/* ** Copyright 1991, 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ /* AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT */ #include "precomp.h" #pragma hdrstop #if DBG // The WARNING_NOOP macro will output the debug message once only. // If we have output a warning before, the new warnings are ignored. int cWarningNoop = 0; #define WARNING_NOOP(str) \ { \ if (!cWarningNoop++) \ DbgPrint("%s(%d): " str,__FILE__,__LINE__); \ } #else #define WARNING_NOOP(str) #endif // DBG void APIENTRY glnoopNewList ( IN GLuint list, IN GLenum mode ) { WARNING_NOOP("GL Noop:glNewList\n"); } void APIENTRY glnoopEndList ( void ) { WARNING_NOOP("GL Noop:glEndList\n"); } void APIENTRY glnoopCallList ( IN GLuint list ) { WARNING_NOOP("GL Noop:glCallList\n"); } void APIENTRY glnoopCallLists ( IN GLsizei n, IN GLenum type, IN const GLvoid *lists ) { WARNING_NOOP("GL Noop:glCallLists\n"); } void APIENTRY glnoopDeleteLists ( IN GLuint list, IN GLsizei range ) { WARNING_NOOP("GL Noop:glDeleteLists\n"); } GLuint APIENTRY glnoopGenLists ( IN GLsizei range ) { WARNING_NOOP("GL Noop:glGenLists\n"); return ((GLuint) 0); } void APIENTRY glnoopListBase ( IN GLuint base ) { WARNING_NOOP("GL Noop:glListBase\n"); } void APIENTRY glnoopBegin ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glBegin\n"); } void APIENTRY glnoopBitmap ( IN GLsizei width, IN GLsizei height, IN GLfloat xorig, IN GLfloat yorig, IN GLfloat xmove, IN GLfloat ymove, IN const GLubyte bitmap[] ) { WARNING_NOOP("GL Noop:glBitmap\n"); } void APIENTRY glnoopColor3b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue ) { WARNING_NOOP("GL Noop:glColor3b\n"); } void APIENTRY glnoopColor3bv ( IN const GLbyte v[3] ) { WARNING_NOOP("GL Noop:glColor3bv\n"); } void APIENTRY glnoopColor3d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue ) { WARNING_NOOP("GL Noop:glColor3d\n"); } void APIENTRY glnoopColor3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glColor3dv\n"); } void APIENTRY glnoopColor3f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue ) { WARNING_NOOP("GL Noop:glColor3f\n"); } void APIENTRY glnoopColor3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glColor3fv\n"); } void APIENTRY glnoopColor3i ( IN GLint red, IN GLint green, IN GLint blue ) { WARNING_NOOP("GL Noop:glColor3i\n"); } void APIENTRY glnoopColor3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glColor3iv\n"); } void APIENTRY glnoopColor3s ( IN GLshort red, IN GLshort green, IN GLshort blue ) { WARNING_NOOP("GL Noop:glColor3s\n"); } void APIENTRY glnoopColor3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glColor3sv\n"); } void APIENTRY glnoopColor3ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue ) { WARNING_NOOP("GL Noop:glColor3ub\n"); } void APIENTRY glnoopColor3ubv ( IN const GLubyte v[3] ) { WARNING_NOOP("GL Noop:glColor3ubv\n"); } void APIENTRY glnoopColor3ui ( IN GLuint red, IN GLuint green, IN GLuint blue ) { WARNING_NOOP("GL Noop:glColor3ui\n"); } void APIENTRY glnoopColor3uiv ( IN const GLuint v[3] ) { WARNING_NOOP("GL Noop:glColor3uiv\n"); } void APIENTRY glnoopColor3us ( IN GLushort red, IN GLushort green, IN GLushort blue ) { WARNING_NOOP("GL Noop:glColor3us\n"); } void APIENTRY glnoopColor3usv ( IN const GLushort v[3] ) { WARNING_NOOP("GL Noop:glColor3usv\n"); } void APIENTRY glnoopColor4b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue, IN GLbyte alpha ) { WARNING_NOOP("GL Noop:glColor4b\n"); } void APIENTRY glnoopColor4bv ( IN const GLbyte v[4] ) { WARNING_NOOP("GL Noop:glColor4bv\n"); } void APIENTRY glnoopColor4d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue, IN GLdouble alpha ) { WARNING_NOOP("GL Noop:glColor4d\n"); } void APIENTRY glnoopColor4dv ( IN const GLdouble v[4] ) { WARNING_NOOP("GL Noop:glColor4dv\n"); } void APIENTRY glnoopColor4f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha ) { WARNING_NOOP("GL Noop:glColor4f\n"); } void APIENTRY glnoopColor4fv ( IN const GLfloat v[4] ) { WARNING_NOOP("GL Noop:glColor4fv\n"); } void APIENTRY glnoopColor4i ( IN GLint red, IN GLint green, IN GLint blue, IN GLint alpha ) { WARNING_NOOP("GL Noop:glColor4i\n"); } void APIENTRY glnoopColor4iv ( IN const GLint v[4] ) { WARNING_NOOP("GL Noop:glColor4iv\n"); } void APIENTRY glnoopColor4s ( IN GLshort red, IN GLshort green, IN GLshort blue, IN GLshort alpha ) { WARNING_NOOP("GL