#include "solid.h" idmSol MENU BEGIN POPUP "&Game" BEGIN MENUITEM "&Deal", idsInitiate MENUITEM SEPARATOR MENUITEM "&Undo", idsUndo MENUITEM "De&ck...", idsBacks MENUITEM "&Options...", idsOptions MENUITEM SEPARATOR MENUITEM "E&xit", idsExit END KLUDGE#if DBG /* INTERNATIONAL: DEBUG stuff, do not localize */ POPUP " " BEGIN MENUITEM "Set &Game Number", idsGameNo MENUITEM "&Print icrdMacs", idsCardMacs MENUITEM "&Force Win", idsForceWin MENUITEM "&Assert Failure", idsAssertFail MENUITEM "&Marquee Test", idsMarquee MENUITEM "&Configure for screen shots", idsScreenShots END KLUDGE#endif POPUP "&Help" BEGIN MENUITEM "&Contents", idsHelpIndex MENUITEM "&Search for Help on...", idsHelpSearch MENUITEM "&How to Use Help", idsHelpUsing MENUITEM SEPARATOR MENUITEM "&About Solitaire...", idsAbout END END /* Babakj: Added for force win accelerator */ HiddenAccel ACCELERATORS { /* VK_NUMPAD2, idsForceWin, VIRTKEY, NOINVERT, CONTROL ...Wroks but only with NUMPAD */ 0x32, idsForceWin, VIRTKEY, NOINVERT, ALT, SHIFT } STRINGTABLE BEGIN /* INTERNATIONAL: localize the strings in sol.txt */ /* sol.s is created from sol.txt */ #include "sol.s" END #define clsBtn BS_OWNERDRAW|WS_CHILD rcinclude solid.h rcinclude sol.dlg /*-------------------------------------------------------------- | | INTERNATIONAL: Do not localize stuff below this banner | ----------------------------------------------------------------*/ #ifdef DEBUG /* DEBUG stuff, do not localize */ rcinclude gameno.dlg rcinclude assert.h rcinclude assert.dlg #endif Sol ICON sol.ic3 #define DLL #ifndef DLL #include "cards.rch" #endif