Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include <vgui_controls/Controls.h>
#include <locale.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern int g_nYou_Must_Add_Public_Vgui_Controls_Vgui_ControlsCpp_To_Your_Project;
namespace vgui
{
static char g_szControlsModuleName[256];
//-----------------------------------------------------------------------------
// Purpose: Initializes the controls
//-----------------------------------------------------------------------------
extern "C" { extern int _heapmin(); }
bool VGui_InitInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories )
{
g_nYou_Must_Add_Public_Vgui_Controls_Vgui_ControlsCpp_To_Your_Project = 1;
// If you hit this error, then you need to include memoverride.cpp in the project somewhere or else
// you'll get crashes later when vgui_controls allocates KeyValues and vgui tries to delete them.
#if !defined(NO_MALLOC_OVERRIDE) && defined( WIN32 )
if ( _heapmin() != 1 )
{
Assert( false );
Error( "Must include memoverride.cpp in your project." );
}
#endif
// keep a record of this module name
strncpy(g_szControlsModuleName, moduleName, sizeof(g_szControlsModuleName));
g_szControlsModuleName[sizeof(g_szControlsModuleName) - 1] = 0;
// initialize our locale (must be done for every vgui dll/exe)
// "" makes it use the default locale, required to make iswprint() work correctly in different languages
setlocale(LC_CTYPE, "");
setlocale(LC_TIME, "");
setlocale(LC_COLLATE, "");
setlocale(LC_MONETARY, "");
// NOTE: Vgui expects to use these interfaces which are defined in tier3.lib
if ( !g_pVGui || !g_pVGuiInput || !g_pVGuiPanel ||
!g_pVGuiSurface || !g_pVGuiSchemeManager || !g_pVGuiSystem )
{
Warning( "vgui_controls is missing a required interface!\n" );
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: returns the name of the module this has been compiled into
//-----------------------------------------------------------------------------
const char *GetControlsModuleName()
{
return g_szControlsModuleName;
}
} // namespace vgui