Noop:glColor4s\n"); } void APIENTRY glnoopColor4sv ( IN const GLshort v[4] ) { WARNING_NOOP("GL Noop:glColor4sv\n"); } void APIENTRY glnoopColor4ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue, IN GLubyte alpha ) { WARNING_NOOP("GL Noop:glColor4ub\n"); } void APIENTRY glnoopColor4ubv ( IN const GLubyte v[4] ) { WARNING_NOOP("GL Noop:glColor4ubv\n"); } void APIENTRY glnoopColor4ui ( IN GLuint red, IN GLuint green, IN GLuint blue, IN GLuint alpha ) { WARNING_NOOP("GL Noop:glColor4ui\n"); } void APIENTRY glnoopColor4uiv ( IN const GLuint v[4] ) { WARNING_NOOP("GL Noop:glColor4uiv\n"); } void APIENTRY glnoopColor4us ( IN GLushort red, IN GLushort green, IN GLushort blue, IN GLushort alpha ) { WARNING_NOOP("GL Noop:glColor4us\n"); } void APIENTRY glnoopColor4usv ( IN const GLushort v[4] ) { WARNING_NOOP("GL Noop:glColor4usv\n"); } void APIENTRY glnoopEdgeFlag ( IN GLboolean flag ) { WARNING_NOOP("GL Noop:glEdgeFlag\n"); } void APIENTRY glnoopEdgeFlagv ( IN const GLboolean flag[1] ) { WARNING_NOOP("GL Noop:glEdgeFlagv\n"); } void APIENTRY glnoopEnd ( void ) { WARNING_NOOP("GL Noop:glEnd\n"); } void APIENTRY glnoopIndexd ( IN GLdouble c ) { WARNING_NOOP("GL Noop:glIndexd\n"); } void APIENTRY glnoopIndexdv ( IN const GLdouble c[1] ) { WARNING_NOOP("GL Noop:glIndexdv\n"); } void APIENTRY glnoopIndexf ( IN GLfloat c ) { WARNING_NOOP("GL Noop:glIndexf\n"); } void APIENTRY glnoopIndexfv ( IN const GLfloat c[1] ) { WARNING_NOOP("GL Noop:glIndexfv\n"); } void APIENTRY glnoopIndexi ( IN GLint c ) { WARNING_NOOP("GL Noop:glIndexi\n"); } void APIENTRY glnoopIndexiv ( IN const GLint c[1] ) { WARNING_NOOP("GL Noop:glIndexiv\n"); } void APIENTRY glnoopIndexs ( IN GLshort c ) { WARNING_NOOP("GL Noop:glIndexs\n"); } void APIENTRY glnoopIndexsv ( IN const GLshort c[1] ) { WARNING_NOOP("GL Noop:glIndexsv\n"); } void APIENTRY glnoopNormal3b ( IN GLbyte nx, IN GLbyte ny, IN GLbyte nz ) { WARNING_NOOP("GL Noop:glNormal3b\n"); } void APIENTRY glnoopNormal3bv ( IN const GLbyte v[3] ) { WARNING_NOOP("GL Noop:glNormal3bv\n"); } void APIENTRY glnoopNormal3d ( IN GLdouble nx, IN GLdouble ny, IN GLdouble nz ) { WARNING_NOOP("GL Noop:glNormal3d\n"); } void APIENTRY glnoopNormal3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glNormal3dv\n"); } void APIENTRY glnoopNormal3f ( IN GLfloat nx, IN GLfloat ny, IN GLfloat nz ) { WARNING_NOOP("GL Noop:glNormal3f\n"); } void APIENTRY glnoopNormal3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glNormal3fv\n"); } void APIENTRY glnoopNormal3i ( IN GLint nx, IN GLint ny, IN GLint nz ) { WARNING_NOOP("GL Noop:glNormal3i\n"); } void APIENTRY glnoopNormal3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glNormal3iv\n"); } void APIENTRY glnoopNormal3s ( IN GLshort nx, IN GLshort ny, IN GLshort nz ) { WARNING_NOOP("GL Noop:glNormal3s\n"); } void APIENTRY glnoopNormal3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glNormal3sv\n"); } void APIENTRY glnoopRasterPos2d ( IN GLdouble x, IN GLdouble y ) { WARNING_NOOP("GL Noop:glRasterPos2d\n"); } void APIENTRY glnoopRasterPos2dv ( IN const GLdouble v[2] ) { WARNING_NOOP("GL Noop:glRasterPos2dv\n"); } void APIENTRY glnoopRasterPos2f ( IN GLfloat x, IN GLfloat y ) { WARNING_NOOP("GL Noop:glRasterPos2f\n"); } void APIENTRY glnoopRasterPos2fv ( IN const GLfloat v[2] ) { WARNING_NOOP("GL Noop:glRasterPos2fv\n"); } void APIENTRY glnoopRasterPos2i ( IN GLint x, IN GLint y ) { WARNING_NOOP("GL Noop:glRasterPos2i\n"); } void APIENTRY glnoopRasterPos2iv ( IN const GLint v[2] ) { WARNING_NOOP("GL Noop:glRasterPos2iv\n"); } void APIENTRY glnoopRasterPos2s ( IN GLshort x, IN GLshort y ) { WARNING_NOOP("GL Noop:glRasterPos2s\n"); } void APIENTRY glnoopRasterPos2sv ( IN const GLshort v[2] ) { WARNING_NOOP("GL Noop:glRasterPos2sv\n"); } void APIENTRY glnoopRasterPos3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glRasterPos3d\n"); } void APIENTRY glnoopRasterPos3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glRasterPos3dv\n"); } void APIENTRY glnoopRasterPos3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glRasterPos3f\n"); } void APIENTRY glnoopRasterPos3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glRasterPos3fv\n"); } void APIENTRY glnoopRasterPos3i ( IN GLint x, IN GLint y, IN GLint z ) { WARNING_NOOP("GL Noop:glRasterPos3i\n"); } void APIENTRY