MAJORCOMP = opengl MINORCOMP = scrnsave TARGETNAME = ssmaze TARGETPATH = obj #TARGETTYPE = PROGRAM TARGETTYPE = LIBRARY UMTYPE = windows UMAPPL = ssmaze INCLUDES = ..; ..\..\common; \ $(BASEDIR)\private\windows\opengl\toolkits\libaux #SSDEV = 1 !if "$(SSDEV)" != "" C_DEFINES = $(C_DEFINES) -DSS_DEBUG -DSS_DEVELOP !else UMAPPLEXT = .scr !endif UMLIBS = \ $(BASEDIR)\public\sdk\lib\*\gdi32.lib \ $(BASEDIR)\public\sdk\lib\*\user32.lib \ $(BASEDIR)\public\sdk\lib\*\comdlg32.lib \ $(BASEDIR)\public\sdk\lib\*\comctl32.lib \ $(BASEDIR)\public\sdk\lib\*\opengl32.lib \ $(BASEDIR)\public\sdk\lib\*\glaux.lib \ $(BASEDIR)\public\sdk\lib\*\glu32.lib \ obj\*\ssmaze.lib \ obj\*\maze.res \ ..\..\common\km\obj\*\sscommon.lib SOURCES = \ ..\genmaze.c\ ..\glmaze.c\ ..\ssmaze.c\ ..\slvmaze.c \ ..\dialog.cxx \ ..\maze.rc C_DEFINES = $(C_DEFINES) -DFX_SINGLE -DUNICODE -D_UNICODE -DWINVER=0x0400 !IF "$(NTNOPCH)" == "" PRECOMPILED_INCLUDE=..\pch.c PRECOMPILED_PCH=pch.pch PRECOMPILED_OBJ=pch.obj !ENDIF