/* * verinfo.h - header file to define the build version * */ #define OFFICIAL 1 #undef FINAL #define FINAL 0 #define MANVERSION 4 #define MANREVISION 2 #ifdef RC_INVOKED #define VERSIONPRODUCTNAME "Microsoft\256 DirectX for Windows\256 95\0" #define VERSIONCOPYRIGHT "Copyright \251 Microsoft Corp. 1994-1995\0" #endif #define BUILD_NUMBER 100 #define VERSIONSTR "4.02.0100\0" /*************************************************************************** * DO NOT TOUCH BELOW THIS LINE * ***************************************************************************/ #ifdef RC_INVOKED #define VERSIONCOMPANYNAME "Microsoft Corporation\0" /* * Version flags */ #undef VER_PRIVATEBUILD #ifndef OFFICIAL #define VER_PRIVATEBUILD VS_FF_PRIVATEBUILD #else #define VER_PRIVATEBUILD 0 #endif #undef VER_PRERELEASE #ifndef FINAL #define VER_PRERELEASE VS_FF_PRERELEASE #else #define VER_PRERELEASE 0 #endif #if defined(DEBUG_RETAIL) #define VER_DEBUG VS_FF_DEBUG #elif defined(DEBUG) #define VER_DEBUG VS_FF_DEBUG #else #define VER_DEBUG 0 #endif #define VERSIONFLAGS (VER_PRIVATEBUILD|VER_PRERELEASE|VER_DEBUG) #define VERSIONFILEFLAGSMASK 0x0030003FL #endif