Windows NT 4.0 source code leak
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/*****************************************************************************
* * * ZECKDAT.H * * * * Copyright (C) Microsoft Corporation 1990. * * All Rights reserved. * * * ****************************************************************************** * * * Module Intent * * * * Internal data decls for Zeck compression routines for bitmaps & topic * 2K blocks. * * *****************************************************************************/ /* ----- THIS STUFF USED INTERNALLY BY THE COMPRESSION ROUTINES ----- */
#ifndef HC_H
#include "hc.h"
#endif
// this bitfield structure encodes an offset and a length of the
// repeated pattern. Since we deal with huge buffers, we must access
// this as two bytes to insert it into the buffer (structures cannot
// cross huge segment boundaries).
typedef union bytesoverlay { struct { WORD uiBackwardsOffset:12; WORD cbPatternLen:4; }; BYTE bytes[2]; } ZECKPACKBLOCK, *QZECKPACKBLOCK;
// The length encoding is offset by a min value since you would never
// encode a pattern of 1 or 2 bytes. And no, you can't change MAX_PATTERN_LEN
// The decompression code (i.e., WinHelp) depends on these values.
#define MIN_PATTERN_LEN 3
#define MAX_PATTERN_LEN 18
#define PATTERNLEN_FROM_ENCODE(len) ((len) + MIN_PATTERN_LEN)
#define ENCODE_FROM_PATTERNLEN(len) ((len) - MIN_PATTERN_LEN)
// do similar offset for backwards offset:
#define BACKWARDS_FROM_ENCODE(offset) ((offset) + 1)
#define ENCODE_FROM_BACKWARDS(offset) ((offset) -1)
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