Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdarg.h>
#include <stdio.h>
#include <vgui/IInput.h>
#include <vgui/IPanel.h>
#include <vgui/IScheme.h>
#include <vgui/ISystem.h>
#include <vgui/IVGui.h>
#include <vgui/KeyCode.h>
#include <KeyValues.h>
#include <vgui_controls/FocusNavGroup.h>
#include <vgui_controls/Image.h>
#include <vgui_controls/RadioButton.h>
#include <vgui_controls/TextImage.h>
#include <vgui_controls/Controls.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
enum direction
{
UP = -1,
DOWN = 1,
};
//-----------------------------------------------------------------------------
// Purpose: Check box image
//-----------------------------------------------------------------------------
void RadioImage::Paint()
{
DrawSetTextFont(GetFont());
// draw background
if (_radioButton->IsEnabled())
{
DrawSetTextColor(_bgColor);
}
else
{
DrawSetTextColor(_radioButton->GetBgColor());
}
DrawPrintChar(0, 1, 'n');
// draw border circl
DrawSetTextColor(_borderColor1);
DrawPrintChar(0, 1, 'j');
DrawSetTextColor(_borderColor2);
DrawPrintChar(0, 1, 'k');
// draw selected check
if (_radioButton->IsSelected())
{
DrawSetTextColor(_checkColor);
DrawPrintChar(0, 1, 'h');
}
}
DECLARE_BUILD_FACTORY_DEFAULT_TEXT( RadioButton, RadioButton );
//-----------------------------------------------------------------------------
// Purpose: Create a radio button.
//-----------------------------------------------------------------------------
RadioButton::RadioButton(Panel *parent, const char *panelName, const char *text) : ToggleButton(parent, panelName, text)
{
SetContentAlignment(a_west);
// create the image
_radioBoxImage = new RadioImage(this);
_oldTabPosition = 0;
_subTabPosition = 0;
SetTextImageIndex(1);
SetImageAtIndex(0, _radioBoxImage, 0);
SetButtonActivationType(ACTIVATE_ONPRESSED);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
RadioButton::~RadioButton()
{
delete _radioBoxImage;
}
//-----------------------------------------------------------------------------
// Purpose: Apply resource file scheme.
//-----------------------------------------------------------------------------
void RadioButton::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
_radioBoxImage->_bgColor = GetSchemeColor("CheckButton.BgColor", Color(150, 150, 150, 0), pScheme);
_radioBoxImage->_borderColor1 = GetSchemeColor("CheckButton.Border1", Color(20, 20, 20, 0), pScheme);
_radioBoxImage->_borderColor2 = GetSchemeColor("CheckButton.Border2", Color(90, 90, 90, 0), pScheme);
_radioBoxImage->_checkColor = GetSchemeColor("CheckButton.Check", Color(20, 20, 20, 0), pScheme);
SetFgColor(GetSchemeColor("RadioButton.TextColor", pScheme));
_selectedFgColor = GetSchemeColor("RadioButton.SelectedTextColor", GetSchemeColor("ControlText", pScheme), pScheme);
SetDefaultColor( GetFgColor(), GetBgColor() );
SetArmedColor( GetSchemeColor("RadioButton.ArmedTextColor", pScheme), GetButtonArmedBgColor() );
SetContentAlignment(a_west);
// reloading the scheme wipes out lists of images
HFont hFont = pScheme->GetFont("MarlettSmall", IsProportional());
if ( hFont == INVALID_FONT )
{
// fallback to Marlett if MarlettSmall isn't found
hFont = pScheme->GetFont("Marlett", IsProportional());
}
_radioBoxImage->SetFont( hFont );
_radioBoxImage->ResizeImageToContent();
SetImageAtIndex(0, _radioBoxImage, 0);
// don't draw a background
SetPaintBackgroundEnabled(false);
}
//-----------------------------------------------------------------------------
// Purpose: Get the border style of the button, Radio buttons have no border
//-----------------------------------------------------------------------------
IBorder *RadioButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
{
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Get the tab position of the radio button with the set of radio buttons
// A group of RadioButtons must have the same TabPosition, with [1, n] subtabpositions
//-----------------------------------------------------------------------------
int RadioButton::GetSubTabPosition()
{
return _subTabPosition;
}
//-----------------------------------------------------------------------------
// Purpose: Get the tab position of the radio button with the set of radio buttons
// A group of RadioButtons must have the same TabPosition, with [1, n] subtabpositions
//-----------------------------------------------------------------------------
void RadioButton::SetSubTabPosition(int position)
{
_subTabPosition = position;
}
//-----------------------------------------------------------------------------
// Purpose: Return the RadioButton's real tab position (its Panel one changes)
//-----------------------------------------------------------------------------
int RadioButton::GetRadioTabPosition()
{
return _oldTabPosition;
}
//-----------------------------------------------------------------------------
// Purpose: Set the radio button checked. When a radio button is checked, a
// message is sent to all other radio buttons in the same group so
// they will become unchecked.