glnoopRasterPos3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glRasterPos3iv\n"); } void APIENTRY glnoopRasterPos3s ( IN GLshort x, IN GLshort y, IN GLshort z ) { WARNING_NOOP("GL Noop:glRasterPos3s\n"); } void APIENTRY glnoopRasterPos3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glRasterPos3sv\n"); } void APIENTRY glnoopRasterPos4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w ) { WARNING_NOOP("GL Noop:glRasterPos4d\n"); } void APIENTRY glnoopRasterPos4dv ( IN const GLdouble v[4] ) { WARNING_NOOP("GL Noop:glRasterPos4dv\n"); } void APIENTRY glnoopRasterPos4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w ) { WARNING_NOOP("GL Noop:glRasterPos4f\n"); } void APIENTRY glnoopRasterPos4fv ( IN const GLfloat v[4] ) { WARNING_NOOP("GL Noop:glRasterPos4fv\n"); } void APIENTRY glnoopRasterPos4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w ) { WARNING_NOOP("GL Noop:glRasterPos4i\n"); } void APIENTRY glnoopRasterPos4iv ( IN const GLint v[4] ) { WARNING_NOOP("GL Noop:glRasterPos4iv\n"); } void APIENTRY glnoopRasterPos4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w ) { WARNING_NOOP("GL Noop:glRasterPos4s\n"); } void APIENTRY glnoopRasterPos4sv ( IN const GLshort v[4] ) { WARNING_NOOP("GL Noop:glRasterPos4sv\n"); } void APIENTRY glnoopRectd ( IN GLdouble x1, IN GLdouble y1, IN GLdouble x2, IN GLdouble y2 ) { WARNING_NOOP("GL Noop:glRectd\n"); } void APIENTRY glnoopRectdv ( IN const GLdouble v1[2], IN const GLdouble v2[2] ) { WARNING_NOOP("GL Noop:glRectdv\n"); } void APIENTRY glnoopRectf ( IN GLfloat x1, IN GLfloat y1, IN GLfloat x2, IN GLfloat y2 ) { WARNING_NOOP("GL Noop:glRectf\n"); } void APIENTRY glnoopRectfv ( IN const GLfloat v1[2], IN const GLfloat v2[2] ) { WARNING_NOOP("GL Noop:glRectfv\n"); } void APIENTRY glnoopRecti ( IN GLint x1, IN GLint y1, IN GLint x2, IN GLint y2 ) { WARNING_NOOP("GL Noop:glRecti\n"); } void APIENTRY glnoopRectiv ( IN const GLint v1[2], IN const GLint v2[2] ) { WARNING_NOOP("GL Noop:glRectiv\n"); } void APIENTRY glnoopRects ( IN GLshort x1, IN GLshort y1, IN GLshort x2, IN GLshort y2 ) { WARNING_NOOP("GL Noop:glRects\n"); } void APIENTRY glnoopRectsv ( IN const GLshort v1[2], IN const GLshort v2[2] ) { WARNING_NOOP("GL Noop:glRectsv\n"); } void APIENTRY glnoopTexCoord1d ( IN GLdouble s ) { WARNING_NOOP("GL Noop:glTexCoord1d\n"); } void APIENTRY glnoopTexCoord1dv ( IN const GLdouble v[1] ) { WARNING_NOOP("GL Noop:glTexCoord1dv\n"); } void APIENTRY glnoopTexCoord1f ( IN GLfloat s ) { WARNING_NOOP("GL Noop:glTexCoord1f\n"); } void APIENTRY glnoopTexCoord1fv ( IN const GLfloat v[1] ) { WARNING_NOOP("GL Noop:glTexCoord1fv\n"); } void APIENTRY glnoopTexCoord1i ( IN GLint s ) { WARNING_NOOP("GL Noop:glTexCoord1i\n"); } void APIENTRY glnoopTexCoord1iv ( IN const GLint v[1] ) { WARNING_NOOP("GL Noop:glTexCoord1iv\n"); } void APIENTRY glnoopTexCoord1s ( IN GLshort s ) { WARNING_NOOP("GL Noop:glTexCoord1s\n"); } void APIENTRY glnoopTexCoord1sv ( IN const GLshort v[1] ) { WARNING_NOOP("GL Noop:glTexCoord1sv\n"); } void APIENTRY glnoopTexCoord2d ( IN GLdouble s, IN GLdouble t ) { WARNING_NOOP("GL Noop:glTexCoord2d\n"); } void APIENTRY glnoopTexCoord2dv ( IN const GLdouble v[2] ) { WARNING_NOOP("GL Noop:glTexCoord2dv\n"); } void APIENTRY glnoopTexCoord2f ( IN GLfloat s, IN GLfloat t ) { WARNING_NOOP("GL Noop:glTexCoord2f\n"); } void APIENTRY glnoopTexCoord2fv ( IN const GLfloat v[2] ) { WARNING_NOOP("GL Noop:glTexCoord2fv\n"); } void APIENTRY glnoopTexCoord2i ( IN GLint s, IN GLint t ) { WARNING_NOOP("GL Noop:glTexCoord2i\n"); } void APIENTRY glnoopTexCoord2iv ( IN const GLint v[2] ) { WARNING_NOOP("GL Noop:glTexCoord2iv\n"); } void APIENTRY glnoopTexCoord2s ( IN GLshort s, IN GLshort t ) { WARNING_NOOP("GL Noop:glTexCoord2s\n"); } void APIENTRY glnoopTexCoord2sv ( IN const GLshort v[2] ) { WARNING_NOOP("GL Noop:glTexCoord2sv\n"); } void APIENTRY glnoopTexCoord3d ( IN GLdouble s, IN GLdouble t, IN GLdouble r ) { WARNING_NOOP("GL Noop:glTexCoord3d\n"); } void APIENTRY glnoopTexCoord3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glTexCoord3dv\n"); } void APIENTRY glnoopTexCoord3f ( IN GLfloat s, IN GLfloat t, IN GLfloat r ) { WARNING_NOOP("GL Noop:glTexCoord3f\n"); } void APIENTRY glnoopTexCoord3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glTexCoord3fv\n"); } void APIENTRY glnoopTexCoord3i ( IN GLint s, IN GLint