Windows NT 4.0 source code leak
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/*
** Copyright 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */
#include <windows.h>
#include <GL/gl.h>
#include "shell.h"
void CallBeginEnd(void) { long i;
Output("glBegin\n"); for (i = 0; enum_BeginMode[i].value != -1; i++) { Output("\t%s\n", enum_BeginMode[i].name); glBegin(enum_BeginMode[i].value); glEnd(); ProbeEnum(); } Output("\n");
Output("glEnd\n"); Output("\n"); }
void CallBitmap(void) { GLubyte buf[10];
Output("glBitmap\n"); glBitmap(0, 0, 0.0, 0.0, 0.0, 0.0, buf); Output("\n"); }
void CallBlendFunc(void) { long i, j;
Output("glBlendFunc\n"); for (i = 0; enum_BlendingFactorSrc[i].value != -1; i++) { for (j = 0; enum_BlendingFactorDest[j].value != -1; j++) { Output("\t%s, %s\n", enum_BlendingFactorSrc[i].name, enum_BlendingFactorDest[j].name); glBlendFunc(enum_BlendingFactorSrc[i].value, enum_BlendingFactorDest[j].value); ProbeEnum(); } } Output("\n"); }
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