Windows NT 4.0 source code leak
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62 lines
1.6 KiB

5 years ago
  1. /*
  2. ** Copyright 1992, Silicon Graphics, Inc.
  3. ** All Rights Reserved.
  4. **
  5. ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
  6. ** the contents of this file may not be disclosed to third parties, copied or
  7. ** duplicated in any form, in whole or in part, without the prior written
  8. ** permission of Silicon Graphics, Inc.
  9. **
  10. ** RESTRICTED RIGHTS LEGEND:
  11. ** Use, duplication or disclosure by the Government is subject to restrictions
  12. ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
  13. ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
  14. ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
  15. ** rights reserved under the Copyright Laws of the United States.
  16. */
  17. #include <windows.h>
  18. #include <GL/gl.h>
  19. #include "shell.h"
  20. void CallBeginEnd(void)
  21. {
  22. long i;
  23. Output("glBegin\n");
  24. for (i = 0; enum_BeginMode[i].value != -1; i++) {
  25. Output("\t%s\n", enum_BeginMode[i].name);
  26. glBegin(enum_BeginMode[i].value);
  27. glEnd();
  28. ProbeEnum();
  29. }
  30. Output("\n");
  31. Output("glEnd\n");
  32. Output("\n");
  33. }
  34. void CallBitmap(void)
  35. {
  36. GLubyte buf[10];
  37. Output("glBitmap\n");
  38. glBitmap(0, 0, 0.0, 0.0, 0.0, 0.0, buf);
  39. Output("\n");
  40. }
  41. void CallBlendFunc(void)
  42. {
  43. long i, j;
  44. Output("glBlendFunc\n");
  45. for (i = 0; enum_BlendingFactorSrc[i].value != -1; i++) {
  46. for (j = 0; enum_BlendingFactorDest[j].value != -1; j++) {
  47. Output("\t%s, %s\n", enum_BlendingFactorSrc[i].name, enum_BlendingFactorDest[j].name);
  48. glBlendFunc(enum_BlendingFactorSrc[i].value, enum_BlendingFactorDest[j].value);
  49. ProbeEnum();
  50. }
  51. }
  52. Output("\n");
  53. }