Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "vgui_controls/consoledialog.h"
#include "vgui/IInput.h"
#include "vgui/IScheme.h"
#include "vgui/IVGui.h"
#include "vgui/ISurface.h"
#include "vgui/ILocalize.h"
#include "KeyValues.h"
#include "vgui_controls/Button.h"
#include "vgui/KeyCode.h"
#include "vgui_controls/Menu.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/RichText.h"
#include "tier1/convar.h"
#include "tier1/convar_serverbounded.h"
#include "icvar.h"
#include "filesystem.h"
#include <stdlib.h>
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Used by the autocompletion system
//-----------------------------------------------------------------------------
class CNonFocusableMenu : public Menu
{
DECLARE_CLASS_SIMPLE( CNonFocusableMenu, Menu );
public:
CNonFocusableMenu( Panel *parent, const char *panelName )
: BaseClass( parent, panelName ),
m_pFocus( 0 )
{
}
void SetFocusPanel( Panel *panel )
{
m_pFocus = panel;
}
VPANEL GetCurrentKeyFocus()
{
if ( !m_pFocus )
return GetVPanel();
return m_pFocus->GetVPanel();
}
private:
Panel *m_pFocus;
};
//-----------------------------------------------------------------------------
// Purpose: forwards tab key presses up from the text entry so we can do autocomplete
//-----------------------------------------------------------------------------
class TabCatchingTextEntry : public TextEntry
{
public:
TabCatchingTextEntry(Panel *parent, const char *name, VPANEL comp) : TextEntry(parent, name), m_pCompletionList( comp )
{
SetAllowNonAsciiCharacters( true );
SetDragEnabled( true );
}
virtual void OnKeyCodeTyped(KeyCode code)
{
if (code == KEY_TAB)
{
GetParent()->OnKeyCodeTyped(code);
}
else if ( code == KEY_ENTER )
{
// submit is the default button whose click event will have been called already
}
else
{
TextEntry::OnKeyCodeTyped(code);
}
}
virtual void OnKillFocus()
{
if ( input()->GetFocus() != m_pCompletionList ) // if its not the completion window trying to steal our focus
{
PostMessage(GetParent(), new KeyValues("CloseCompletionList"));
}
}
private:
VPANEL m_pCompletionList;
};
// Things the user typed in and hit submit/return with
CHistoryItem::CHistoryItem( void )
{
m_text = NULL;
m_extraText = NULL;
m_bHasExtra = false;
}
CHistoryItem::CHistoryItem( const char *text, const char *extra )
{
Assert( text );
m_text = NULL;
m_extraText = NULL;
m_bHasExtra = false;
SetText( text , extra );
}
CHistoryItem::CHistoryItem( const CHistoryItem& src )
{
m_text = NULL;
m_extraText = NULL;
m_bHasExtra = false;
SetText( src.GetText(), src.GetExtra() );
}
CHistoryItem::~CHistoryItem( void )
{
delete[] m_text;
delete[] m_extraText;
m_text = NULL;
}
const char *CHistoryItem::GetText() const
{
if ( m_text )
{
return m_text;
}
else
{
return "";
}
}
const char *CHistoryItem::GetExtra() const
{
if ( m_extraText )
{
return m_extraText;
}
else
{
return NULL;
}
}
void CHistoryItem::SetText( const char *text, const char *extra )
{
delete[] m_text;
int len = strlen( text ) + 1;
m_text = new char[ len ];
Q_memset( m_text, 0x0, len );
Q_strncpy( m_text, text, len );
if ( extra )
{
m_bHasExtra = true;
delete[] m_extraText;
int elen = strlen( extra ) + 1;
m_extraText = new char[ elen ];
Q_memset( m_extraText, 0x0, elen);
Q_strncpy( m_extraText, extra, elen );
}
else
{
m_bHasExtra = false;
}
}
//-----------------------------------------------------------------------------
//
// Console page completion item starts here
//
//-----------------------------------------------------------------------------
CConsolePanel::CompletionItem::CompletionItem( void )
{
m_bIsCommand = true;
m_pCommand = NULL;
m_pText = NULL;
}
