[i] );
}
m_pFileList->SortList();
}
//-----------------------------------------------------------------------------
// Purpose: Handle an item in the Drive combo box being selected
//-----------------------------------------------------------------------------
void PerforceFileExplorer::OnTextChanged( KeyValues *kv )
{
Panel *pPanel = (Panel *)kv->GetPtr( "panel", NULL );
// first check which control had its text changed!
if ( pPanel == m_pFullPathCombo )
{
char pCurrentDirectory[ MAX_PATH ];
m_pFullPathCombo->GetText( pCurrentDirectory, sizeof(pCurrentDirectory) );
SetCurrentDirectory( pCurrentDirectory );
return;
}
}
//-----------------------------------------------------------------------------
// Called when the file list was doubleclicked
//-----------------------------------------------------------------------------
void PerforceFileExplorer::OnItemDoubleClicked()
{
if ( m_pFileList->GetSelectedItemsCount() != 1 )
return;
int nItemID = m_pFileList->GetSelectedItem( 0 );
if ( m_pFileList->IsDirectoryItem( nItemID ) )
{
const char *pDirectoryName = m_pFileList->GetFile( nItemID );
SetCurrentDirectory( pDirectoryName );
}
}
//-----------------------------------------------------------------------------
// Called when the folder up button was hit
//-----------------------------------------------------------------------------
void PerforceFileExplorer::OnFolderUp()
{
char pUpDirectory[MAX_PATH];
Q_strncpy( pUpDirectory, m_CurrentDirectory.Get(), sizeof(pUpDirectory) );
Q_StripLastDir( pUpDirectory, sizeof(pUpDirectory) );
Q_StripTrailingSlash( pUpDirectory );
// This occurs at the root directory
if ( !Q_stricmp( pUpDirectory, "." ) )
return;
SetCurrentDirectory( pUpDirectory );
}