/*==========================================================================; * * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved. * * File: d3dcaps.h * Content: Direct3D capabilities include file *@@BEGIN_MSINTERNAL * History: * Date By Reason * ==== == ====== * 04/11/95 stevela Transform and lighting caps added. * 09/04/96 stevela Commented text after final endif. *@@END_MSINTERNAL * ***************************************************************************/ #ifndef _D3DCAPS_H #define _D3DCAPS_H /* * Pull in DirectDraw include file automatically: */ #include #pragma pack(4) /* Description of capabilities of transform */ typedef struct _D3DTRANSFORMCAPS { DWORD dwSize; DWORD dwCaps; } D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS; #define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */ /* Description of capabilities of lighting */ typedef struct _D3DLIGHTINGCAPS { DWORD dwSize; DWORD dwCaps; /* Lighting caps */ DWORD dwLightingModel; /* Lighting model - RGB or mono */ DWORD dwNumLights; /* Number of lights that can be handled */ } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; #define D3DLIGHTINGMODEL_RGB 0x00000001L #define D3DLIGHTINGMODEL_MONO 0x00000002L #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */ #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */ #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */ #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */ #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */ /* Description of capabilities for each primitive type */ typedef struct _D3DPrimCaps { DWORD dwSize; DWORD dwMiscCaps; /* Capability flags */ DWORD dwRasterCaps; DWORD dwZCmpCaps; DWORD dwSrcBlendCaps; DWORD dwDestBlendCaps; DWORD dwAlphaCmpCaps; DWORD dwShadeCaps; DWORD dwTextureCaps; DWORD dwTextureFilterCaps; DWORD dwTextureBlendCaps; DWORD dwTextureAddressCaps; DWORD dwStippleWidth; /* maximum width and height of */ DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */ } D3DPRIMCAPS, *LPD3DPRIMCAPS; /* D3DPRIMCAPS dwMiscCaps */ #define D3DPMISCCAPS_MASKPLANES 0x00000001L #define D3DPMISCCAPS_MASKZ 0x00000002L #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L #define D3DPMISCCAPS_CONFORMANT 0x00000008L #define D3DPMISCCAPS_CULLNONE 0x00000010L #define D3DPMISCCAPS_CULLCW 0x00000020L #define D3DPMISCCAPS_CULLCCW 0x00000040L /* D3DPRIMCAPS dwRasterCaps */ #define D3DPRASTERCAPS_DITHER 0x00000001L #define D3DPRASTERCAPS_ROP2 0x00000002L #define D3DPRASTERCAPS_XOR 0x00000004L #define D3DPRASTERCAPS_PAT 0x00000008L #define D3DPRASTERCAPS_ZTEST 0x00000010L #define D3DPRASTERCAPS_SUBPIXEL 0x00000020L #define D3DPRASTERCAPS_SUBPIXELX 0x00000040L #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L #define D3DPRASTERCAPS_FOGTABLE 0x00000100L #define D3DPRASTERCAPS_STIPPLE 0x00000200L /* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */ #define D3DPCMPCAPS_NEVER 0x00000001L #define D3DPCMPCAPS_LESS 0x00000002L #define D3DPCMPCAPS_EQUAL 0x00000004L #define D3DPCMPCAPS_LESSEQUAL 0x00000008L #define D3DPCMPCAPS_GREATER 0x00000010L #define D3DPCMPCAPS_NOTEQUAL 0x00000020L #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L #define D3DPCMPCAPS_ALWAYS 0x00000080L /* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */ #define D3DPBLENDCAPS_ZERO 0x00000001L #define D3DPBLENDCAPS_ONE 0x00000002L #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L #define D3DPBLENDCAPS_SRCALPHA 0x00000010L #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L #define D3DPBLENDCAPS_DESTALPHA 0x00000040L #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L /* D3DPRIMCAPS dwShadeCaps */ #define D3DPSHADECAPS_COLORFLATMONO 0x00000001L #define D3DPSHADECAPS_COLORFLATRGB 0x00000002L #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L #define D3DPSHADECAPS_FOGFLAT 0x00040000L #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L #define D3DPSHADECAPS_FOGPHONG 0x00100000L /* D3DPRIMCAPS dwTextureCaps */ #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L #define D3DPTEXTURECAPS_POW2 0x00000002L #define D3DPTEXTURECAPS_ALPHA 0x00000004L #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L #define D3DPTEXTURECAPS_BORDER 0x00000010L #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* D3DPRIMCAPS dwTextureFilterCaps */ #define D3DPTFILTERCAPS_NEAREST 0x00000001L #define D3DPTFILTERCAPS_LINEAR 0x00000002L #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L /* D3DPRIMCAPS dwTextureBlendCaps */ #define D3DPTBLENDCAPS_DECAL 0x00000001L #define D3DPTBLENDCAPS_MODULATE 0x00000002L #define D3DPTBLENDCAPS_DECALALPHA 0x00000004L #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L #define D3DPTBLENDCAPS_DECALMASK 0x00000010L #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L #define D3DPTBLENDCAPS_COPY 0x00000040L /* D3DPRIMCAPS dwTextureAddressCaps */ #define D3DPTADDRESSCAPS_WRAP 0x00000001L #define D3DPTADDRESSCAPS_MIRROR 0x00000002L #define D3DPTADDRESSCAPS_CLAMP 0x00000004L /* * Description for a device. * This is used to describe a device that is to be created or to query * the current device. */ typedef struct _D3DDeviceDesc { DWORD dwSize; /* Size of D3DDEVICEDESC structure */ DWORD dwFlags; /* Indicates which fields have valid data */ D3DCOLORMODEL dcmColorModel; /* Color model of device */ DWORD dwDevCaps; /* Capabilities of device */ D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */ BOOL bClipping; /* Device can do 3D clipping */ D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */ D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */ DWORD dwMaxBufferSize; /* Maximum execute buffer size */ DWORD dwMaxVertexCount; /* Maximum vertex count */ } D3DDEVICEDESC, *LPD3DDEVICEDESC; typedef HRESULT (FAR PASCAL * LPD3DENUMDEVICESCALLBACK)(GUID FAR * lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID); /* D3DDEVICEDESC dwFlags indicating valid fields */ #define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */ #define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */ #define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */ #define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */ #define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */ #define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */ #define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */ #define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */ #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */ #define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */ #define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */ /* D3DDEVICEDESC dwDevCaps flags */ #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */ /* for post-transform vertex data */ #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z*/ #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z*/ #define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */ #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ #define D3DFDS_COLORMODEL 0x00000001L /* Match color model */ #define D3DFDS_GUID 0x00000002L /* Match guid */ #define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */ #define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */ #define D3DFDS_LINES 0x00000010L /* Match in lineCaps */ #define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */ #define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */ #define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */ #define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */ #define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */ #define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */ #define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */ #define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */ #define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */ #define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */ #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */ /* * FindDevice arguments */ typedef struct _D3DFINDDEVICESEARCH { DWORD dwSize; DWORD dwFlags; BOOL bHardware; D3DCOLORMODEL dcmColorModel; GUID guid; DWORD dwCaps; D3DPRIMCAPS dpcPrimCaps; } D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH; typedef struct _D3DFINDDEVICERESULT { DWORD dwSize; GUID guid; /* guid which matched */ D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */ D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */ } D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT; /* * Description of execute buffer. */ typedef struct _D3DExecuteBufferDesc { DWORD dwSize; /* size of this structure */ DWORD dwFlags; /* flags indicating which fields are valid */ DWORD dwCaps; /* capabilities of execute buffer */ DWORD dwBufferSize; /* size of execute buffer data */ LPVOID lpData; /* pointer to actual data */ } D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC; /* D3DEXECUTEBUFFER dwFlags indicating valid fields */ #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */ #define D3DDEB_CAPS 0x00000002l /* caps valid */ #define D3DDEB_LPDATA 0x00000004l /* lpData valid */ /* D3DEXECUTEBUFFER dwCaps */ #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */ #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */ #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) #pragma pack() #endif /* _D3DCAPS_H_ */