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606 lines
16 KiB
606 lines
16 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#define PROTECTED_THINGS_DISABLE
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#include <vgui/IBorder.h>
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#include <vgui/IInput.h>
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#include <vgui/ISystem.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/MouseCode.h>
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#include <KeyValues.h>
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#include <vgui_controls/ScrollBarSlider.h>
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#include <vgui_controls/Controls.h>
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#include <math.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// The ScrollBarSlider is the scroll bar nob that moves up and down in through a range.
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//-----------------------------------------------------------------------------
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ScrollBarSlider::ScrollBarSlider(Panel *parent, const char *panelName, bool vertical) : Panel(parent, panelName)
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{
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_vertical=vertical;
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_dragging=false;
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_value=0;
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_range[0]=0;
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_range[1]=0;
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_rangeWindow=0;
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_buttonOffset=0;
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_ScrollBarSliderBorder=NULL;
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RecomputeNobPosFromValue();
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SetBlockDragChaining( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the size of the ScrollBarSlider nob
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::SetSize(int wide,int tall)
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{
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BaseClass::SetSize(wide,tall);
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RecomputeNobPosFromValue();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Whether the scroll bar is vertical (true) or not (false)
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//-----------------------------------------------------------------------------
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bool ScrollBarSlider::IsVertical()
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{
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return _vertical;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the ScrollBarSlider value of the nob.
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::SetValue(int value)
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{
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int oldValue = _value;
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if (value > _range[1] - _rangeWindow)
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{
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// note our scrolling range must take into acount _rangeWindow
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value = _range[1] - _rangeWindow;
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}
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if (value < _range[0])
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{
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value = _range[0];
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}
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_value = value;
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RecomputeNobPosFromValue();
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if (_value != oldValue)
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{
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SendScrollBarSliderMovedMessage();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the ScrollBarSlider value of the nob.
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//-----------------------------------------------------------------------------
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int ScrollBarSlider::GetValue()
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{
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return _value;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::PerformLayout()
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{
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RecomputeNobPosFromValue();
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Given the value of the ScrollBarSlider, adjust the ends of the nob.
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::RecomputeNobPosFromValue()
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{
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int wide, tall;
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GetPaintSize(wide, tall);
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float fwide = (float)( wide - 1 );
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float ftall = (float)( tall - 1 );
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float frange = (float)(_range[1] -_range[0]);
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float fvalue = (float)(_value - _range[0]);
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float frangewindow = (float)(_rangeWindow);
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float fper = ( frange != frangewindow ) ? fvalue / ( frange-frangewindow ) : 0;
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// Msg( "fwide: %f ftall: %f frange: %f fvalue: %f frangewindow: %f fper: %f\n",
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// fwide, ftall, frange, fvalue, frangewindow, fper );
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if ( frangewindow > 0 )
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{
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if ( frange <= 0.0 )
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{
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frange = 1.0;
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}
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float width, length;
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if (_vertical)
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{
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width = fwide;
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length = ftall;
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}
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else
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{
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width = ftall;
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length = fwide;
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}
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// our size is proportional to frangewindow/frange
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// the scroll bar nob's length reflects the amount of stuff on the screen
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// vs the total amount of stuff we could scroll through in window
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// so if a window showed half its contents and the other half is hidden the
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// scroll bar's length is half the window.
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// if everything is on the screen no nob is displayed
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// frange is how many 'lines' of stuff we can display
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// frangewindow is how many 'lines' are in the display window
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// proportion of whole window that is on screen
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float proportion = frangewindow / frange;
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float fnobsize = length * proportion;
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if ( fnobsize < width ) fnobsize = (float)width;
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float freepixels = length - fnobsize;
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float firstpixel = freepixels * fper;
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_nobPos[0] = (int)( firstpixel );
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_nobPos[1] = (int)( firstpixel + fnobsize );
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if ( _nobPos[1] > length )
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{
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_nobPos[0] = (int)( length - fnobsize );
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_nobPos[1] = (int)length;
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}
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}
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the ScrollBarSlider value using the location of the nob ends.
