/******************************Module*Header*******************************\ * Module Name: gldci.h * * Some stuff needed to interface OpenGL to DCI for rendering. * * Copyright (c) 1994 Microsoft Corporation * \**************************************************************************/ #ifndef _GLDCI_H_ #define _GLDCI_H_ #include // // Structure that contains all the info we need to access the framebuffer // via DCI. // typedef struct _DCIINFO_ { HDC hdc; // hdc returned by DCIOpenProvider LPDCISURFACEINFO pDCISurfInfo; // DCI primary surface } DCIINFO; // // Global pointer to DCIINFO structure that is non-NULL if and only if // DCI access to the framebuffer is available. // extern DCIINFO *gpDCIInfo; // // DCI macros: // // GLDCIENABLED TRUE if DCI access is enabled // GLDCIINFO Pointer to global DCIINFO. // #define GLDCIENABLED ( gpDCIInfo != (DCIINFO *) NULL ) #define GLDCIINFO ( gpDCIInfo ) // // Synchronization object for DCI // // Win95 DCI acts as a global lock, synchronizing everything in the system. // We can't do that in NT, but we can grab a per-process semaphore to // synchronize multiple threads within our process. // extern CRITICAL_SECTION gcsDci; #endif