t, IN GLint r ) { WARNING_NOOP("GL Noop:glTexCoord3i\n"); } void APIENTRY glnoopTexCoord3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glTexCoord3iv\n"); } void APIENTRY glnoopTexCoord3s ( IN GLshort s, IN GLshort t, IN GLshort r ) { WARNING_NOOP("GL Noop:glTexCoord3s\n"); } void APIENTRY glnoopTexCoord3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glTexCoord3sv\n"); } void APIENTRY glnoopTexCoord4d ( IN GLdouble s, IN GLdouble t, IN GLdouble r, IN GLdouble q ) { WARNING_NOOP("GL Noop:glTexCoord4d\n"); } void APIENTRY glnoopTexCoord4dv ( IN const GLdouble v[4] ) { WARNING_NOOP("GL Noop:glTexCoord4dv\n"); } void APIENTRY glnoopTexCoord4f ( IN GLfloat s, IN GLfloat t, IN GLfloat r, IN GLfloat q ) { WARNING_NOOP("GL Noop:glTexCoord4f\n"); } void APIENTRY glnoopTexCoord4fv ( IN const GLfloat v[4] ) { WARNING_NOOP("GL Noop:glTexCoord4fv\n"); } void APIENTRY glnoopTexCoord4i ( IN GLint s, IN GLint t, IN GLint r, IN GLint q ) { WARNING_NOOP("GL Noop:glTexCoord4i\n"); } void APIENTRY glnoopTexCoord4iv ( IN const GLint v[4] ) { WARNING_NOOP("GL Noop:glTexCoord4iv\n"); } void APIENTRY glnoopTexCoord4s ( IN GLshort s, IN GLshort t, IN GLshort r, IN GLshort q ) { WARNING_NOOP("GL Noop:glTexCoord4s\n"); } void APIENTRY glnoopTexCoord4sv ( IN const GLshort v[4] ) { WARNING_NOOP("GL Noop:glTexCoord4sv\n"); } void APIENTRY glnoopVertex2d ( IN GLdouble x, IN GLdouble y ) { WARNING_NOOP("GL Noop:glVertex2d\n"); } void APIENTRY glnoopVertex2dv ( IN const GLdouble v[2] ) { WARNING_NOOP("GL Noop:glVertex2dv\n"); } void APIENTRY glnoopVertex2f ( IN GLfloat x, IN GLfloat y ) { WARNING_NOOP("GL Noop:glVertex2f\n"); } void APIENTRY glnoopVertex2fv ( IN const GLfloat v[2] ) { WARNING_NOOP("GL Noop:glVertex2fv\n"); } void APIENTRY glnoopVertex2i ( IN GLint x, IN GLint y ) { WARNING_NOOP("GL Noop:glVertex2i\n"); } void APIENTRY glnoopVertex2iv ( IN const GLint v[2] ) { WARNING_NOOP("GL Noop:glVertex2iv\n"); } void APIENTRY glnoopVertex2s ( IN GLshort x, IN GLshort y ) { WARNING_NOOP("GL Noop:glVertex2s\n"); } void APIENTRY glnoopVertex2sv ( IN const GLshort v[2] ) { WARNING_NOOP("GL Noop:glVertex2sv\n"); } void APIENTRY glnoopVertex3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glVertex3d\n"); } void APIENTRY glnoopVertex3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glVertex3dv\n"); } void APIENTRY glnoopVertex3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glVertex3f\n"); } void APIENTRY glnoopVertex3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glVertex3fv\n"); } void APIENTRY glnoopVertex3i ( IN GLint x, IN GLint y, IN GLint z ) { WARNING_NOOP("GL Noop:glVertex3i\n"); } void APIENTRY glnoopVertex3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glVertex3iv\n"); } void APIENTRY glnoopVertex3s ( IN GLshort x, IN GLshort y, IN GLshort z ) { WARNING_NOOP("GL Noop:glVertex3s\n"); } void APIENTRY glnoopVertex3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glVertex3sv\n"); } void APIENTRY glnoopVertex4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w ) { WARNING_NOOP("GL Noop:glVertex4d\n"); } void APIENTRY glnoopVertex4dv ( IN const GLdouble v[4] ) { WARNING_NOOP("GL Noop:glVertex4dv\n"); } void APIENTRY glnoopVertex4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w ) { WARNING_NOOP("GL Noop:glVertex4f\n"); } void APIENTRY glnoopVertex4fv ( IN const GLfloat v[4] ) { WARNING_NOOP("GL Noop:glVertex4fv\n"); } void APIENTRY glnoopVertex4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w ) { WARNING_NOOP("GL Noop:glVertex4i\n"); } void APIENTRY glnoopVertex4iv ( IN const GLint v[4] ) { WARNING_NOOP("GL Noop:glVertex4iv\n"); } void APIENTRY glnoopVertex4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w ) { WARNING_NOOP("GL Noop:glVertex4s\n"); } void APIENTRY glnoopVertex4sv ( IN const GLshort v[4] ) { WARNING_NOOP("GL Noop:glVertex4sv\n"); } void APIENTRY glnoopClipPlane ( IN GLenum plane, IN const GLdouble equation[4] ) { WARNING_NOOP("GL Noop:glClipPlane\n"); } void APIENTRY glnoopColorMaterial ( IN GLenum face, IN GLenum mode ) { WARNING_NOOP("GL Noop:glColorMaterial\n"); } void APIENTRY glnoopCullFace ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glCullFace\n"); } void APIENTRY glnoopFogf ( IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glFogf\n"); } void APIENTRY glnoopFogfv ( IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glFogfv\n"); } void APIENTRY glnoopFogi ( IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glFogi\n"); } void APIENTRY glnoopFogiv ( IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glFogiv\n"); } void APIENTRY glnoopFrontFace ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glFrontFace\n"); } void APIENTRY glnoopHint ( IN GLenum target, IN GLenum mode ) { WARNING_NOOP("GL Noop:glHint\n"); } void APIENTRY glnoopLightf ( IN GLenum light, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glLightf\n"); } void APIENTRY glnoopLightfv ( IN GLenum light, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glLightfv\n"); } void APIENTRY glnoopLighti ( IN GLenum light, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glLighti\n"); } void APIENTRY glnoopLightiv ( IN GLenum light, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glLightiv\n"); } void APIENTRY glnoopLightModelf ( IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glLightModelf\n"); } void APIENTRY glnoopLightModelfv ( IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glLightModelfv\n"); } void APIENTRY glnoopLightModeli ( IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glLightModeli\n"); } void APIENTRY glnoopLightModeliv ( IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glLightModeliv\n"); } void APIENTRY glnoopLineStipple ( IN GLint factor, IN GLushort pattern ) { WARNING_NOOP("GL Noop:glLineStipple\n"); } void APIENTRY glnoopLineWidth ( IN GLfloat width ) { WARNING_NOOP("GL Noop:glLineWidth\n"); } void APIENTRY glnoopMaterialf ( IN GLenum face, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glMaterialf\n"); } void APIENTRY glnoopMaterialfv ( IN GLenum face, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glMaterialfv\n"); } void APIENTRY glnoopMateriali ( IN GLenum face, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glMateriali\n"); } void APIENTRY glnoopMaterialiv ( IN GLenum face, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glMaterialiv\n"); } void APIENTRY glnoopPointSize ( IN GLfloat size ) { WARNING_NOOP("GL Noop:glPointSize\n"); } void APIENTRY glnoopPolygonMode ( IN GLenum face, IN GLenum mode ) { WARNING_NOOP("GL Noop:glPolygonMode\n"); } void APIENTRY glnoopPolygonStipple ( IN const GLubyte mask[128] ) { WARNING_NOOP("GL Noop:glPolygonStipple\n"); } void APIENTRY glnoopScissor ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height ) { WARNING_NOOP("GL Noop:glScissor\n"); } void APIENTRY glnoopShadeModel ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glShadeModel\n"); } void APIENTRY glnoopTexParameterf ( IN GLenum target, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glTexParameterf\n"); } void APIENTRY glnoopTexParameterfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glTexParameterfv\n"); } void APIENTRY glnoopTexParameteri ( IN GLenum target, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glTexParameteri\n"); } void APIENTRY glnoopTexParameteriv ( IN GLenum target, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glTexParameteriv\n"); } void APIENTRY glnoopTexImage1D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels ) { WARNING_NOOP("GL Noop:glTexImage1D\n"); } void APIENTRY glnoopTexImage2D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLsizei height, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels ) { WARNING_NOOP("GL Noop:glTexImage2D\n"); } void APIENTRY glnoopTexEnvf ( IN GLenum target, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glTexEnvf\n"); } void APIENTRY glnoopTexEnvfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glTexEnvfv\n"); } void APIENTRY glnoopTexEnvi ( IN GLenum target, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glTexEnvi\n"); } void APIENTRY glnoopTexEnviv ( IN GLenum target, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glTexEnviv\n"); } void APIENTRY glnoopTexGend ( IN GLenum coord, IN GLenum pname, IN GLdouble param ) { WARNING_NOOP("GL Noop:glTexGend\n"); } void APIENTRY glnoopTexGendv ( IN GLenum coord, IN GLenum pname, IN const GLdouble params[] ) { WARNING_NOOP("GL Noop:glTexGendv\n"); } void APIENTRY glnoopTexGenf ( IN GLenum coord, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glTexGenf\n"); } void APIENTRY glnoopTexGenfv ( IN GLenum coord, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glTexGenfv\n"); } void