CConsolePanel::CompletionItem::CompletionItem( const CompletionItem& src )
{
m_bIsCommand = src.m_bIsCommand;
m_pCommand = src.m_pCommand;
if ( src.m_pText )
{
m_pText = new CHistoryItem( (const CHistoryItem& )src.m_pText );
}
else
{
m_pText = NULL;
}
}
CConsolePanel::CompletionItem& CConsolePanel::CompletionItem::operator =( const CompletionItem& src )
{
if ( this == &src )
return *this;
m_bIsCommand = src.m_bIsCommand;
m_pCommand = src.m_pCommand;
if ( src.m_pText )
{
m_pText = new CHistoryItem( (const CHistoryItem& )*src.m_pText );
}
else
{
m_pText = NULL;
}
return *this;
}
CConsolePanel::CompletionItem::~CompletionItem( void )
{
if ( m_pText )
{
delete m_pText;
m_pText = NULL;
}
}
const char *CConsolePanel::CompletionItem::GetName() const
{
if ( m_bIsCommand )
return m_pCommand->GetName();
return m_pCommand ? m_pCommand->GetName() : GetCommand();
}
const char *CConsolePanel::CompletionItem::GetItemText( void )
{
static char text[256];
text[0] = 0;
if ( m_pText )
{
if ( m_pText->HasExtra() )
{
Q_snprintf( text, sizeof( text ), "%s %s", m_pText->GetText(), m_pText->GetExtra() );
}
else
{
Q_strncpy( text, m_pText->GetText(), sizeof( text ) );
}
}
return text;
}
const char *CConsolePanel::CompletionItem::GetCommand( void ) const
{
static char text[256];
text[0] = 0;
if ( m_pText )
{
Q_strncpy( text, m_pText->GetText(), sizeof( text ) );
}
return text;
}
//-----------------------------------------------------------------------------
//
// Console page starts here
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Constructor, destuctor
//-----------------------------------------------------------------------------
CConsolePanel::CConsolePanel( vgui::Panel *pParent, const char *pName, bool bStatusVersion ) :
BaseClass( pParent, pName ), m_bStatusVersion( bStatusVersion )
{
SetKeyBoardInputEnabled( true );
if ( !m_bStatusVersion )
{
SetMinimumSize(100,100);
}
// create controls
m_pHistory = new RichText(this, "ConsoleHistory");
m_pHistory->SetAllowKeyBindingChainToParent( false );
SETUP_PANEL( m_pHistory );
m_pHistory->SetVerticalScrollbar( !m_bStatusVersion );
if ( m_bStatusVersion )
{
m_pHistory->SetDrawOffsets( 3, 3 );
}
m_pHistory->GotoTextEnd();
m_pSubmit = new Button(this, "ConsoleSubmit", "#Console_Submit");
m_pSubmit->SetCommand("submit");
m_pSubmit->SetVisible( !m_bStatusVersion );
CNonFocusableMenu *pCompletionList = new CNonFocusableMenu( this, "CompletionList" );
m_pCompletionList = pCompletionList;
m_pCompletionList->SetVisible(false);
m_pEntry = new TabCatchingTextEntry(this, "ConsoleEntry", m_pCompletionList->GetVPanel() );
m_pEntry->AddActionSignalTarget(this);
m_pEntry->SendNewLine(true);
pCompletionList->SetFocusPanel( m_pEntry );
// need to set up default colors, since ApplySchemeSettings won't be called until later
m_PrintColor = Color(216, 222, 211, 255);
m_DPrintColor = Color(196, 181, 80, 255);
m_pEntry->SetTabPosition(1);
m_bAutoCompleteMode = false;
m_szPartialText[0] = 0;
m_szPreviousPartialText[0]=0;
// Add to global console list
g_pCVar->InstallConsoleDisplayFunc( this );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CConsolePanel::~CConsolePanel()
{
ClearCompletionList();
m_CommandHistory.Purge();
g_pCVar->RemoveConsoleDisplayFunc( this );
}
//-----------------------------------------------------------------------------
// Updates the completion list
//-----------------------------------------------------------------------------
void CConsolePanel::OnThink()
{
BaseClass::OnThink();
if ( !IsVisible() )
return;
if ( !m_pCompletionList->IsVisible() )
return;
UpdateCompletionListPosition();
}
