/* timers.c, /appletalk/source, Garth Conboy, 09/26/88 */ /* Copyright (c) 1988 by Pacer Software Inc., La Jolla, CA */ /* GC - Initial coding. GC - (12/03/89): AppleTalk phase II comes to town; no real changes here. GC - (08/18/90): New error logging mechanism. GC - (08/21/92): Added StopTimerHandling(). *** Make the PVCS source control system happy: $Header$ $Log$ *** Routines for timer management. A timer consists of a "timerId", an "experation time", a routine pointer, and possible additional data. When a timer expires, the handler is called and passed the "timerId" as well as any additional data that was specified when the timer was created. When a timer expires, it is removed from the active timer list and is NOT re-armed. Just in case you're wondering, all of this code should stop working in 2037 AD, due to use of the Unix "time()" functions... If I'm lucky, I'll be 75 then, so who really cares? */ #define IncludeTimersErrors 1 #include "atalk.h" #include #define Debug 0 typedef struct timerTag {long unsigned timerId; struct timerTag far *next; unsigned long expires; TimerHandler far *handler; short additionalDataSize; #if Ihave an AlignedAddressing short dummyForAlignment; #endif char additionalData[1]; } far *Timer; #define TimerHashBuckets 23 static Timer activeTimers[TimerHashBuckets]; static int numberOfActiveTimers = 0; static long unsigned nextTimerId = 0; #define MaximumTimerId 0xFFFFFFFF #if (IamNot an OS2) and (IamNot a DOS) and (IamNot a WindowsNT) static #else extern #endif void far CheckTimers(int sig); #if (Iam an OS2) or (Iam a DOS) or (Iam a WindowsNT) static unsigned long currentTime = 0; #endif #define TimerCheckInterval 1 static volatile int deferTimerCheckingCalls = 0; static volatile int handleDeferredTimersNesting = 0; static Boolean timerAlarmHasBeenDeferred = False; /* Queue of re-usable timerId's: */ typedef struct rt {struct rt far *next; long unsigned timerId; } far *ReusableTimer; static ReusableTimer headOfReusableTimerList = empty; static int totalReusableTimers = 0; #define MaximumReusableTimers 300 static long unsigned GetNextTimerId(void); static void ReleaseTimerId(long unsigned timerId); static Boolean timerPackageRunning = False; void far InitializeTimers(void) { if (timerPackageRunning) { ErrorLog("InitializeTimers", ISevError, __LINE__, UnknownPort, IErrTimersTooManyCalls, IMsgTimersTooManyCalls, Insert0()); return; } /* Okay, setup a handler for the SIGALRM signal and arm the first signal. */ timerPackageRunning = True; #if (Iam an OS2) or (Iam a DOS) if (StartTimerHandlingForOS2(TimerInterruptFromOS2)) { ErrorLog("StartTimerHandlingForOS2", ISevError, __LINE__, UnknownPort, IErrTimersTooManyCalls, IMsgTimersTooManyCalls, Insert0()); abort(); } #elif (Iam a WindowsNT) if (not StartTimerHandlingForNT()) { ErrorLog("StartTimerHandlingForNT", ISevError, __LINE__, UnknownPort, IErrTimersTooManyCalls, IMsgTimersTooManyCalls, Insert0()); } #else signal(SIGALRM, CheckTimers); alarm(TimerCheckInterval); #endif return; } /* InitializeTimers */ void far StopTimerHandling(void) { int index; Timer timer, nextTimer; ReusableTimer reusableTimer, nextReusableTimer; /* Don't allow any new timers to be started. */ timerPackageRunning = False; /* Put an end to any timer interrupts. */ #if (Iam an OS2) or (Iam a DOS) #error "Stop timer interrupts from OS/2." #elif Iam a WindowsNT StopTimerHandlingForNT(); #else alarm(0); #endif /* "Trigger" all currently active timers. We do this rather than "cancel" them so that they can free up any memory that they might have pending