Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// SOURCE_LIB_X360_BASE.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
$MacroRequired "OUTLIBDIR"
$Macro LIBPUBLIC "$SRCDIR\lib\public"
$Macro LIBCOMMON "$SRCDIR\lib\common"
$Include "$SRCDIR\vpc_scripts\source_lib_x360_debug.vpc"
$Include "$SRCDIR\vpc_scripts\source_lib_x360_release.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;_LOWVIOLENCE" [$LV]
$PreprocessorDefinitions "$BASE;_X360DEMO" [$X360DEMO]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC;COMPILER_MSVCX360;_DLL_EXT=$_DLL_EXT"
$PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME"
}
$PreBuildEvent
{
$CommandLine "if EXIST $OUTLIBDIR\$(TargetName).lib for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTLIBDIR\$(TargetName).lib$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE (" "\n" \
" attrib -r $OUTLIBDIR\$(TargetName).lib" "\n" \
" $SRCDIR\devtools\bin\gnu\touch.exe -d $QUOTE1999-01-01$QUOTE $OUTLIBDIR\$(TargetName).lib" "\n" \
" attrib +r $OUTLIBDIR\$(TargetName).lib" "\n" \
")" "\n" \
"$CRCCHECK" "\n"
}
$PreLinkEvent
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTLIBDIR\$(TargetName).lib $SRCDIR"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\common\debug_lib_check.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
}