//-----------------------------------------------------------------------------
// Purpose: Clears the console
//-----------------------------------------------------------------------------
void CConsolePanel::Clear()
{
m_pHistory->SetText("");
m_pHistory->GotoTextEnd();
}
//-----------------------------------------------------------------------------
// Purpose: color text print
//-----------------------------------------------------------------------------
void CConsolePanel::ColorPrint( const Color& clr, const char *msg )
{
if ( m_bStatusVersion )
{
Clear();
}
m_pHistory->InsertColorChange( clr );
m_pHistory->InsertString( msg );
}
//-----------------------------------------------------------------------------
// Purpose: normal text print
//-----------------------------------------------------------------------------
void CConsolePanel::Print(const char *msg)
{
ColorPrint( m_PrintColor, msg );
}
//-----------------------------------------------------------------------------
// Purpose: debug text print
//-----------------------------------------------------------------------------
void CConsolePanel::DPrint( const char *msg )
{
ColorPrint( m_DPrintColor, msg );
}
void CConsolePanel::ClearCompletionList()
{
int c = m_CompletionList.Count();
int i;
for ( i = c - 1; i >= 0; i-- )
{
delete m_CompletionList[ i ];
}
m_CompletionList.Purge();
}
static ConCommand *FindAutoCompleteCommmandFromPartial( const char *partial )
{
char command[ 256 ];
Q_strncpy( command, partial, sizeof( command ) );
char *space = Q_strstr( command, " " );
if ( space )
{
*space = 0;
}
ConCommand *cmd = g_pCVar->FindCommand( command );
if ( !cmd )
return NULL;
if ( !cmd->CanAutoComplete() )
return NULL;
return cmd;
}
//-----------------------------------------------------------------------------
// Purpose: rebuilds the list of possible completions from the current entered text
//-----------------------------------------------------------------------------
void CConsolePanel::RebuildCompletionList(const char *text)
{
ClearCompletionList();
// we need the length of the text for the partial string compares
int len = Q_strlen(text);
if ( len < 1 )
{
// Fill the completion list with history instead
for ( int i = 0 ; i < m_CommandHistory.Count(); i++ )
{
CHistoryItem *item = &m_CommandHistory[ i ];
CompletionItem *comp = new CompletionItem();
m_CompletionList.AddToTail( comp );
comp->m_bIsCommand = false;
comp->m_pCommand = NULL;
comp->m_pText = new CHistoryItem( *item );
}
return;
}
bool bNormalBuild = true;
// if there is a space in the text, and the command isn't of the type to know how to autocomplet, then command completion is over
const char *space = strstr( text, " " );
if ( space )
{
ConCommand *pCommand = FindAutoCompleteCommmandFromPartial( text );
if ( !pCommand )
return;
bNormalBuild = false;
CUtlVector< CUtlString > commands;
int count = pCommand->AutoCompleteSuggest( text, commands );
Assert( count <= COMMAND_COMPLETION_MAXITEMS );
int i;
for ( i = 0; i < count; i++ )
{
// match found, add to list
CompletionItem *item = new CompletionItem();
m_CompletionList.AddToTail( item );
item->m_bIsCommand = false;
item->m_pCommand = NULL;
item->m_pText = new CHistoryItem( commands[ i ].String() );
}
}
if ( bNormalBuild )
{
// look through the command list for all matches
ConCommandBase const *cmd = (ConCommandBase const *)cvar->GetCommands();
while (cmd)
{
if ( cmd->IsFlagSet( FCVAR_DEVELOPMENTONLY ) || cmd->IsFlagSet( FCVAR_HIDDEN ) )
{
cmd = cmd->GetNext();
continue;
}
if ( !strnicmp(text, cmd->GetName(), len))
{
// match found, add to list
CompletionItem *item = new CompletionItem();
m_CompletionList.AddToTail( item );
