/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Copyright (c) 1989 Microsoft Corporation Module Name: resdict.cxx Abstract: resource dictionary class implementations, if needed. Notes: History: VibhasC Aug-08-1993 Created. ----------------------------------------------------------------------------*/ /**************************************************************************** * include files ***************************************************************************/ #include "becls.hxx" #pragma hdrstop short RESOURCE_DICT::GetListOfResources( ITERATOR& ListIter ) /*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Routine Description: Get a list of resources into the specified iterator. Arguments: ListIter - A reference to the iterator class where the list is accumulated. Return Value: A count of the number of resources. Notes: ----------------------------------------------------------------------------*/ { RESOURCE * pR; Dict_Status Status; short Count = 0; // // Get to the top of the dictionary. // Status = Dict_Next( (pUserType) 0 ); // // Iterate till the entire dictionary is done. // while( SUCCESS == Status ) { pR = (RESOURCE *)Dict_Curr_Item(); ITERATOR_INSERT( ListIter, pR ); Count++; Status = Dict_Next( pR ); } return Count; } void RESOURCE_DICT::Clear() /*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Routine Description: Clear the dictionary of all resources allocated. Arguments: None. Return Value: None. Notes: ----------------------------------------------------------------------------*/ { Dict_Status Status; RESOURCE * pResource; // // The way to delete all elements is to get to the top and then // do a get next, delete each one. // // // Note: Dict_Next() has a default parameter of null. This returns the // first record in the dictionary. // Status = Dict_Next(); while( SUCCESS == Status ) { pResource = (RESOURCE *)Dict_Curr_Item(); Status = Dict_Delete( (pUserType *) &pResource ); delete pResource; } } RESOURCE * RESOURCE_DICT::Insert( PNAME pResourceName, node_skl * pType ) /*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Routine Description: Insert a resource in the dictionary. Arguments: pName - Name of the resource being inserted. Return Value: The resource which was created and inserted. Notes: Search for the resource, if it already exists, dont insert. This may really be an overkill for the code generator, since the code generator usually knows when to insert a resource. If necessary we can remove this. ----------------------------------------------------------------------------*/ { RESOURCE * pResource; RESOURCE DummyResource( pResourceName, (node_skl *)0 ); Dict_Status Status = Dict_Find( &DummyResource ); switch( Status ) { case EMPTY_DICTIONARY: case ITEM_NOT_FOUND: pResource = new RESOURCE( pResourceName, pType ); Dict_Insert( (pUserType) pResource ); return pResource; default: return (RESOURCE *)Dict_Curr_Item(); } } RESOURCE * RESOURCE_DICT::Search( PNAME pResourceName ) /*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Routine Description: Search for a resource in the dictionary. Arguments: pResourceName - Name of the resource being searched for. Return Value: A pointer to the resource expression if found. NULL otherwise. Notes: ----------------------------------------------------------------------------*/ { // // In order to search, we must create a dummy resource to compare // against. // RESOURCE DummyResource( pResourceName, (node_skl *)0 ); Dict_Status Status; // // Search. // Status = Dict_Find( &DummyResource ); switch( Status ) { case EMPTY_DICTIONARY: case ITEM_NOT_FOUND: return (RESOURCE *)0; default: return (RESOURCE *)Dict_Curr_Item(); } } int RESOURCE_DICT::Compare( void * p1, void * p2 ) { RESOURCE * pRes1 = (RESOURCE *)p1; RESOURCE * pRes2 = (RESOURCE *)p2; p1 = pRes1->GetResourceName(); p2 = pRes2->GetResourceName(); return strcmp((const char *)p1, (const char *)p2); } void PrintResourceKey( void * p ) { ((void)(p)); }