Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/Controls.h>
#include <vgui/ILocalize.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <KeyValues.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
DECLARE_BUILD_FACTORY( ProgressBar );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ProgressBar::ProgressBar(Panel *parent, const char *panelName) : Panel(parent, panelName)
{
_progress = 0.0f;
m_pszDialogVar = NULL;
SetSegmentInfo( 4, 8 );
SetBarInset( 4 );
SetMargin( 0 );
m_iProgressDirection = PROGRESS_EAST;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ProgressBar::~ProgressBar()
{
delete [] m_pszDialogVar;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void ProgressBar::SetSegmentInfo( int gap, int width )
{
_segmentGap = gap;
_segmentWide = width;
}
//-----------------------------------------------------------------------------
// Purpose: returns the number of segment blocks drawn
//-----------------------------------------------------------------------------
int ProgressBar::GetDrawnSegmentCount()
{
int wide, tall;
GetSize(wide, tall);
int segmentTotal = wide / (_segmentGap + _segmentWide);
return (int)(segmentTotal * _progress);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ProgressBar::PaintBackground()
{
int wide, tall;
GetSize(wide, tall);
surface()->DrawSetColor(GetBgColor());
surface()->DrawFilledRect(0, 0, wide, tall);
}
void ProgressBar::PaintSegment( int &x, int &y, int tall, int wide )
{
switch( m_iProgressDirection )
{
case PROGRESS_EAST:
x += _segmentGap;
surface()->DrawFilledRect(x, y, x + _segmentWide, y + tall - (y * 2));
x += _segmentWide;
break;
case PROGRESS_WEST:
x -= _segmentGap + _segmentWide;
surface()->DrawFilledRect(x, y, x + _segmentWide, y + tall - (y * 2));
break;
case PROGRESS_NORTH:
y -= _segmentGap + _segmentWide;
surface()->DrawFilledRect(x, y, x + wide - (x * 2), y + _segmentWide );
break;
case PROGRESS_SOUTH:
y += _segmentGap;
surface()->DrawFilledRect(x, y, x + wide - (x * 2), y + _segmentWide );
y += _segmentWide;
break;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ProgressBar::Paint()
{
int wide, tall;
GetSize(wide, tall);
// gaps
int segmentTotal = 0, segmentsDrawn = 0;
int x = 0, y = 0;
switch( m_iProgressDirection )
{
case PROGRESS_WEST:
wide -= 2 * m_iBarMargin;
x = wide - m_iBarMargin;
y = m_iBarInset;
segmentTotal = wide / (_segmentGap + _segmentWide);
segmentsDrawn = (int)(segmentTotal * _progress);
break;
case PROGRESS_EAST:
wide -= 2 * m_iBarMargin;
x = m_iBarMargin;
y = m_iBarInset;
segmentTotal = wide / (_segmentGap + _segmentWide);
segmentsDrawn = (int)(segmentTotal * _progress);
break;
case PROGRESS_NORTH:
tall -= 2 * m_iBarMargin;
x = m_iBarInset;
y = tall - m_iBarMargin;
segmentTotal = tall / (_segmentGap + _segmentWide);
segmentsDrawn = (int)(segmentTotal * _progress);
break;
case PROGRESS_SOUTH:
tall -= 2 * m_iBarMargin;
x = m_iBarInset;
y = m_iBarMargin;
segmentTotal = tall / (_segmentGap + _segmentWide);
segmentsDrawn = (int)(segmentTotal * _progress);
break;
}
surface()->DrawSetColor(GetFgColor());
for (int i = 0; i < segmentsDrawn; i++)
{
PaintSegment( x, y, tall, wide );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ProgressBar::SetProgress(float progress)
{
if (progress != _progress)
{
// clamp the progress value within the range
if (progress < 0.0f)
{
progress = 0.0f;
}
else if (progress > 1.0f)
{
progress = 1.0f;
}
_progress = progress;
Repaint();
}
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
float ProgressBar::GetProgress()
{
return _progress;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ProgressBar::ApplySchemeSettings(IScheme *pScheme)
{
Panel::ApplySchemeSettings(pScheme);
SetFgColor(GetSchemeColor("ProgressBar.FgColor", pScheme));
SetBgColor(GetSchemeColor("ProgressBar.BgColor", pScheme));
SetBorder(pScheme->GetBorder("ButtonDepressedBorder"));
}
//-----------------------------------------------------------------------------
// Purpose: utility function for calculating a time remaining string
//-----------------------------------------------------------------------------
