Team Fortress 2 Source Code as on 22/4/2020
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108 lines
2.6 KiB

//-----------------------------------------------------------------------------
// LOADADDRESS.VPC
//
// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from
// an easily updated table. This feature is primarily to facilitate the mandatory
// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs
// into memory.
//
// Format:
// $LoadAddressMacro <MacroName>
// {
// <ProjectName> <BaseAddress>
// }
//
// $LoadAddressMacroAuto <MacroName> <BaseAddress>
// {
// <ProjectName> <Length>
// }
//
// If "ProjectName" is not found, the "MacroName" will not be updated.
// "ProjectName" is the internal short project name reference and is usually the name of
// the project inside a group definition.
//
// "Length" is either floating point MB or integer bytes, and is used to successively
// to determine the next base address.
//-----------------------------------------------------------------------------
// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects
$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS]
$Macro LOADADDRESS_RETAIL " " [$WINDOWS]
$LoadAddressMacro LOADADDRESS_DEVELOPMENT
{
launcher_main 0x82000000 [$X360]
simdtest 0x82000000 [$X360]
}
$LoadAddressMacro LOADADDRESS_RETAIL
{
launcher_main 0x82000000 [$X360]
simdtest 0x82000000 [$X360]
}
// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds
$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360]
{
// top of chain, due to licensee lack of source restrictions
vphysics 5.5
tier0 2.0
vstdlib 2.0
filesystem_stdio 2.5
datacache 2.5
inputsystem 1.5
launcher 2.0
SoundEmitterSystem 2.0
SceneFileCache 1.5
vgui_dll 2.5
gameui 6.0
materialsystem 5.0
vguimatsurface 4.0
shaderapidx9 11.0
stdshader_dx9 4.5
studiorender 7.5
engine 17.5
client 17.5
server 25.5
// transient DLLs
bsppack 3.0
appchooser 8.5
vxbdm 0.5
}
// Retail versions are expected to be minimally packed
$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360]
{
// top of chain, due to licensee lack of source restrictions
vphysics 2.5
tier0 1.0
vstdlib 1.0
filesystem_stdio 1.0
datacache 1.0
inputsystem 1.0
launcher 1.0
SoundEmitterSystem 1.0
SceneFileCache 1.0
vgui_dll 1.0
gameui 2.0
materialsystem 1.5
vguimatsurface 1.5
shaderapidx9 4.0
stdshader_dx9 1.5
studiorender 4.5
engine 6.0
client 10.5
server 15.5
// transient DLLs
bsppack 1.5
appchooser 1.5
vxbdm 0.5
}