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::RecomputeValueFromNobPos()
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{
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int wide, tall;
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GetPaintSize(wide, tall);
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float fwide = (float)( wide - 1 );
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float ftall = (float)( tall - 1 );
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float frange = (float)( _range[1] - _range[0] );
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float fvalue = (float)( _value - _range[0] );
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float fnob = (float)_nobPos[0];
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float frangewindow = (float)(_rangeWindow);
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if ( frangewindow > 0 )
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{
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if ( frange <= 0.0 )
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{
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frange = 1.0;
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}
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// set local width and length
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float width, length;
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if ( _vertical )
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{
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width = fwide;
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length = ftall;
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}
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else
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{
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width = ftall;
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length = fwide;
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}
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// calculate the size of the nob
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float proportion = frangewindow / frange;
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float fnobsize = length * proportion;
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if ( fnobsize < width )
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{
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fnobsize = width;
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}
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// Our scroll bar actually doesnt scroll through all frange lines in the truerange, we
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// actually only scroll through frange-frangewindow number of lines so we must take that
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// into account when we calculate the value
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// convert to our local size system
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// Make sure we don't divide by zero
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if ( length - fnobsize == 0 )
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{
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fvalue = 0.0f;
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}
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else
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{
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fvalue = (frange - frangewindow) * ( fnob / ( length - fnobsize ) );
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}
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}
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// check to see if we should just snap to the bottom
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if (fabs(fvalue + _rangeWindow - _range[1]) < (0.01f * frange))
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{
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// snap to the end
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_value = _range[1] - _rangeWindow;
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}
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else
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{
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// Take care of rounding issues.
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_value = (int)( fvalue + _range[0] + 0.5);
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}
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// Clamp final result
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_value = ( _value < (_range[1] - _rangeWindow) ) ? _value : (_range[1] - _rangeWindow);
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if (_value < _range[0])
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{
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_value = _range[0];
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check if the ScrollBarSlider can move through one or more pixels per
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// unit of its range.
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//-----------------------------------------------------------------------------
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bool ScrollBarSlider::HasFullRange()
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{
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int wide, tall;
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GetPaintSize(wide, tall);
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float frangewindow = (float)(_rangeWindow);
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float checkAgainst = 0;
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if(_vertical)
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{
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checkAgainst = (float)tall;
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}
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else
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{
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checkAgainst = (float)wide;
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}
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if ( frangewindow > 0 )
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{
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if( frangewindow <= ( checkAgainst + _buttonOffset ) )
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{
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Inform other watchers that the ScrollBarSlider was moved
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::SendScrollBarSliderMovedMessage()
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{
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// send a changed message
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PostActionSignal(new KeyValues("ScrollBarSliderMoved", "position", _value));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return true if this slider is actually drawing itself
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//-----------------------------------------------------------------------------
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bool ScrollBarSlider::IsSliderVisible( void )
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{
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int itemRange = _range[1] - _range[0];
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// Don't draw nob, no items in list
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if ( itemRange <= 0 )
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return false ;
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// Not enough range
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if ( itemRange <= _rangeWindow )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetFgColor(GetSchemeColor("ScrollBarSlider.FgColor", pScheme));
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SetBgColor(GetSchemeColor("ScrollBarSlider.BgColor", pScheme));
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IBorder *newBorder = pScheme->GetBorder("ScrollBarSliderBorder");
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if ( newBorder )
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{
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_ScrollBarSliderBorder = newBorder;
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}
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else
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{
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_ScrollBarSliderBorder = pScheme->GetBorder("ButtonBorder");
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::ApplySettings( KeyValues *pInResourceData )
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{
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BaseClass::ApplySettings( pInResourceData );
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const char *pButtonBorderName = pInResourceData->GetString( "ButtonBorder", NULL );
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if ( pButtonBorderName )
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{
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_ScrollBarSliderBorder = vgui::scheme()->GetIScheme( GetScheme() )->GetBorder( pButtonBorderName );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::Paint()
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{
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int wide,tall;
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GetPaintSize(wide,tall);
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if ( !IsSliderVisible() )
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return;
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Color col = GetFgColor();
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surface()->DrawSetColor(col);
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if (_vertical)
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{
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if ( GetPaintBackgroundType() == 2 )
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{
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DrawBox( 1, _nobPos[0], wide - 2, _nobPos[1] - _nobPos[0], col, 1.0f );
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}
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else
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{
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// Nob
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surface()->DrawFilledRect(1, _nobPos[0], wide - 2, _nobPos[1]);
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}
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// border
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if (_ScrollBarSliderBorder)
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{
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_ScrollBarSliderBorder->Paint(0, _nobPos[0], wide, _nobPos[1]);
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}
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}
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else
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{
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// horizontal nob
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surface()->DrawFilledRect(_nobPos[0], 1, _nobPos[1], tall - 2 );
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// border
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if (_ScrollBarSliderBorder)
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{