item->m_pCommand = (ConCommandBase *)cmd;
const char *tst = cmd->GetName();
if ( !cmd->IsCommand() )
{
item->m_bIsCommand = false;
ConVar *var = ( ConVar * )cmd;
ConVar_ServerBounded *pBounded = dynamic_cast<ConVar_ServerBounded*>( var );
if ( pBounded || var->IsFlagSet( FCVAR_NEVER_AS_STRING ) )
{
char strValue[512];
int intVal = pBounded ? pBounded->GetInt() : var->GetInt();
float floatVal = pBounded ? pBounded->GetFloat() : var->GetFloat();
if ( floatVal == intVal )
Q_snprintf( strValue, sizeof( strValue ), "%d", intVal );
else
Q_snprintf( strValue, sizeof( strValue ), "%f", floatVal );
item->m_pText = new CHistoryItem( var->GetName(), strValue );
}
else
{
item->m_pText = new CHistoryItem( var->GetName(), var->GetString() );
}
}
else
{
item->m_bIsCommand = true;
item->m_pText = new CHistoryItem( tst );
}
}
cmd = cmd->GetNext();
}
// Now sort the list by command name
if ( m_CompletionList.Count() >= 2 )
{
for ( int i = 0 ; i < m_CompletionList.Count(); i++ )
{
for ( int j = i + 1; j < m_CompletionList.Count(); j++ )
{
const CompletionItem *i1, *i2;
i1 = m_CompletionList[ i ];
i2 = m_CompletionList[ j ];
if ( Q_stricmp( i1->GetName(), i2->GetName() ) > 0 )
{
CompletionItem *temp = m_CompletionList[ i ];
m_CompletionList[ i ] = m_CompletionList[ j ];
m_CompletionList[ j ] = temp;
}
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: auto completes current text
//-----------------------------------------------------------------------------
void CConsolePanel::OnAutoComplete(bool reverse)
{
if (!m_bAutoCompleteMode)
{
// we're not in auto-complete mode, Start
m_iNextCompletion = 0;
m_bAutoCompleteMode = true;
}
// if we're in reverse, move back to before the current
if (reverse)
{
m_iNextCompletion -= 2;
if (m_iNextCompletion < 0)
{
// loop around in reverse
m_iNextCompletion = m_CompletionList.Size() - 1;
}
}
// get the next completion
if (!m_CompletionList.IsValidIndex(m_iNextCompletion))
{
// loop completion list
m_iNextCompletion = 0;
}
// make sure everything is still valid
if (!m_CompletionList.IsValidIndex(m_iNextCompletion))
return;
// match found, set text
char completedText[256];
CompletionItem *item = m_CompletionList[m_iNextCompletion];
Assert( item );
if ( !item->m_bIsCommand && item->m_pCommand )
{
Q_strncpy(completedText, item->GetCommand(), sizeof(completedText) - 2 );
}
else
{
Q_strncpy(completedText, item->GetItemText(), sizeof(completedText) - 2 );
}
if ( !Q_strstr( completedText, " " ) )
{
Q_strncat(completedText, " ", sizeof(completedText), COPY_ALL_CHARACTERS );
}
m_pEntry->SetText(completedText);
m_pEntry->GotoTextEnd();
m_pEntry->SelectNone();
m_iNextCompletion++;
}
//-----------------------------------------------------------------------------
// Purpose: Called whenever the user types text
//-----------------------------------------------------------------------------
void CConsolePanel::OnTextChanged(Panel *panel)
{
if (panel != m_pEntry)
return;
Q_strncpy( m_szPreviousPartialText, m_szPartialText, sizeof( m_szPreviousPartialText ) );
// get the partial text the user type
m_pEntry->GetText(m_szPartialText, sizeof(m_szPartialText));
// see if they've hit the tilde key (which opens & closes the console)
int len = Q_strlen(m_szPartialText);
bool hitTilde = ( m_szPartialText[len - 1] == '~' || m_szPartialText[len - 1] == '`' ) ? true : false;
bool altKeyDown = ( vgui::input()->IsKeyDown( KEY_LALT ) || vgui::input()->IsKeyDown( KEY_RALT ) ) ? true : false;
bool ctrlKeyDown = ( vgui::input()->IsKeyDown( KEY_LCONTROL ) || vgui::input()->IsKeyDown( KEY_RCONTROL ) ) ? true : false;
// Alt-Tilde toggles Japanese IME on/off!!!