//-----------------------------------------------------------------------------
void RadioButton::SetSelected(bool state)
{
InternalSetSelected( state, true );
}
void RadioButton::InternalSetSelected(bool state, bool bFireEvents)
{
if (state == true)
{
if (!IsEnabled())
return;
// restore our tab position
SetTabPosition(_oldTabPosition);
// Should we send notifications?
if ( bFireEvents )
{
// send a message
KeyValues *msg = new KeyValues("RadioButtonChecked");
msg->SetPtr("panel", this);
msg->SetInt("tabposition", _oldTabPosition);
// send a message to all other panels on the same level as heirarchy,
// so that other radio buttons know to shut off
VPANEL radioParent = GetVParent();
if (radioParent)
{
for (int i = 0; i < ipanel()->GetChildCount(radioParent); i++)
{
VPANEL child = ipanel()->GetChild(radioParent, i);
if (child != GetVPanel())
{
ivgui()->PostMessage(child, msg->MakeCopy(), GetVPanel());
}
}
}
RequestFocus();
PostActionSignal(msg);
}
}
else
{
// remove ourselves from the tab order
if (GetTabPosition())
{
_oldTabPosition = GetTabPosition();
}
SetTabPosition(0);
}
InvalidateLayout();
Repaint();
ToggleButton::SetSelected(state);
}
//-----------------------------------------------------------------------------
// Purpose: Set the selection state without firing any events
//-----------------------------------------------------------------------------
void RadioButton::SilentSetSelected(bool state)
{
InternalSetSelected( state, false );
}
//-----------------------------------------------------------------------------
// Purpose: Set up the text color before doing normal layout
//-----------------------------------------------------------------------------
void RadioButton::PerformLayout()
{
if (IsSelected())
{
SetFgColor(_selectedFgColor);
}
else
{
SetFgColor(GetButtonFgColor());
}
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose: Apply resource settings including button state and text color.
//-----------------------------------------------------------------------------
void RadioButton::ApplySettings(KeyValues *inResourceData)
{
ToggleButton::ApplySettings(inResourceData);
SetTextColorState(CS_NORMAL);
_subTabPosition = inResourceData->GetInt("SubTabPosition");
_oldTabPosition = inResourceData->GetInt("TabPosition");
SetImageAtIndex(0, _radioBoxImage, 0);
}
//-----------------------------------------------------------------------------
// Purpose: Get resource settings including button state, text color, and subTabPosition
//-----------------------------------------------------------------------------
void RadioButton::GetSettings(KeyValues *outResourceData)
{
ToggleButton::GetSettings(outResourceData);
outResourceData->SetInt("SubTabPosition", _subTabPosition);
outResourceData->SetInt("TabPosition", GetRadioTabPosition());
}
//-----------------------------------------------------------------------------
// Purpose: Describe editing details
//-----------------------------------------------------------------------------
const char *RadioButton::GetDescription( void )
{
static char buf[1024];
Q_snprintf(buf, sizeof(buf), "%s, int SubTabPosition", BaseClass::GetDescription());
return buf;
}
//-----------------------------------------------------------------------------
// Purpose: When a radio button is checked, all other radio buttons
// in the same group become unchecked.
//-----------------------------------------------------------------------------
void RadioButton::OnRadioButtonChecked(int tabPosition)
{
// make sure we're in the same tab group
if (tabPosition != _oldTabPosition)
return;
// wouldn't be sent to us from ourselves, so another radio button has taken over
SetSelected(false);
}
//-----------------------------------------------------------------------------
// Purpose: Draws the selection rectangle
//-----------------------------------------------------------------------------
void RadioButton::Paint()
{
BaseClass::Paint();
/*
if (HasFocus())
{
int tx0, ty0, tx1, ty1;
_textImage->GetPos(tx0, ty0);
_textImage->GetSize(tx1, ty1);
DrawFocusBorder(tx0, ty0, tx0 + tx1, ty0 + ty1);
}
*/
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void RadioButton::DoClick()
{
SetSelected(true);
}
//-----------------------------------------------------------------------------
// Purpose: Handle arrow key movement
//-----------------------------------------------------------------------------
void RadioButton::OnKeyCodeTyped(KeyCode code)
{
switch (code)
{
case KEY_ENTER:
case KEY_SPACE:
{
if (!IsSelected())
{
SetSelected(true);
}
else
{
Panel::OnKeyCodeTyped(code);
}
}
break;
case KEY_DOWN:
case KEY_RIGHT:
{
RadioButton *bestRadio = FindBestRadioButton( DOWN );
if (bestRadio)
{
bestRadio->SetSelected(true);
}
}
break;
case KEY_UP:
case KEY_LEFT:
{
RadioButton *bestRadio = FindBestRadioButton( UP );
if (bestRadio)
{
bestRadio->SetSelected(true);
}
}
break;
default:
BaseClass::OnKeyCodeTyped(code);
break;
}
}
//-----------------------------------------------------------------------------
// Purpose: Find the correct radio button to move to.
// Input : direction - the direction we are moving, up or down.
//-----------------------------------------------------------------------------
RadioButton *RadioButton::FindBestRadioButton(int direction)
{
RadioButton *bestRadio = NULL;
int highestRadio = 0;
Panel *pr = GetParent();
if (pr)
{
// find the radio button to go to next
for (int i = 0; i < pr->GetChildCount(); i++)
{
RadioButton *child = dynamic_cast<RadioButton *>(pr->GetChild(i));
if (child && child->GetRadioTabPosition() == _oldTabPosition)
{
if (child->GetSubTabPosition() == _subTabPosition + direction)
{
bestRadio = child;
break;
}
if ( (child->GetSubTabPosition() == 0) && (direction == DOWN) )
{
bestRadio = child;
continue;
}
else if ( (child->GetSubTabPosition() > highestRadio) && (direction == UP) )
{
bestRadio = child;
highestRadio = bestRadio->GetSubTabPosition();
continue;
}
if (!bestRadio)
{
bestRadio = child;
}
}
}
if (bestRadio)
{
bestRadio->RequestFocus();
}
InvalidateLayout();
Repaint();
}
return bestRadio;
}