# # Create MVFS32.DLL # MAJORCOMP=play MINORCOMP=mvfs32 TARGETPATH=.\obj TARGETNAME=mvfs32 TARGETTYPE=DYNLINK UMTYPE=windows # Define libs we need and where to find them TARGETLIBS=$(BASEDIR)\public\sdk\lib\*\user32.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\winmm.lib \ $(BASEDIR)\public\sdk\lib\*\libc.lib C_DEFINES=-DWIN32 USE_CRTDLL=1 SOURCES= btdelete.c \ btfill.c \ btinsert.c \ btkey.c \ btktlong.c \ btktsz.c \ btktszi.c \ btktszis.c \ btlookup.c \ btmaprd.c \ btmapwr.c \ btree.c \ fid.c \ fm.c \ fscreate.c \ fsmisc.c \ fsopen.c \ fsread.c \ fswrite.c \ locate.c \ mvfs.c \ qvccopy.c \ str.c \ mvfs32.rc # Set up the entry point DLLENTRY=DllInstanceInit DLLBASE=0x6bb00000