if ( ( len > 0 ) && hitTilde )
{
// Strip the last character (tilde)
m_szPartialText[ len - 1 ] = L'\0';
if( !altKeyDown && !ctrlKeyDown )
{
m_pEntry->SetText( "" );
// close the console
PostMessage( this, new KeyValues( "Close" ) );
PostActionSignal( new KeyValues( "ClosedByHittingTilde" ) );
}
else
{
m_pEntry->SetText( m_szPartialText );
}
return;
}
// clear auto-complete state since the user has typed
m_bAutoCompleteMode = false;
RebuildCompletionList(m_szPartialText);
// build the menu
if ( m_CompletionList.Count() < 1 )
{
m_pCompletionList->SetVisible(false);
}
else
{
m_pCompletionList->SetVisible(true);
m_pCompletionList->DeleteAllItems();
const int MAX_MENU_ITEMS = 10;
// add the first ten items to the list
for (int i = 0; i < m_CompletionList.Count() && i < MAX_MENU_ITEMS; i++)
{
char text[256];
text[0] = 0;
if (i == MAX_MENU_ITEMS - 1)
{
Q_strncpy(text, "...", sizeof( text ) );
}
else
{
Assert( m_CompletionList[i] );
Q_strncpy(text, m_CompletionList[i]->GetItemText(), sizeof( text ) );
}
KeyValues *kv = new KeyValues("CompletionCommand");
kv->SetString("command",text);
m_pCompletionList->AddMenuItem(text, kv, this);
}
UpdateCompletionListPosition();
}
RequestFocus();
m_pEntry->RequestFocus();
}
//-----------------------------------------------------------------------------
// Purpose: generic vgui command handler
//-----------------------------------------------------------------------------
void CConsolePanel::OnCommand(const char *command)
{
if ( !Q_stricmp( command, "Submit" ) )
{
// submit the entry as a console commmand
char szCommand[256];
m_pEntry->GetText(szCommand, sizeof(szCommand));
PostActionSignal( new KeyValues( "CommandSubmitted", "command", szCommand ) );
// add to the history
Print("] ");
Print(szCommand);
Print("\n");
// clear the field
m_pEntry->SetText("");
// clear the completion state
OnTextChanged(m_pEntry);
// always go the end of the buffer when the user has typed something
m_pHistory->GotoTextEnd();
// Add the command to the history
char *extra = strchr(szCommand, ' ');
if ( extra )
{
*extra = '\0';
extra++;
}
if ( Q_strlen( szCommand ) > 0 )
{
AddToHistory( szCommand, extra );
}
m_pCompletionList->SetVisible(false);
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Focus related methods
//-----------------------------------------------------------------------------
bool CConsolePanel::TextEntryHasFocus() const
{
return ( input()->GetFocus() == m_pEntry->GetVPanel() );
}
void CConsolePanel::TextEntryRequestFocus()
{
m_pEntry->RequestFocus();
}
//-----------------------------------------------------------------------------
// Purpose: swallows tab key pressed
//-----------------------------------------------------------------------------
void CConsolePanel::OnKeyCodeTyped(KeyCode code)
{
BaseClass::OnKeyCodeTyped(code);
// check for processing
if ( TextEntryHasFocus() )
{
if (code == KEY_TAB)
{
bool reverse = false;
if (input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT))
{
reverse = true;
}
// attempt auto-completion
OnAutoComplete(reverse);
m_pEntry->RequestFocus();
}
else if (code == KEY_DOWN)
{
OnAutoComplete(false);
// UpdateCompletionListPosition();
// m_pCompletionList->SetVisible(true);
m_pEntry->RequestFocus();
}
else if (code == KEY_UP)
{
OnAutoComplete(true);
m_pEntry->RequestFocus();
}
}
}
//-----------------------------------------------------------------------------
