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/*
** Copyright 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */
#include <windows.h>
#include <GL/gl.h>
#include "shell.h"
void CallCallList(void) {
Output("glCallList\n"); glCallList(1); Output("\n"); }
void CallCallLists(void) { static unsigned char buf[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; long i;
Output("glCallLists\n"); for (i = 0; enum_ListNameType[i].value != -1; i++) { Output("\t%s\n", enum_ListNameType[i].name); glCallLists(1, enum_ListNameType[i].value, buf); ProbeEnum(); } Output("\n"); }
void CallClear(void) { long i;
Output("glClear\n"); for (i = 0; enum_ClearBufferMask[i].value != -1; i++) { Output("\t%s\n", enum_ClearBufferMask[i].name); glClear(enum_ClearBufferMask[i].value); ProbeEnum(); } Output("\n"); }
void CallClearAccum(void) {
Output("glClearAccum\n"); glClearAccum(0.0, 0.0, 0.0, 0.0); Output("\n"); }
void CallClearColor(void) {
Output("glClearColor\n"); glClearColor(0.0, 0.0, 0.0, 1.0); Output("\n"); }
void CallClearDepth(void) {
Output("glClearDepth\n"); glClearDepth(0); Output("\n"); }
void CallClearIndex(void) {
Output("glClearIndex\n"); glClearIndex(0.0); Output("\n"); }
void CallClearStencil(void) {
Output("glClearStencil\n"); glClearStencil(0); Output("\n"); }
void CallClipPlane(void) { static GLdouble buf[] = { 1.0, 1.0, 1.0, 1.0 }; long i;
Output("glClipPlane\n"); for (i = 0; enum_ClipPlaneName[i].value != -1; i++) { Output("\t%s\n", enum_ClipPlaneName[i].name); glClipPlane(enum_ClipPlaneName[i].value, buf); ProbeEnum(); } Output("\n"); }
void CallColor(void) { GLfloat r, g, b, a;
r = 1.0; g = 1.0; b = 1.0; a = 1.0;
Output("glColor3b, "); Output("glColor3bv, "); Output("glColor3ub, "); Output("glColor3ubv, "); Output("glColor3s, "); Output("glColor3sv, "); Output("glColor3us, "); Output("glColor3usv, "); Output("glColor3i, "); Output("glColor3iv, "); Output("glColor3ui, "); Output("glColor3uiv, "); Output("glColor3f, "); Output("glColor3fv, "); Output("glColor3d, "); Output("glColor3dv, "); Output("glColor4b, "); Output("glColor4bv, "); Output("glColor4ub, "); Output("glColor4ubv, "); Output("glColor4s, "); Output("glColor4sv, "); Output("glColor4us, "); Output("glColor4usv, "); Output("glColor4i, "); Output("glColor4iv, "); Output("glColor4ui, "); Output("glColor4uiv, "); Output("glColor4f, "); Output("glColor4fv, "); Output("glColor4d, "); Output("glColor4dv\n");
glColor3b((GLbyte)(r*255.0), (GLbyte)(g*255.0), (GLbyte)(b*255.0));
{ GLbyte buf[3]; buf[0] = (GLbyte)(r * 255.0); buf[1] = (GLbyte)(g * 255.0); buf[2] = (GLbyte)(b * 255.0); glColor3bv(buf); }
glColor3ub((GLubyte)(r*255.0), (GLubyte)(g*255.0), (GLubyte)(b*255.0));
{ GLubyte buf[3]; buf[0] = (GLubyte)(r * 255.0); buf[1] = (GLubyte)(g * 255.0); buf[2] = (GLubyte)(b * 255.0); glColor3ubv(buf); }
glColor3s((GLshort)(r*65535.0), (GLshort)(g*65535.0), (GLshort)(b*65535.0));
{ GLshort buf[3]; buf[0] = (GLshort)(r * 65535.0); buf[1] = (GLshort)(g * 65535.0); buf[2] = (GLshort)(b * 65535.0); glColor3sv(buf); }
glColor3us((GLushort)(r*65535.0), (GLushort)(g*65535.0), (GLushort)(b*65535.0));
{ GLushort buf[3]; buf[0] = (GLushort)(r * 65535.0); buf[1] = (GLushort)(g * 65535.0); buf[2] = (GLushort)(b * 65535.0); glColor3usv(buf); }
glColor3i((GLint)(r*65535.0), (GLint)(g*65535.0), (GLint)(b*65535.0));
{ GLint buf[3]; buf[0] = (GLint)(r * 65535.0); buf[1] = (GLint)(g * 65535.0); buf[2] = (GLint)(b * 65535.0); glColor3iv(buf); }
glColor3ui((GLuint)(r*65535.0), (GLuint)(g*65535.0), (GLuint)(b*65535.0));
{ GLuint buf[3]; buf[0] = (GLuint)(r * 65535.0); buf[1] = (GLuint)(g * 65535.0); buf[2] = (GLuint)(b * 65535.0); glColor3uiv((GLuint *)buf); }
