/* ** Copyright 1991, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** $Revision: 1.6 $ ** $Date: 1993/01/08 15:09:07 $ */ #include "precomp.h" #pragma hdrstop #ifdef NT_DEADCODE_FLUSH /* ** Finish any current rendering in progress. ** All rendering happens instantly in the samplegl, so this ** is a noop. */ void __glim_Finish(void) { __GL_SETUP_NOT_IN_BEGIN(); (*gc->procs.finish)(gc); } /* ** Flush any transport data over to the server. ** This is a noop in the samplegl. */ void __glim_Flush(void) { __GL_SETUP_NOT_IN_BEGIN(); (*gc->procs.flush)(gc); } #endif // NT_DEADCODE_FLUSH