APIENTRY glnoopTexGeni ( IN GLenum coord, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glTexGeni\n"); } void APIENTRY glnoopTexGeniv ( IN GLenum coord, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glTexGeniv\n"); } void APIENTRY glnoopFeedbackBuffer ( IN GLsizei size, IN GLenum type, OUT GLfloat buffer[] ) { WARNING_NOOP("GL Noop:glFeedbackBuffer\n"); } void APIENTRY glnoopSelectBuffer ( IN GLsizei size, OUT GLuint buffer[] ) { WARNING_NOOP("GL Noop:glSelectBuffer\n"); } GLint APIENTRY glnoopRenderMode ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glRenderMode\n"); return((GLint) 0); } void APIENTRY glnoopInitNames ( void ) { WARNING_NOOP("GL Noop:glInitNames\n"); } void APIENTRY glnoopLoadName ( IN GLuint name ) { WARNING_NOOP("GL Noop:glLoadName\n"); } void APIENTRY glnoopPassThrough ( IN GLfloat token ) { WARNING_NOOP("GL Noop:glPassThrough\n"); } void APIENTRY glnoopPopName ( void ) { WARNING_NOOP("GL Noop:glPopName\n"); } void APIENTRY glnoopPushName ( IN GLuint name ) { WARNING_NOOP("GL Noop:glPushName\n"); } void APIENTRY glnoopDrawBuffer ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glDrawBuffer\n"); } void APIENTRY glnoopClear ( IN GLbitfield mask ) { WARNING_NOOP("GL Noop:glClear\n"); } void APIENTRY glnoopClearAccum ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha ) { WARNING_NOOP("GL Noop:glClearAccum\n"); } void APIENTRY glnoopClearIndex ( IN GLfloat c ) { WARNING_NOOP("GL Noop:glClearIndex\n"); } void APIENTRY glnoopClearColor ( IN GLclampf red, IN GLclampf green, IN GLclampf blue, IN GLclampf alpha ) { WARNING_NOOP("GL Noop:glClearColor\n"); } void APIENTRY glnoopClearStencil ( IN GLint s ) { WARNING_NOOP("GL Noop:glClearStencil\n"); } void APIENTRY glnoopClearDepth ( IN GLclampd depth ) { WARNING_NOOP("GL Noop:glClearDepth\n"); } void APIENTRY glnoopStencilMask ( IN GLuint mask ) { WARNING_NOOP("GL Noop:glStencilMask\n"); } void APIENTRY glnoopColorMask ( IN GLboolean red, IN GLboolean green, IN GLboolean blue, IN GLboolean alpha ) { WARNING_NOOP("GL Noop:glColorMask\n"); } void APIENTRY glnoopDepthMask ( IN GLboolean flag ) { WARNING_NOOP("GL Noop:glDepthMask\n"); } void APIENTRY glnoopIndexMask ( IN GLuint mask ) { WARNING_NOOP("GL Noop:glIndexMask\n"); } void APIENTRY glnoopAccum ( IN GLenum op, IN GLfloat value ) { WARNING_NOOP("GL Noop:glAccum\n"); } void APIENTRY glnoopDisable ( IN GLenum cap ) { WARNING_NOOP("GL Noop:glDisable\n"); } void APIENTRY glnoopEnable ( IN GLenum cap ) { WARNING_NOOP("GL Noop:glEnable\n"); } void APIENTRY glnoopFinish ( void ) { WARNING_NOOP("GL Noop:glFinish\n"); } void APIENTRY glnoopFlush ( void ) { WARNING_NOOP("GL Noop:glFlush\n"); } void APIENTRY glnoopPopAttrib ( void ) { WARNING_NOOP("GL Noop:glPopAttrib\n"); } void APIENTRY glnoopPushAttrib ( IN GLbitfield mask ) { WARNING_NOOP("GL Noop:glPushAttrib\n"); } void APIENTRY glnoopMap1d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint stride, IN GLint order, IN const GLdouble points[] ) { WARNING_NOOP("GL Noop:glMap1d\n"); } void APIENTRY glnoopMap1f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint stride, IN GLint order, IN const GLfloat points[] ) { WARNING_NOOP("GL Noop:glMap1f\n"); } void APIENTRY glnoopMap2d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint ustride, IN GLint uorder, IN GLdouble v1, IN GLdouble v2, IN GLint vstride, IN GLint vorder, IN const GLdouble points[] ) { WARNING_NOOP("GL Noop:glMap2d\n"); } void APIENTRY glnoopMap2f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint ustride, IN GLint uorder, IN GLfloat v1, IN GLfloat v2, IN GLint vstride, IN GLint vorder, IN const GLfloat points[] ) { WARNING_NOOP("GL Noop:glMap2f\n"); } void APIENTRY glnoopMapGrid1d ( IN GLint un, IN GLdouble u1, IN GLdouble u2 ) { WARNING_NOOP("GL Noop:glMapGrid1d\n"); } void APIENTRY glnoopMapGrid1f ( IN GLint un, IN GLfloat u1, IN GLfloat u2 ) { WARNING_NOOP("GL Noop:glMapGrid1f\n"); } void APIENTRY glnoopMapGrid2d ( IN GLint un, IN GLdouble u1, IN GLdouble u2, IN GLint vn, IN GLdouble v1, IN GLdouble v2 ) { WARNING_NOOP("GL Noop:glMapGrid2d\n"); } void APIENTRY glnoopMapGrid2f ( IN GLint un, IN GLfloat u1, IN GLfloat u2, IN GLint vn, IN GLfloat v1, IN GLfloat v2 ) { WARNING_NOOP("GL Noop:glMapGrid2f\n"); } void APIENTRY glnoopEvalCoord1d ( IN GLdouble u ) { WARNING_NOOP("GL Noop:glEvalCoord1d\n"); } void APIENTRY glnoopEvalCoord1dv ( IN const GLdouble u[1] ) { WARNING_NOOP("GL Noop:glEvalCoord1dv\n"); } void APIENTRY glnoopEvalCoord1f ( IN GLfloat u ) { WARNING_NOOP("GL Noop:glEvalCoord1f\n"); } void APIENTRY glnoopEvalCoord1fv ( IN const GLfloat u[1] ) { WARNING_NOOP("GL Noop:glEvalCoord1fv\n"); } void APIENTRY glnoopEvalCoord2d ( IN GLdouble u, IN GLdouble v ) { WARNING_NOOP("GL Noop:glEvalCoord2d\n"); } void APIENTRY glnoopEvalCoord2dv ( IN const GLdouble u[2] ) { WARNING_NOOP("GL Noop:glEvalCoord2dv\n"); } void APIENTRY glnoopEvalCoord2f ( IN GLfloat u, IN GLfloat v ) { WARNING_NOOP("GL Noop:glEvalCoord2f\n"); } void APIENTRY glnoopEvalCoord2fv ( IN const GLfloat u[2] ) { WARNING_NOOP("GL Noop:glEvalCoord2fv\n"); } void APIENTRY glnoopEvalMesh1 ( IN GLenum mode, IN GLint i1, IN GLint i2 ) { WARNING_NOOP("GL Noop:glEvalMesh1\n"); } void APIENTRY glnoopEvalPoint1 ( IN GLint i ) { WARNING_NOOP("GL Noop:glEvalPoint1\n"); } void APIENTRY glnoopEvalMesh2 ( IN GLenum mode, IN GLint i1, IN GLint i2, IN GLint j1, IN GLint j2 ) { WARNING_NOOP("GL Noop:glEvalMesh2\n"); } void APIENTRY glnoopEvalPoint2 ( IN GLint i, IN GLint j ) { WARNING_NOOP("GL Noop:glEvalPoint2\n"); } void APIENTRY glnoopAlphaFunc ( IN GLenum func, IN GLclampf ref ) { WARNING_NOOP("GL Noop:glAlphaFunc\n"); } void APIENTRY glnoopBlendFunc ( IN GLenum sfactor, IN GLenum dfactor ) { WARNING_NOOP("GL Noop:glBlendFunc\n"); } void APIENTRY glnoopLogicOp ( IN GLenum opcode ) { WARNING_NOOP("GL Noop:glLogicOp\n"); } void APIENTRY glnoopStencilFunc ( IN GLenum func, IN GLint ref, IN GLuint mask ) { WARNING_NOOP("GL Noop:glStencilFunc\n"); } void APIENTRY glnoopStencilOp ( IN GLenum fail, IN GLenum zfail, IN GLenum zpass ) { WARNING_NOOP("GL Noop:glStencilOp\n"); } void APIENTRY glnoopDepthFunc ( IN GLenum func ) { WARNING_NOOP("GL Noop:glDepthFunc\n"); } void APIENTRY glnoopPixelZoom ( IN GLfloat xfactor, IN GLfloat yfactor ) { WARNING_NOOP("GL Noop:glPixelZoom\n"); } void APIENTRY glnoopPixelTransferf ( IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glPixelTransferf\n"); } void APIENTRY glnoopPixelTransferi ( IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glPixelTransferi\n"); } void APIENTRY glnoopPixelStoref ( IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glPixelStoref\n"); } void APIENTRY glnoopPixelStorei ( IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glPixelStorei\n"); } void APIENTRY glnoopPixelMapfv ( IN GLenum map, IN GLint mapsize, IN const GLfloat values[] ) { WARNING_NOOP("GL Noop:glPixelMapfv\n"); } void APIENTRY glnoopPixelMapuiv ( IN GLenum map, IN GLint mapsize, IN const GLuint values[] ) { WARNING_NOOP("GL Noop:glPixelMapuiv\n"); } void APIENTRY glnoopPixelMapusv ( IN GLenum map, IN GLint mapsize, IN const GLushort values[] ) { WARNING_NOOP("GL Noop:glPixelMapusv\n"); } void APIENTRY glnoopReadBuffer ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glReadBuffer\n"); } void APIENTRY glnoopCopyPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum type ) { WARNING_NOOP("GL Noop:glCopyPixels\n"); } void APIENTRY glnoopReadPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, OUT GLvoid *pixels ) { WARNING_NOOP("GL Noop:glReadPixels\n"); } void APIENTRY glnoopDrawPixels ( IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, IN const GLvoid *pixels ) { WARNING_NOOP("GL Noop:glDrawPixels\n"); } void APIENTRY glnoopGetBooleanv ( IN GLenum pname, OUT GLboolean params[] ) { WARNING_NOOP("GL Noop:glGetBooleanv\n"); } void APIENTRY glnoopGetClipPlane ( IN GLenum plane, OUT GLdouble equation[4] ) { WARNING_NOOP("GL Noop:glGetClipPlane\n"); } void APIENTRY glnoopGetDoublev ( IN GLenum pname, OUT GLdouble params[] ) { WARNING_NOOP("GL Noop:glGetDoublev\n"); } GLenum APIENTRY glnoopGetError ( void ) { WARNING_NOOP("GL Noop:glGetError\n"); return(GL_INVALID_OPERATION); } void APIENTRY glnoopGetFloatv ( IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetFloatv\n"); } void APIENTRY glnoopGetIntegerv ( IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetIntegerv\n"); } void APIENTRY glnoopGetLightfv ( IN GLenum light, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetLightfv\n"); } void APIENTRY glnoopGetLightiv ( IN GLenum light, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetLightiv\n"); } void