bool ProgressBar::ConstructTimeRemainingString(wchar_t *output, int outputBufferSizeInBytes, float startTime, float currentTime, float currentProgress, float lastProgressUpdateTime, bool addRemainingSuffix)
{
Assert(lastProgressUpdateTime <= currentTime);
output[0] = 0;
// calculate pre-extrapolation values
float timeElapsed = lastProgressUpdateTime - startTime;
float totalTime = timeElapsed / currentProgress;
// calculate seconds
int secondsRemaining = (int)(totalTime - timeElapsed);
if (lastProgressUpdateTime < currentTime)
{
// old update, extrapolate
float progressRate = currentProgress / timeElapsed;
float extrapolatedProgress = progressRate * (currentTime - startTime);
float extrapolatedTotalTime = (currentTime - startTime) / extrapolatedProgress;
secondsRemaining = (int)(extrapolatedTotalTime - timeElapsed);
}
// if there's some time, make sure it's at least one second left
if ( secondsRemaining == 0 && ( ( totalTime - timeElapsed ) > 0 ) )
{
secondsRemaining = 1;
}
// calculate minutes
int minutesRemaining = 0;
while (secondsRemaining >= 60)
{
minutesRemaining++;
secondsRemaining -= 60;
}
char minutesBuf[16];
Q_snprintf(minutesBuf, sizeof( minutesBuf ), "%d", minutesRemaining);
char secondsBuf[16];
Q_snprintf(secondsBuf, sizeof( secondsBuf ), "%d", secondsRemaining);
if (minutesRemaining > 0)
{
wchar_t unicodeMinutes[16];
g_pVGuiLocalize->ConvertANSIToUnicode(minutesBuf, unicodeMinutes, sizeof( unicodeMinutes ));
wchar_t unicodeSeconds[16];
g_pVGuiLocalize->ConvertANSIToUnicode(secondsBuf, unicodeSeconds, sizeof( unicodeSeconds ));
const char *unlocalizedString = "#vgui_TimeLeftMinutesSeconds";
if (minutesRemaining == 1 && secondsRemaining == 1)
{
unlocalizedString = "#vgui_TimeLeftMinuteSecond";
}
else if (minutesRemaining == 1)
{
unlocalizedString = "#vgui_TimeLeftMinuteSeconds";
}
else if (secondsRemaining == 1)
{
unlocalizedString = "#vgui_TimeLeftMinutesSecond";
}
char unlocString[64];
Q_strncpy(unlocString, unlocalizedString,sizeof( unlocString ));
if (addRemainingSuffix)
{
Q_strncat(unlocString, "Remaining", sizeof(unlocString ), COPY_ALL_CHARACTERS);
}
g_pVGuiLocalize->ConstructString(output, outputBufferSizeInBytes, g_pVGuiLocalize->Find(unlocString), 2, unicodeMinutes, unicodeSeconds);
}
else if (secondsRemaining > 0)
{
wchar_t unicodeSeconds[16];
g_pVGuiLocalize->ConvertANSIToUnicode(secondsBuf, unicodeSeconds, sizeof( unicodeSeconds ));
const char *unlocalizedString = "#vgui_TimeLeftSeconds";
if (secondsRemaining == 1)
{
unlocalizedString = "#vgui_TimeLeftSecond";
}
char unlocString[64];
Q_strncpy(unlocString, unlocalizedString,sizeof(unlocString));
if (addRemainingSuffix)
{
Q_strncat(unlocString, "Remaining",sizeof(unlocString), COPY_ALL_CHARACTERS);
}
g_pVGuiLocalize->ConstructString(output, outputBufferSizeInBytes, g_pVGuiLocalize->Find(unlocString), 1, unicodeSeconds);
}
else
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void ProgressBar::SetBarInset( int pixels )
{
m_iBarInset = pixels;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
int ProgressBar::GetBarInset( void )
{
return m_iBarInset;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void ProgressBar::SetMargin( int pixels )
{
m_iBarMargin = pixels;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
int ProgressBar::GetMargin()
{
return m_iBarMargin;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ProgressBar::ApplySettings(KeyValues *inResourceData)
{
_progress = inResourceData->GetFloat("progress", 0.0f);
const char *dialogVar = inResourceData->GetString("variable", "");
if (dialogVar && *dialogVar)
{
m_pszDialogVar = new char[strlen(dialogVar) + 1];
strcpy(m_pszDialogVar, dialogVar);
}
BaseClass::ApplySettings(inResourceData);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ProgressBar::GetSettings(KeyValues *outResourceData)
{
BaseClass::GetSettings(outResourceData);
outResourceData->SetFloat("progress", _progress );
if (m_pszDialogVar)
{
outResourceData->SetString("variable", m_pszDialogVar);
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns a string description of the panel fields for use in the UI
