/*++ Copyright (c) 1991 Microsoft Corporation Module Name: psxsock.h Abstract: Types, prototypes and definitions for Win32 sockets. Author: Sam Patton (sampa) September 11, 1991 Revision History: when who what ---- --- ---- 11-21-91 mikemas intitial version - cloned from winsock.h --*/ #ifndef PSXSOCK_INCLUDED #define PSXSOCK_INCLUDED // // POSIX includes // // #include // // POSIX-specific defintions // #define INVALID_SOCKET_HANDLE ((int) -1) #define SOCKET_HANDLE int // // common sockets include file // #include // // Prototypes for all exported socket functions // SOCKET_HANDLE accept( IN SOCKET_HANDLE, //socket to accept on OUT struct sockaddr *, //peer address OUT int *); //size of peer address int bind( IN SOCKET_HANDLE, //socket to bind IN struct sockaddr *, //address to bind to IN int); //size of address int connect( IN SOCKET_HANDLE, //socket to connect from IN struct sockaddr *, //address to connect to IN int); //size of address int listen( IN SOCKET_HANDLE, //socket to listen with IN int); //length of listen queue int getpeername( IN SOCKET_HANDLE, //connected socket to get peer of OUT struct sockaddr *, //buffer to put peer address into OUT int *); //length of buffer int getsockname( IN SOCKET_HANDLE, //socket to get the address of OUT struct sockaddr *, //buffer to put my address into OUT int *); //length of buffer int poll( IN OUT struct pollfd *, IN unsigned int, IN int); int recv( IN SOCKET_HANDLE, //socket to receive with IN char *, //buffer to receive into IN int, //size of buffer IN int); //receive flags int recvfrom( IN SOCKET_HANDLE, //socket to receive with OUT char *, //buffer to receive into IN int, //size of buffer IN int, //receive flags OUT struct sockaddr *, //address received from OUT int *); //size of address int send( IN SOCKET_HANDLE, //socket to send from IN char *, //buffer to send IN int, //size of buffer IN int); //send flags int sendto( IN SOCKET_HANDLE, //socket to send from IN char *, //buffer to send IN int, //size of buffer IN int, //send flags IN struct sockaddr *, //address to send to IN int); //size of address SOCKET_HANDLE socket( IN int, //address family IN int, //socket type IN int); //protocol int so_recv( IN SOCKET_HANDLE, //socket to receive with OUT char *, //buffer to receive into IN int, //size of buffer OUT int *); //receive flags int setsockopt( IN SOCKET_HANDLE, int, int, char *, int); int getsockopt( IN SOCKET_HANDLE, int, int, char *, int *); int shutdown( IN SOCKET_HANDLE, IN int); // // Host name control // int gethostname( OUT char *name, IN int namelen ); int sethostname ( IN char *name, IN int namelen ); // // Remote execution utilities // SOCKET_HANDLE rcmd( IN OUT char **ahost, IN unsigned short inport, IN char *locuser, IN char *remuser, IN char *cmd, IN OUT SOCKET_HANDLE *fd2p OPTIONAL ); SOCKET_HANDLE rresvport( IN OUT unsigned short *port ); SOCKET_HANDLE rexec( IN char **ahost, IN unsigned short rport, IN char *name, IN char *pass, IN char *cmd, OUT SOCKET_HANDLE *fd2p OPTIONAL ); // // Resolver error return utilities // DWORD GetLastHError( VOID ); VOID SetLastHError( DWORD ErrCode ); #endif //PSXSOCK_INCLUDED