completion. */ for (index = 0; index < TimerHashBuckets; index += 1) { for (timer = activeTimers[index]; timer isnt Empty; timer = nextTimer) { nextTimer = timer->next; DeferTimerChecking(); (*timer->handler)(timer->timerId, timer->additionalDataSize, timer->additionalData); Free(timer); } activeTimers[index] = Empty; } /* Free our reusable timer list. */ for (reusableTimer = headOfReusableTimerList; reusableTimer isnt Empty; reusableTimer = nextReusableTimer) { nextReusableTimer = reusableTimer->next; Free(reusableTimer); } totalReusableTimers = 0; headOfReusableTimerList = Empty; /* Reset counters. */ numberOfActiveTimers = 0; nextTimerId = 0; #if (Iam an OS2) or (Iam a DOS) or (Iam a WindowsNT) currentTime = 0; #endif /* All set. */ return; } /* StopTimerHandling */ long unsigned far StartTimer(TimerHandler *handler, int expiresIn, int additionalDataSize, char far *additionalData) { Timer newTimer = (Timer)Malloc(sizeof(*newTimer) + additionalDataSize); #if (Iam an OS2) or (Iam a DOS) or (Iam a WindowsNT) unsigned long now = currentTime; #else unsigned long now = time(empty); #endif int index; long unsigned timerId; /* Fourth argument is optional... don't let it get assinged to a register by an over-zealous compiler. */ char far * far *dummy = &additionalData; if (newTimer is empty) { ErrorLog("StartTimer", ISevFatal, __LINE__, UnknownPort, IErrTimersOutOfMemory, IMsgTimersOutOfMemory, Insert0()); return((long unsigned)-1); } if (not timerPackageRunning) return((long unsigned)-1); /* Blow the user away if we've run out of timer Ids. */ #if Iam a Primos /* No "critical sections" */ DeferTimerChecking(); #endif timerId = GetNextTimerId(); if (timerId is MaximumTimerId) { #if Iam a Primos HandleDeferredTimerChecks(); #endif ErrorLog("StartTimer", ISevFatal, __LINE__, UnknownPort, IErrTimersOutOfTimers, IMsgTimersOutOfTimers, Insert0()); /* With re-using timerIDs this can NEVER happen... */ #if Iam a Primos abort(); #else return((long unsigned)-1); #endif } /* Fill in our new timer... */ newTimer->timerId = timerId; if (expiresIn is Never) newTimer->expires = (unsigned long)Never; else newTimer->expires = now + (unsigned long)expiresIn; newTimer->handler = handler; newTimer->additionalDataSize = (short)additionalDataSize; if (additionalDataSize > 0) MoveMem(newTimer->additionalData, additionalData, additionalDataSize); /* Thread him into our timer lists... */ EnterCriticalSection(); index = (int)(newTimer->timerId % TimerHashBuckets); if (index < 0) index *= -1; newTimer->next = activeTimers[index]; activeTimers[index] = newTimer; numberOfActiveTimers += 1; LeaveCriticalSection(); #if Iam a Primos HandleDeferredTimerChecks(); #endif /* All set! */ return(newTimer->timerId); } /* StartTimer */ Boolean far CancelTimer(long unsigned timerId) { int index; Timer currentTimer, previousTimer; /* Find our timer and snuff it out... */ #if Iam a Primos /* No "critical sections". */ DeferTimerChecking(); #endif EnterCriticalSection(); index = (int)(timerId % TimerHashBuckets); if (index < 0) index *= -1; for (previousTimer = empty, currentTimer = activeTimers[index]; currentTimer isnt empty; currentTimer = currentTimer->next) if (currentTimer->timerId is timerId) { /* Found it! Unlink and free the beast... */ if (previousTimer is empty) activeTimers[index] = currentTimer->next; else previousTimer->next = currentTimer->next; numberOfActiveTimers -= 1; break; } else previousTimer = currentTimer; LeaveCriticalSection(); #if Iam a Primos HandleDeferredTimerChecks(); #endif /* Return True if we found a timer to snuff. */ if (currentTimer isnt empty) { ReleaseTimerId(timerId); Free(currentTimer); return(True); } else { #if Verbose ErrorLog("CancelTimer", ISevVerbose, __LINE__, UnknownPort, IErrTimersTimerMissing, IMsgTimersTimerMissing, Insert0()); #endif return(False); } } /* CancelTimer */ void far DeferTimerChecking(void) { EnterCriticalSection(); deferTimerCheckingCalls += 1; LeaveCriticalSection(); } /* DeferTimerChecking */ void far HandleDeferredTimerChecks(void) { EnterCriticalSection(); deferTimerCheckingCalls -= 1; /* This routine can be called indirectly recursively via the call to CheckTimers... we don't want to let our stack frame get too big, so if we're already trying to handle deferred packets higher on the stack, just ignore it here. */ if (handleDeferredTimersNesting isnt 0) { LeaveCriticalSection(); return; } handleDeferredTimersNesting += 1; if (deferTimerCheckingCalls < 0) { ErrorLog("HandleDeferredTimerChecks", ISevError, __LINE__, UnknownPort, IErrTimersNegativeDeferCount, IMsgTimersNegativeDeferCount, Insert0()); deferTimerCheckingCalls = 0; } if (deferTimerCheckingCalls > 0) { handleDeferredTimersNesting -= 1; LeaveCriticalSection(); return; } while(timerAlarmHasBeenDeferred) { timerAlarmHasBeenDeferred = False; LeaveCriticalSection(); #if (IamNot an OS2) and (IamNot a DOS) and (IamNot a WindowsNT) CheckTimers(-SIGALRM); #else CheckTimers(-1); #endif EnterCriticalSection(); } handleDeferredTimersNesting -= 1; LeaveCriticalSection(); return; } /* HandleDeferredTimerChecks */ unsigned long far CurrentRelativeTime(void) { #if (Iam an OS2) or (Iam a DOS) or (Iam a WindowsNT) return(currentTime); #else return(time(empty)); #endif } /* CurrentRelativeTime */ #if (IamNot an OS2) and (IamNot a DOS) and (IamNot a WindowsNT) static #endif void far CheckTimers(int sig) { #if (Iam an OS2) or (Iam a DOS) or (Iam a WindowsNT) unsigned long now = currentTime; #else unsigned long now = time(empty); #endif int index; Timer currentTimer, previousTimer; /* Shutting down? */ if (not timerPackageRunning) return; /* If we're really called by the SIGALRM mechanism, reset the signal. */ #if (IamNot an OS2) and (IamNot a DOS) and (IamNot a WindowsNT) if (sig is SIGALRM) alarm(TimerCheckInterval); #endif /* Do we have to keep track of time ourselfs? */ #if (Iam an OS2) or (Iam a DOS) or (Iam a WindowsNT) if (sig >= 0) /* Not called by HandleDeferredTimerChecks()? */ { currentTime += 1; now = currentTime; } #endif /* Anybody to check? */ EnterCriticalSection(); if (numberOfActiveTimers is 0) { LeaveCriticalSection(); return; } if (deferTimerCheckingCalls > 0) { timerAlarmHasBeenDeferred = True; LeaveCriticalSection(); return; } /* Okay, we must traverse our timer structure to see if any timers have expired. Note that as soon as we find one timer to activate, we exit. The user code that handles the timer must call "HandleDeferredTimerChecks" before it returns. Thus, we'll get activated again and catch the next timer. */ for (index = 0; index < TimerHashBuckets; index += 1) if (activeTimers[index] isnt empty) { /* Walk this hash bucket chain looking for any timers that may have expried. */ for (previousTimer = empty, currentTimer = activeTimers[index]; currentTimer isnt empty; previousTimer = currentTimer, currentTimer = currentTimer->next) { /* Has the current timer expired? */ if (currentTimer->expires isnt (unsigned long)Never and currentTimer->expires <= now) { /* Okay, we have an expiration, remove the timer from the list BEFORE invoking its completion routine. */ if (previousTimer is empty) activeTimers[index] = currentTimer->next; else previousTimer->next = currentTimer->next; numberOfActiveTimers -= 1; /* Invoke the completion routine and then free the timer. */ timerAlarmHasBeenDeferred = True; /* So we'll get another crack at the timer list. */ LeaveCriticalSection(); #if (Iam a Primos) and Debug { char *ecb; ecb = (char *)currentTimer->handler; printf("** TimerId = %d, expired (%.