; This file is maintained by HCW. Do not modify this file directly. ;* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ; Help Project File for HP JetAdmin Utility ; ; You may edit this file. ; ; It's probably best not to change the CONTENTS= value ; unless you rename the IDH_CONTENTS context string in ; the JAL.DOC file. ; [OPTIONS] HCW=0 ; The optional ROOT= entry sets the working directory for the Help Compiler ; ROOT=C:\PROJECT ; The optional BMROOT= entry sets forth the directories which the ; help compiler will search for bitmaps used in the Help system. ; ;BMROOT=C:\ROBOHELP ; The CONTENTS= tells the help Engine which topic contains the contents ; Title is Displayed in the Title Bar of WINHELP.EXE ; The BUILD= setting allows complex Help systems which require ; different versions to use the same source. This is similar to #ifdef's ; in the 'C' language. Everything to the right of the = sign in the ; BUILD= statement is an EXPRESSION. See the Help compiler ; documentation for more information about build expressions. ; The Warning Level is used by the Help Compiler (HC.EXE) ; WARNING=1 - Only the most severe warnings are reported ; WARNING=2 - Intermediate Level of warnings ; WARNING=3 - Most stringent error reporting ; The Compress option is used by the Help Compiler to make ; smaller, faster loading .HLP files. However, using compression ; increases Compile times. ; COMPRESS=YES, ON, OFF, NO, TRUE or FALSE COMPRESS=12 Hall Zeck LCID=0x409 0x0 0x0 ;English (United States) REPORT=No CONTENTS=IDH_CONTENTS TITLE=HP JetAdmin CNT=hpjahlp.cnt BUILD=WINDOWS BMROOT=;C:\FOO HLP=.\Jetadmin.hlp [FILES] ; The files section is where you specify to the Help Compiler which ; Rich Text Format (.RTF) (your help source) files will be used in the ; Help system. RoboHELP generates and maintains the main .RTF ; file for your Help System. If you desire to have multiple .RTF files, ; simply add the additonal names to the [FILES] section. jetadmin.RTF [BUILDTAGS] ; The Build Tags section specifies to the Help Compiler the names ; of all the valid build tags used in this Help project. The [BUILDTAGS] ; section is optional. WINDOWS [ALIAS] ; The Alias section allows you to set up aliases for context strings ; in your help system. ; ; Brief example: ; ; IDH_UserID = IDH_RoboGenerated_Id ; IDH_WMP_MenuID = IDH_RoboGenerated_Id ; IDH_Any = IDH_AnyOther IDH_CONFIGURATION =Configuration IDH_MAINFRAME = IDH_CONTENTS IDH_STATUSFORM = IDH_CONTENTS IDH_PERIFORM = IDH_CONTENTS IDH_PERISTAT = IDH_CONTENTS IDH_PERIVIEW = IDH_CONTENTS IDH_PRNTSTAT = IDH_CONTENTS IDH_LBQUEUE = IDH_CONTENTS [MAP] ; ; The Map Section is where the C language #defines are translated ; or mapped into the Help System Context Strings. Standard C syntax ; can be employed. The .HH file is meant to be #include(d) into your ; Windows application source code. ; #include [WINDOWS] ; Windows Help can display help in one of 5 secondary windows. ; Before using a secondary window, the window must be defined ; in this section: ; ;Gloss = "Glossary",(100,100,350,350),0,(255,255,255),(255,255,255) main="",,60416 task="HP JetAdmin",(653,102,360,600),0,(r16777215),(r16777215) [CONFIG] ; The config section allows you to define some macros which will be ; executed when the help system is first executed. ; ; The next line gives you browse buttons: ; BrowseButtons() ; ; To create a glossary button which displays a list of defined terms ; in a secondary window, remove the semi colon at the start of the next ; line and do the same with the Glossary window in the [WINDOWS] section ;CreateButton("Glossary_Btn","&Glossary","JI(`bubble.hlp>Gloss',`IDH_Glossary')") ; [BAGGAGE] ; ; The Baggage section allows the user to include files which ; will be placed in the internal file system for WinHelp. ; Using files from Baggage is a little faster for CDROM, since ; the CDROM drive table does not need to be read from disk. ; ; Baggage files are referred to as regular bitmaps, except ; that you prefix the filename with '!'. ; ; For Instance: ; {bmc !bitmap.bmp} instead of {bmc bitmap.bmp} ;