# Define NODEBUG to build ACDSMPL without debugging information. # Define UNICODE to build ACDSMPL with UNICODE characters. TARGETOS=WINNT !include !ifdef UNICODE unicode = -DUNICODE !else unicode = !endif cflags=$(cflags) -DWIN32_LEAN_AND_MEAN all: acdclnt.exe # Update the resource if necessary acdclnt.res: acdclnt.rc resource.h $(rc) $(rcvars) -r acdclnt.rc # Update the object files if necessary acdclnt.obj: acdclnt.c resource.h acdclnt.h $(cc) $(cdebug) $(cflags) $(cvars) $(unicode) acdclnt.c # Update the executable file if necessary, and if so, add the resource back in. acdclnt.exe: acdclnt.obj acdclnt.res makefile.sdk $(link) $(linkdebug) $(guiflags) -out:acdclnt.exe\ acdclnt.obj acdclnt.res\ version.lib tapi32.lib comctl32.lib $(guilibsmt)