*s).\n", currentTimer->timerId, *(short *)(ecb + 32), ecb + 34); } #endif DeferTimerChecking(); #if Iam an OS2 DeferIncomingPackets(); #endif (*currentTimer->handler)(currentTimer->timerId, currentTimer->additionalDataSize, currentTimer->additionalData); #if Iam an OS2 HandleIncomingPackets(); #endif ReleaseTimerId(currentTimer->timerId); Free(currentTimer); return; } /* Loop through a hash chain... */ } /* Process a hash chain... */ } /* There is at least one timer on this chain... */ /* All set! */ LeaveCriticalSection(); return; } /* CheckTimers */ #if Verbose or (Iam a Primos) void DumpTimers(void) { int index; Timer currentTimer; #if Iam a Primos char far *ecb; #endif #if (Iam an OS2) or (Iam a DOS) or (Iam a WindowsNT) unsigned long now = currentTime; #else unsigned long now = time(empty); #endif DeferTimerChecking(); printf("********** Timer table start:\n"); printf("** Time is now %d, nextTimerId is %u, numberOfActiveTimers is %d.\n", now, nextTimerId, numberOfActiveTimers); for (index = 0; index < TimerHashBuckets; index += 1) if ((currentTimer = activeTimers[index]) isnt empty) for ( ; currentTimer isnt empty; currentTimer = currentTimer->next) if (currentTimer->expires is Never) printf("** TimerId = %d, never expires.\n", currentTimer->timerId); else #if Iam a Primos { ecb = (char *)currentTimer->handler; printf("** TimerId = %d, expires in %d seconds (%.*s).\n", currentTimer->timerId, currentTimer->expires - now, *(short *)(ecb + 32), ecb + 34); } #else printf("** TimerId = %d, expires in %d seconds.\n", currentTimer->timerId, currentTimer->expires - now); #endif printf("********** Timer table end.\n"); HandleDeferredTimerChecks(); return; } /* DumpTimers */ #endif static long unsigned GetNextTimerId(void) { long unsigned timerId; ReusableTimer oldHead; EnterCriticalSection(); if (headOfReusableTimerList isnt empty) { timerId = headOfReusableTimerList->timerId; oldHead = headOfReusableTimerList; headOfReusableTimerList = headOfReusableTimerList->next; totalReusableTimers -= 1; if (totalReusableTimers < 0) { totalReusableTimers = 0; ErrorLog("GetNextTimerId", ISevError, __LINE__, UnknownPort, IErrTimersBadReuseCount, IMsgTimersBadReuseCount, Insert0()); } LeaveCriticalSection(); Free(oldHead); return(timerId); } else { timerId = (nextTimerId += 1); LeaveCriticalSection(); return(timerId); } } /* GetNextTimerId */ static void ReleaseTimerId(long unsigned timerId) { ReusableTimer reusableTimer; EnterCriticalSection(); if (totalReusableTimers >= MaximumReusableTimers) { LeaveCriticalSection(); #if Verbose ErrorLog("ReleaseTimerId", ISevVerbose, __LINE__, UnknownPort, IErrTimersTooManyReuseTimers, IMsgTimersTooManyReuseTimers, Insert0()); #endif return; } LeaveCriticalSection(); reusableTimer = (ReusableTimer)Malloc(sizeof(*reusableTimer)); if (reusableTimer is empty) { ErrorLog("ReleaseTimerId", ISevError, __LINE__, UnknownPort, IErrTimersOutOfMemory, IMsgTimersOutOfMemory, Insert0()); return; } EnterCriticalSection(); reusableTimer->timerId = timerId; reusableTimer->next = headOfReusableTimerList; headOfReusableTimerList = reusableTimer; totalReusableTimers += 1; LeaveCriticalSection(); return; } /* ReleaseTimerId */