// Purpose: lays out controls
//-----------------------------------------------------------------------------
void CConsolePanel::PerformLayout()
{
BaseClass::PerformLayout();
// setup tab ordering
GetFocusNavGroup().SetDefaultButton(m_pSubmit);
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
m_pEntry->SetBorder(pScheme->GetBorder("DepressedButtonBorder"));
m_pHistory->SetBorder(pScheme->GetBorder("DepressedButtonBorder"));
// layout controls
int wide, tall;
GetSize(wide, tall);
if ( !m_bStatusVersion )
{
const int inset = 8;
const int entryHeight = 24;
const int topHeight = 4;
const int entryInset = 4;
const int submitWide = 64;
const int submitInset = 7; // x inset to pull the submit button away from the frame grab
m_pHistory->SetPos(inset, inset + topHeight);
m_pHistory->SetSize(wide - (inset * 2), tall - (entryInset * 2 + inset * 2 + topHeight + entryHeight));
m_pHistory->InvalidateLayout();
int nSubmitXPos = wide - ( inset + submitWide + submitInset );
m_pSubmit->SetPos( nSubmitXPos, tall - (entryInset * 2 + entryHeight));
m_pSubmit->SetSize( submitWide, entryHeight);
m_pEntry->SetPos( inset, tall - (entryInset * 2 + entryHeight) );
m_pEntry->SetSize( nSubmitXPos - entryInset - 2 * inset, entryHeight);
}
else
{
const int inset = 2;
int entryWidth = wide / 2;
if ( wide > 400 )
{
entryWidth = 200;
}
m_pEntry->SetBounds( inset, inset, entryWidth, tall - 2 * inset );
m_pHistory->SetBounds( inset + entryWidth + inset, inset, ( wide - entryWidth ) - inset, tall - 2 * inset );
}
UpdateCompletionListPosition();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the position of the completion list popup
//-----------------------------------------------------------------------------
void CConsolePanel::UpdateCompletionListPosition()
{
int ex, ey;
m_pEntry->GetPos(ex, ey);
if ( !m_bStatusVersion )
{
// Position below text entry
ey += m_pEntry->GetTall();
}
else
{
// Position above text entry
int menuwide, menutall;
m_pCompletionList->GetSize( menuwide, menutall );
ey -= ( menutall + 4 );
}
LocalToScreen( ex, ey );
m_pCompletionList->SetPos( ex, ey );
if ( m_pCompletionList->IsVisible() )
{
m_pEntry->RequestFocus();
MoveToFront();
m_pCompletionList->MoveToFront();
}
}
//-----------------------------------------------------------------------------
// Purpose: Closes the completion list
//-----------------------------------------------------------------------------
void CConsolePanel::CloseCompletionList()
{
m_pCompletionList->SetVisible(false);
}
//-----------------------------------------------------------------------------
// Purpose: sets up colors
//-----------------------------------------------------------------------------
void CConsolePanel::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
m_PrintColor = GetSchemeColor("Console.TextColor", pScheme);
m_DPrintColor = GetSchemeColor("Console.DevTextColor", pScheme);
m_pHistory->SetFont( pScheme->GetFont( "ConsoleText", IsProportional() ) );
m_pCompletionList->SetFont( pScheme->GetFont( "DefaultSmall", IsProportional() ) );
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: Handles autocompletion menu input
//-----------------------------------------------------------------------------
void CConsolePanel::OnMenuItemSelected(const char *command)
{
if ( strstr( command, "..." ) ) // stop the menu going away if you click on ...
