/*++ Copyright (c) 1996 Microsoft Corporation Module Name: bind.c Abstract: This module contains bind routines for the Winsock 2 to Winsock 1.1 Mapper Service Provider. The following routines are exported by this module: WSPBind() Author: Keith Moore (keithmo) 29-May-1996 Revision History: --*/ #include "precomp.h" #pragma hdrstop INT WSPAPI WSPBind( IN SOCKET s, IN const struct sockaddr FAR * name, IN int namelen, OUT LPINT lpErrno ) /*++ Routine Description: This routine is used on an unconnected connectionless or connection- oriented socket, before subsequent WSPConnect()s or WSPListen()s. When a socket is created with WSPSocket(), it exists in a name space (address family), but it has no name or local address assigned. WSPBind() establishes the local association of the socket by assigning a local name to an unnamed socket. As an example, in the Internet address family, a name consists of three parts: the address family, a host address, and a port number which identifies the WinSock SPI client. In WinSock 2, the name parameter is not strictly interpreted as a pointer to a "sockaddr" struct. Service providers are free to regard it as a pointer to a block of memory of size namelen. The first two bytes in this block (corresponding to "sa_family" in the "sockaddr" declaration) must contain the address family that was used to create the socket. Otherwise the error WSAEFAULT shall be indicated. If a WinSock 2 SPI client does not care what local address is assigned to it, it will specify the manifest constant value ADDR_ANY for the sa_data field of the name parameter. This instructs the service provider to use any appropriate network address. For TCP/IP, if the port is specified as 0, the service provider will assign a unique port to the WinSock SPI client with a value between 1024 and 5000. The SPI client may use WSPGetSockName() after WSPBind() to learn the address and the port that has been assigned to it, but note that if the Internet address is equal to INADDR_ANY, WSPGetSockOpt() will not necessarily be able to supply the address until the socket is connected, since several addresses may be valid if the host is multi-homed. Arguments: s - A descriptor identifying an unbound socket. name - The address to assign to the socket. The sockaddr structure is defined as follows: struct sockaddr { u_short sa_family; char sa_data[14]; }; Except for the sa_family field, sockaddr contents are expressed in network byte order. namelen - The length of the name. lpErrno - A pointer to the error code. Return Value: If no error occurs, WSPBind() returns 0. Otherwise, it returns SOCKET_ERROR, and a specific error code is available in lpErrno. --*/ { PSOCKET_INFORMATION socketInfo; INT err; INT result; SOCK_ENTER( "WSPBind", (PVOID)s, (PVOID)name, (PVOID)namelen, lpErrno ); SOCK_ASSERT( lpErrno != NULL ); err = SockEnterApi( TRUE, FALSE ); if( err != NO_ERROR ) { SOCK_EXIT( "WSPBind", SOCKET_ERROR, TRUE ); *lpErrno = err; return SOCKET_ERROR; } // // Setup locals so we know how to cleanup on exit. // socketInfo = NULL; // // Attempt to find the socket in our lookup table. // socketInfo = SockFindAndReferenceWS2Socket( s ); if( socketInfo == NULL || socketInfo->State == SocketStateClosing ) { IF_DEBUG(BIND) { SOCK_PRINT(( "WSPBind failed on %s handle: %lx\n", socketInfo == NULL ? "unknown" : "closed", s )); } if( socketInfo != NULL ) { SockDereferenceSocket( socketInfo ); } SOCK_EXIT( "WSPBind", SOCKET_ERROR, TRUE ); *lpErrno = WSAENOTSOCK; return SOCKET_ERROR; } // // Let the hooker do its thang. // SockPreApiCallout(); result = socketInfo->Hooker->bind( socketInfo->WS1Handle, name, namelen ); if( result == SOCKET_ERROR ) { err = socketInfo->Hooker->WSAGetLastError(); SOCK_ASSERT( err != NO_ERROR ); SockPostApiCallout(); goto exit; } SockPostApiCallout(); // // Success! // SOCK_ASSERT( err == NO_ERROR ); SOCK_ASSERT( result != SOCKET_ERROR ); exit: if( err != NO_ERROR ) { *lpErrno = err; result = SOCKET_ERROR; } SockDereferenceSocket( socketInfo ); SOCK_EXIT( "WSPBind", result, (BOOL)( result == SOCKET_ERROR ) ); return result; } // WSPBind