//-----------------------------------------------------------------------------
const char *ProgressBar::GetDescription( void )
{
static char buf[1024];
_snprintf(buf, sizeof(buf), "%s, string progress, string variable", BaseClass::GetDescription());
return buf;
}
//-----------------------------------------------------------------------------
// Purpose: updates progress bar bases on values
//-----------------------------------------------------------------------------
void ProgressBar::OnDialogVariablesChanged(KeyValues *dialogVariables)
{
if (m_pszDialogVar)
{
int val = dialogVariables->GetInt(m_pszDialogVar, -1);
if (val >= 0.0f)
{
SetProgress(val / 100.0f);
}
}
}
DECLARE_BUILD_FACTORY( ContinuousProgressBar );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ContinuousProgressBar::ContinuousProgressBar(Panel *parent, const char *panelName) : ProgressBar(parent, panelName)
{
_prevProgress = -1.f;
m_colorGain = Color( 100, 255, 100, 255 );
m_colorLoss = Color( 200, 45, 45, 255 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ContinuousProgressBar::SetPrevProgress( float progress )
{
if ( progress == _prevProgress )
return;
_prevProgress = ( progress == -1.f ) ? progress : clamp( progress, 0.f, 1.f );
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ContinuousProgressBar::Paint()
{
int x = 0, y = 0;
int wide, tall;
GetSize(wide, tall);
surface()->DrawSetColor( GetFgColor() );
bool bUsePrev = _prevProgress >= 0.f;
bool bGain = _progress > _prevProgress;
switch( m_iProgressDirection )
{
case PROGRESS_EAST:
if ( bUsePrev )
{
if ( bGain )
{
surface()->DrawFilledRect( x, y, x + (int)( wide * _prevProgress ), y + tall );
// Delta
surface()->DrawSetColor( m_colorGain );
surface()->DrawFilledRect( x + (int)( wide * _prevProgress ), y, x + (int)( wide * _progress ), y + tall );
break;
}
else
{
// Delta
surface()->DrawSetColor( m_colorLoss );
surface()->DrawFilledRect( x + (int)( wide * _progress ), y, x + (int)( wide * _prevProgress ), y + tall );
}
}
surface()->DrawSetColor( GetFgColor() );
surface()->DrawFilledRect( x, y, x + (int)( wide * _progress ), y + tall );
break;
case PROGRESS_WEST:
if ( bUsePrev )
{
if ( bGain )
{
surface()->DrawFilledRect( x + (int)( wide * ( 1.0f - _prevProgress ) ), y, x + wide, y + tall );
// Delta
surface()->DrawSetColor( m_colorGain );
surface()->DrawFilledRect( x + (int)( wide * ( 1.0f - _progress ) ), y, x + (int)( wide * ( 1.0f - _prevProgress ) ), y + tall );
break;
}
else
{
// Delta
surface()->DrawSetColor( m_colorLoss );
surface()->DrawFilledRect( x + (int)( wide * ( 1.0f - _prevProgress ) ), y, x + (int)( wide * ( 1.0f - _progress ) ), y + tall );
}
}
surface()->DrawSetColor( GetFgColor() );
surface()->DrawFilledRect( x + (int)( wide * ( 1.0f - _progress ) ), y, x + wide, y + tall );
break;
case PROGRESS_NORTH:
if ( bUsePrev )
{
if ( bGain )
{
surface()->DrawFilledRect( x, y + (int)( tall * ( 1.0f - _prevProgress ) ), x + wide, y + tall );
// Delta
surface()->DrawSetColor( m_colorGain );
surface()->DrawFilledRect( x, y + (int)( tall * ( 1.0f - _progress ) ), x + wide, y + (int)( tall * ( 1.0f - _prevProgress ) ) );
break;
}
else
{
// Delta
surface()->DrawSetColor( m_colorLoss );
surface()->DrawFilledRect( x, y + (int)( tall * ( 1.0f - _prevProgress ) ), x + wide, y + (int)( tall * ( 1.0f - _progress ) ) );
}
}
surface()->DrawSetColor( GetFgColor() );
surface()->DrawFilledRect( x, y + (int)( tall * ( 1.0f - _progress ) ), x + wide, y + tall );
break;
case PROGRESS_SOUTH:
if ( bUsePrev )
{
if ( bGain )
{
surface()->DrawFilledRect( x, y, x + wide, y + (int)( tall * ( 1.0f - _progress ) ) );
// Delta
surface()->DrawSetColor( m_colorGain );
surface()->DrawFilledRect( x, y + (int)( tall * ( 1.0f - _progress ) ), x + wide, y + (int)( tall * ( 1.0f - _prevProgress ) ) );
break;
}
else
{
// Delta
surface()->DrawSetColor( m_colorLoss );
surface()->DrawFilledRect( x, y + (int)( tall * ( 1.0f - _prevProgress ) ), x + wide, y + (int)( tall * ( 1.0f - _progress ) ) );
}
}
surface()->DrawSetColor( GetFgColor() );
surface()->DrawFilledRect( x, y, x + wide, y + (int)( tall * _progress ) );
break;
}
}