{
m_pCompletionList->SetVisible( true );
}
else
{
m_pEntry->SetText(command);
m_pEntry->GotoTextEnd();
m_pEntry->InsertChar(' ');
m_pEntry->GotoTextEnd();
}
}
void CConsolePanel::Hide()
{
OnClose();
m_iNextCompletion = 0;
RebuildCompletionList("");
}
void CConsolePanel::AddToHistory( const char *commandText, const char *extraText )
{
// Newest at end, oldest at head
while ( m_CommandHistory.Count() >= MAX_HISTORY_ITEMS )
{
// Remove from head until size is reasonable
m_CommandHistory.Remove( 0 );
}
// strip the space off the end of the command before adding it to the history
// If this code gets cleaned up then we should remove the redundant calls to strlen,
// the check for whether _alloca succeeded, and should use V_strncpy instead of the
// error prone memset/strncpy sequence.
char *command = static_cast<char *>( _alloca( (strlen( commandText ) + 1 ) * sizeof( char ) ));
if ( command )
{
memset( command, 0x0, strlen( commandText ) + 1 );
strncpy( command, commandText, strlen( commandText ));
// There is no actual bug here, just some sloppy/odd code.
// src\vgui2\vgui_controls\consoledialog.cpp(974): warning C6053: The prior call to 'strncpy' might not zero-terminate string 'command'
ANALYZE_SUPPRESS( 6053 )
if ( command[ strlen( command ) -1 ] == ' ' )
{
command[ strlen( command ) -1 ] = '\0';
}
}
// strip the quotes off the extra text
char *extra = NULL;
if ( extraText )
{
extra = static_cast<char *>( malloc( (strlen( extraText ) + 1 ) * sizeof( char ) ));
if ( extra )
{
memset( extra, 0x0, strlen( extraText ) + 1 );
strncpy( extra, extraText, strlen( extraText )); // +1 to dodge the starting quote
// Strip trailing spaces
int i = strlen( extra ) - 1;
while ( i >= 0 && // Check I before referencing i == -1 into the extra array!
extra[ i ] == ' ' )
{
extra[ i ] = '\0';
i--;
}
}
}
// If it's already there, then remove since we'll add it to the end instead
CHistoryItem *item = NULL;
for ( int i = m_CommandHistory.Count() - 1; i >= 0; i-- )
{
item = &m_CommandHistory[ i ];
if ( !item )
continue;
if ( stricmp( item->GetText(), command ) )
continue;
if ( extra || item->GetExtra() )
{
if ( !extra || !item->GetExtra() )
continue;
// stricmp so two commands with the same starting text get added
if ( stricmp( item->GetExtra(), extra ) )
continue;
}
m_CommandHistory.Remove( i );
}
item = &m_CommandHistory[ m_CommandHistory.AddToTail() ];
Assert( item );
item->SetText( command, extra );
m_iNextCompletion = 0;
RebuildCompletionList( m_szPartialText );
free( extra );
}
void CConsolePanel::GetConsoleText( char *pchText, size_t bufSize ) const
{
wchar_t *temp = new wchar_t[ bufSize ];
m_pHistory->GetText( 0, temp, bufSize * sizeof( wchar_t ) );
g_pVGuiLocalize->ConvertUnicodeToANSI( temp, pchText, bufSize );
delete[] temp;
}
//-----------------------------------------------------------------------------
// Purpose: writes out console to disk
//-----------------------------------------------------------------------------
void CConsolePanel::DumpConsoleTextToFile()
{
const int CONDUMP_FILES_MAX_NUM = 1000;
FileHandle_t handle;
bool found = false;
char szfile[ 512 ];
// we don't want to overwrite other condump.txt files
for ( int i = 0 ; i < CONDUMP_FILES_MAX_NUM ; ++i )
{
_snprintf( szfile, sizeof(szfile), "condump%03d.txt", i );
if ( !g_pFullFileSystem->FileExists(szfile) )
{
found = true;
break;
}
}
if ( !found )
{
Print( "Can't condump! Too many existing condump output files in the gamedir!\n" );
return;
}
handle = g_pFullFileSystem->Open( szfile, "wb" );
if ( handle != FILESYSTEM_INVALID_HANDLE )
{
int pos = 0;
while (1)
{
wchar_t buf[512];
m_pHistory->GetText(pos, buf, sizeof(buf));
pos += sizeof(buf) / sizeof(wchar_t);