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_ScrollBarSliderBorder->Paint(_nobPos[0] - 1, 1, _nobPos[1], tall );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::PaintBackground()
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{
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// BaseClass::PaintBackground();
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int wide,tall;
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GetPaintSize(wide,tall);
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surface()->DrawSetColor(GetBgColor());
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surface()->DrawFilledRect(0, 0, wide-1, tall-1);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the range of the ScrollBarSlider
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::SetRange(int min,int max)
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{
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if(max<min)
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{
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max=min;
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}
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if(min>max)
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{
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min=max;
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}
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_range[0]=min;
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_range[1]=max;
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// update the value (forces it within the range)
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SetValue( _value );
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the range values of the ScrollBarSlider
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::GetRange(int& min,int& max)
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{
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min=_range[0];
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max=_range[1];
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}
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//-----------------------------------------------------------------------------
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// Purpose: Respond to cursor movements, we only care about clicking and dragging
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::OnCursorMoved(int x,int y)
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{
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if (!_dragging)
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{
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return;
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}
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// input()->GetCursorPos(x, y);
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// ScreenToLocal(x, y);
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int wide, tall;
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GetPaintSize(wide, tall);
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if (_vertical)
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{
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_nobPos[0] = _nobDragStartPos[0] + (y - _dragStartPos[1]);
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_nobPos[1] = _nobDragStartPos[1] + (y - _dragStartPos[1]);
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if (_nobPos[1] > tall)
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{
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_nobPos[0] = tall - (_nobPos[1] - _nobPos[0]);
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_nobPos[1] = tall;
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SetValue( _range[1] - _rangeWindow );
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}
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}
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else
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{
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_nobPos[0] = _nobDragStartPos[0] + (x - _dragStartPos[0]);
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_nobPos[1] = _nobDragStartPos[1] + (x - _dragStartPos[0]);
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if (_nobPos[1] > wide)
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{
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_nobPos[0] = wide - (_nobPos[1] - _nobPos[0]);
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_nobPos[1] = wide;
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}
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}
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if (_nobPos[0] < 0)
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{
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_nobPos[1] = _nobPos[1] - _nobPos[0];
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_nobPos[0] = 0;
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SetValue(0);
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}
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InvalidateLayout(); // not invalidatelayout - because it won't draw while we're scrolling the slider
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RecomputeValueFromNobPos();
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// Repaint();
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SendScrollBarSliderMovedMessage();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Respond to mouse clicks on the ScrollBarSlider
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::OnMousePressed(MouseCode code)
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{
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int x,y;
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input()->GetCursorPos(x,y);
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ScreenToLocal(x,y);
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if (_vertical)
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{
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if ((y >= _nobPos[0]) && (y < _nobPos[1]))
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{
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_dragging = true;
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input()->SetMouseCapture(GetVPanel());
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_nobDragStartPos[0] = _nobPos[0];
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_nobDragStartPos[1] = _nobPos[1];
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_dragStartPos[0] = x;
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_dragStartPos[1] = y;
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}
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else if (y < _nobPos[0])
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{
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// jump the bar up by the range window
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int val = GetValue();
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val -= _rangeWindow;
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SetValue(val);
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}
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else if (y >= _nobPos[1])
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{
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// jump the bar down by the range window
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int val = GetValue();
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val += _rangeWindow;
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SetValue(val);
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}
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}
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else
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{
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if((x >= _nobPos[0]) && (x < _nobPos[1]))
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{
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_dragging = true;
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input()->SetMouseCapture(GetVPanel());
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_nobDragStartPos[0] = _nobPos[0];
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_nobDragStartPos[1] = _nobPos[1];
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_dragStartPos[0] = x;
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_dragStartPos[1] = y;
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}
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else if (x < _nobPos[0])
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{
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// jump the bar up by the range window
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int val = GetValue();
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val -= _rangeWindow;
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SetValue(val);
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}
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else if (x >= _nobPos[1])
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{
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// jump the bar down by the range window
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int val = GetValue();
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val += _rangeWindow;
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SetValue(val);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Treat double clicks as single clicks
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::OnMouseDoublePressed(MouseCode code)
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{
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OnMousePressed(code);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Stop looking for mouse events when mouse is up.
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::OnMouseReleased(MouseCode code)
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{
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_dragging = false;
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input()->SetMouseCapture(null);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the position of the ends of the ScrollBarSlider.
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::GetNobPos(int& min, int& max)
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{
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min=_nobPos[0];
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max=_nobPos[1];
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the number of lines visible in the window the ScrollBarSlider is attached to
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::SetRangeWindow(int rangeWindow)
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{
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_rangeWindow = rangeWindow;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the number of lines visible in the window the ScrollBarSlider is attached to
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//-----------------------------------------------------------------------------
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int ScrollBarSlider::GetRangeWindow()
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{
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return _rangeWindow;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ScrollBarSlider::SetButtonOffset(int buttonOffset)
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{
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_buttonOffset = buttonOffset;
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}
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