/* ** Copyright 1991, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** $Revision: 1.9 $ ** $Date: 1993/04/22 00:20:39 $ */ #include "precomp.h" #pragma hdrstop #ifdef NT_DEADCODE_RESIZE void __glResizeBuffer(__GLdrawablePrivate *dp, __GLbuffer *fb, GLint w, GLint h) { size_t newSize = (size_t) (w * h * fb->elementSize); if (newSize > fb->size) { if (fb->base) { fb->base = (*dp->realloc)(fb->base, newSize); } else { fb->base = (*dp->malloc)(newSize); } assert((size_t)fb->base % 4 == 0); fb->size = newSize; } fb->width = w; fb->height = h; } #endif // NT_DEADCODE_RESIZE void FASTCALL __glInitGenericCB(__GLcontext *gc, __GLcolorBuffer *cfb) { cfb->buf.gc = gc; cfb->readSpan = __glReadSpan; cfb->returnSpan = __glReturnSpan; }