// don't continue if none left
if (buf[0] == 0)
break;
// convert to ansi
char ansi[512];
g_pVGuiLocalize->ConvertUnicodeToANSI(buf, ansi, sizeof(ansi));
// write to disk
int len = strlen(ansi);
for (int i = 0; i < len; i++)
{
// preceed newlines with a return
if (ansi[i] == '\n')
{
char ret = '\r';
g_pFullFileSystem->Write( &ret, 1, handle );
}
g_pFullFileSystem->Write( ansi + i, 1, handle );
}
}
g_pFullFileSystem->Close( handle );
Print( "console dumped to " );
Print( szfile );
Print( "\n" );
}
else
{
Print( "Unable to condump to " );
Print( szfile );
Print( "\n" );
}
}
//-----------------------------------------------------------------------------
//
// Console dialog starts here
//
//-----------------------------------------------------------------------------
CConsoleDialog::CConsoleDialog( vgui::Panel *pParent, const char *pName, bool bStatusVersion ) :
BaseClass( pParent, pName )
{
// initialize dialog
SetVisible( false );
SetTitle( "#Console_Title", true );
m_pConsolePanel = new CConsolePanel( this, "ConsolePage", bStatusVersion );
m_pConsolePanel->AddActionSignalTarget( this );
}
void CConsoleDialog::OnScreenSizeChanged( int iOldWide, int iOldTall )
{
BaseClass::OnScreenSizeChanged( iOldWide, iOldTall );
int sx, sy;
surface()->GetScreenSize( sx, sy );
int w, h;
GetSize( w, h );
if ( w > sx || h > sy )
{
if ( w > sx )
{
w = sx;
}
if ( h > sy )
{
h = sy;
}
// Try and lower the size to match the screen bounds
SetSize( w, h );
}
}
//-----------------------------------------------------------------------------
// Purpose: brings dialog to the fore
//-----------------------------------------------------------------------------
void CConsoleDialog::PerformLayout()
{
BaseClass::PerformLayout();
int x, y, w, h;
GetClientArea( x, y, w, h );
m_pConsolePanel->SetBounds( x, y, w, h );
}
//-----------------------------------------------------------------------------
// Purpose: brings dialog to the fore
//-----------------------------------------------------------------------------
void CConsoleDialog::Activate()
{
BaseClass::Activate();
m_pConsolePanel->m_pEntry->RequestFocus();
}
//-----------------------------------------------------------------------------
// Hides the dialog
//-----------------------------------------------------------------------------
void CConsoleDialog::Hide()
{
OnClose();
m_pConsolePanel->Hide();
}
//-----------------------------------------------------------------------------
// Close just hides the dialog
//-----------------------------------------------------------------------------
void CConsoleDialog::Close()
{
Hide();
}
//-----------------------------------------------------------------------------
// Submits commands
//-----------------------------------------------------------------------------
void CConsoleDialog::OnCommandSubmitted( const char *pCommand )
{
PostActionSignal( new KeyValues( "CommandSubmitted", "command", pCommand ) );
}
//-----------------------------------------------------------------------------
// Chain to the page
//-----------------------------------------------------------------------------
void CConsoleDialog::Print( const char *pMessage )
{
m_pConsolePanel->Print( pMessage );
}
void CConsoleDialog::DPrint( const char *pMessage )
{
m_pConsolePanel->DPrint( pMessage );
}
void CConsoleDialog::ColorPrint( const Color& clr, const char *msg )
{
m_pConsolePanel->ColorPrint( clr, msg );
}
void CConsoleDialog::Clear()
{
m_pConsolePanel->Clear( );
}
void CConsoleDialog::DumpConsoleTextToFile()
{
m_pConsolePanel->DumpConsoleTextToFile( );
}
void CConsoleDialog::OnKeyCodePressed( vgui::KeyCode code )
{
if ( code == KEY_XBUTTON_B )
{
Hide();
}
else
{
BaseClass::OnKeyCodePressed(code);
}
}