glColor3f((GLfloat)(r*1.0), (GLfloat)(g*1.0), (GLfloat)(b*1.0));
{ GLfloat buf[3]; buf[0] = (GLfloat)(r * 1.0); buf[1] = (GLfloat)(g * 1.0); buf[2] = (GLfloat)(b * 1.0); glColor3fv(buf); }
glColor3d((GLdouble)(r*1.0), (GLdouble)(g*1.0), (GLdouble)(b*1.0));
{ GLdouble buf[3]; buf[0] = (GLdouble)(r * 1.0); buf[1] = (GLdouble)(g * 1.0); buf[2] = (GLdouble)(b * 1.0); glColor3dv(buf); }
glColor4b((GLbyte)(r*255.0), (GLbyte)(g*255.0), (GLbyte)(b*255.0), (GLbyte)(a*255.0));
{ GLbyte buf[4]; buf[0] = (GLbyte)(r * 255.0); buf[1] = (GLbyte)(g * 255.0); buf[2] = (GLbyte)(b * 255.0); buf[3] = (GLbyte)(a * 255.0); glColor4bv(buf); }
glColor4ub((GLubyte)(r*255.0), (GLubyte)(g*255.0), (GLubyte)(b*255.0), (GLubyte)(a*255.0));
{ GLubyte buf[4]; buf[0] = (GLubyte)(r * 255.0); buf[1] = (GLubyte)(g * 255.0); buf[2] = (GLubyte)(b * 255.0); buf[3] = (GLubyte)(a * 255.0); glColor4ubv(buf); }
glColor4s((GLshort)(r*65535.0), (GLshort)(g*65535.0), (GLshort)(b*65535.0), (GLshort)(a*65535.0));
{ GLshort buf[4]; buf[0] = (GLshort)(r * 65535.0); buf[1] = (GLshort)(g * 65535.0); buf[2] = (GLshort)(b * 65535.0); buf[3] = (GLshort)(a * 65535.0); glColor4sv(buf); }
glColor4us((GLushort)(r*65535.0), (GLushort)(g*65535.0), (GLushort)(b*65535.0), (GLushort)(a*65535.0));
{ GLushort buf[4]; buf[0] = (GLushort)(r * 65535.0); buf[1] = (GLushort)(g * 65535.0); buf[2] = (GLushort)(b * 65535.0); buf[3] = (GLushort)(a * 65535.0); glColor4usv(buf); }
glColor4i((GLint)(r*65535.0), (GLint)(g*65535.0), (GLint)(b*65535.0), (GLint)(a*65535.0));
{ GLint buf[4]; buf[0] = (GLint)(r * 65535.0); buf[1] = (GLint)(g * 65535.0); buf[2] = (GLint)(b * 65535.0); buf[3] = (GLint)(a * 65535.0); glColor4iv(buf); }
glColor4ui((GLuint)(r*65535.0), (GLuint)(g*65535.0), (GLuint)(b*65535.0), (GLuint)(a*65535.0));
{ GLuint buf[4]; buf[0] = (GLuint)(r * 65535.0); buf[1] = (GLuint)(g * 65535.0); buf[2] = (GLuint)(b * 65535.0); buf[3] = (GLuint)(a * 65535.0); glColor4uiv((GLuint *)buf); }
glColor4f((GLfloat)(r*1.0), (GLfloat)(g*1.0), (GLfloat)(b*1.0), (GLfloat)(a*1.0));
{ GLfloat buf[4]; buf[0] = (GLfloat)(r * 1.0); buf[1] = (GLfloat)(g * 1.0); buf[2] = (GLfloat)(b * 1.0); buf[3] = (GLfloat)(a * 1.0); glColor4fv(buf); }
glColor4d((GLdouble)(r*1.0), (GLdouble)(g*1.0), (GLdouble)(b*1.0), (GLdouble)(a*1.0));
{ GLdouble buf[4]; buf[0] = (GLdouble)(r * 1.0); buf[1] = (GLdouble)(g * 1.0); buf[2] = (GLdouble)(b * 1.0); buf[3] = (GLdouble)(a * 1.0); glColor4dv(buf); }
Output("\n"); }
void CallColorMask(void) {
Output("glColorMask\n"); glColorMask(0, 0, 0, 1); Output("\n"); }
void CallColorMaterial(void) { long i, j;
Output("glColorMaterial\n"); for (i = 0; enum_MaterialFace[i].value != -1; i++) { for (j = 0; enum_MaterialParameter[j].value != -1; j++) {
if (enum_MaterialParameter[j].value == GL_COLOR_INDEXES) { continue; } else if (enum_MaterialParameter[j].value == GL_SHININESS) { continue; }
Output("\t%s, %s\n", enum_MaterialFace[i].name, enum_MaterialParameter[j].name); glColorMaterial(enum_MaterialFace[i].value, enum_MaterialParameter[j].value); ProbeEnum(); } } Output("\n"); }
void CallCopyPixels(void) { long i;
Output("glCopyPixels\n"); for (i = 0; enum_PixelCopyType[i].value != -1; i++) { Output("\t%s\n", enum_PixelCopyType[i].name); glCopyPixels(0, 0, 10, 10, enum_PixelCopyType[i].value); ProbeEnum(); } Output("\n"); }
void CallCullFace(void) { long i;
Output("glCullFace\n"); for (i = 0; enum_CullFaceMode[i].value != -1; i++) { Output("\t%s\n", enum_CullFaceMode[i].name); glCullFace(enum_CullFaceMode[i].value); ProbeEnum(); } Output("\n"); }
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