APIENTRY glnoopGetMapdv ( IN GLenum target, IN GLenum query, OUT GLdouble v[] ) { WARNING_NOOP("GL Noop:glGetMapdv\n"); } void APIENTRY glnoopGetMapfv ( IN GLenum target, IN GLenum query, OUT GLfloat v[] ) { WARNING_NOOP("GL Noop:glGetMapfv\n"); } void APIENTRY glnoopGetMapiv ( IN GLenum target, IN GLenum query, OUT GLint v[] ) { WARNING_NOOP("GL Noop:glGetMapiv\n"); } void APIENTRY glnoopGetMaterialfv ( IN GLenum face, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetMaterialfv\n"); } void APIENTRY glnoopGetMaterialiv ( IN GLenum face, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetMaterialiv\n"); } void APIENTRY glnoopGetPixelMapfv ( IN GLenum map, OUT GLfloat values[] ) { WARNING_NOOP("GL Noop:glGetPixelMapfv\n"); } void APIENTRY glnoopGetPixelMapuiv ( IN GLenum map, OUT GLuint values[] ) { WARNING_NOOP("GL Noop:glGetPixelMapuiv\n"); } void APIENTRY glnoopGetPixelMapusv ( IN GLenum map, OUT GLushort values[] ) { WARNING_NOOP("GL Noop:glGetPixelMapusv\n"); } void APIENTRY glnoopGetPolygonStipple ( OUT GLubyte mask[128] ) { WARNING_NOOP("GL Noop:glGetPolygonStipple\n"); } const GLubyte * APIENTRY glnoopGetString ( IN GLenum name ) { WARNING_NOOP("GL Noop:glGetString\n"); return((const GLubyte *) NULL); } void APIENTRY glnoopGetTexEnvfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetTexEnvfv\n"); } void APIENTRY glnoopGetTexEnviv ( IN GLenum target, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetTexEnviv\n"); } void APIENTRY glnoopGetTexGendv ( IN GLenum coord, IN GLenum pname, OUT GLdouble params[] ) { WARNING_NOOP("GL Noop:glGetTexGendv\n"); } void APIENTRY glnoopGetTexGenfv ( IN GLenum coord, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetTexGenfv\n"); } void APIENTRY glnoopGetTexGeniv ( IN GLenum coord, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetTexGeniv\n"); } void APIENTRY glnoopGetTexImage ( IN GLenum target, IN GLint level, IN GLenum format, IN GLenum type, OUT GLvoid *pixels ) { WARNING_NOOP("GL Noop:glGetTexImage\n"); } void APIENTRY glnoopGetTexParameterfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetTexParameterfv\n"); } void APIENTRY glnoopGetTexParameteriv ( IN GLenum target, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetTexParameteriv\n"); } void APIENTRY glnoopGetTexLevelParameterfv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetTexLevelParameterfv\n"); } void APIENTRY glnoopGetTexLevelParameteriv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetTexLevelParameteriv\n"); } GLboolean APIENTRY glnoopIsEnabled ( IN GLenum cap ) { WARNING_NOOP("GL Noop:glIsEnabled\n"); return((GLboolean) FALSE); } GLboolean APIENTRY glnoopIsList ( IN GLuint list ) { WARNING_NOOP("GL Noop:glIsList\n"); return((GLboolean) FALSE); } void APIENTRY glnoopDepthRange ( IN GLclampd zNear, IN GLclampd zFar ) { WARNING_NOOP("GL Noop:glDepthRange\n"); } void APIENTRY glnoopFrustum ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar ) { WARNING_NOOP("GL Noop:glFrustum\n"); } void APIENTRY glnoopLoadIdentity ( void ) { WARNING_NOOP("GL Noop:glLoadIdentity\n"); } void APIENTRY glnoopLoadMatrixf ( IN const GLfloat m[16] ) { WARNING_NOOP("GL Noop:glLoadMatrixf\n"); } void APIENTRY glnoopLoadMatrixd ( IN const GLdouble m[16] ) { WARNING_NOOP("GL Noop:glLoadMatrixd\n"); } void APIENTRY glnoopMatrixMode ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glMatrixMode\n"); } void APIENTRY glnoopMultMatrixf ( IN const GLfloat m[16] ) { WARNING_NOOP("GL Noop:glMultMatrixf\n"); } void APIENTRY glnoopMultMatrixd ( IN const GLdouble m[16] ) { WARNING_NOOP("GL Noop:glMultMatrixd\n"); } void APIENTRY glnoopOrtho ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar ) { WARNING_NOOP("GL Noop:glOrtho\n"); } void APIENTRY glnoopPopMatrix ( void ) { WARNING_NOOP("GL Noop:glPopMatrix\n"); } void APIENTRY glnoopPushMatrix ( void ) { WARNING_NOOP("GL Noop:glPushMatrix\n"); } void APIENTRY glnoopRotated ( IN GLdouble angle, IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glRotated\n"); } void APIENTRY glnoopRotatef ( IN GLfloat angle, IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glRotatef\n"); } void APIENTRY glnoopScaled ( IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glScaled\n"); } void APIENTRY glnoopScalef ( IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glScalef\n"); } void APIENTRY glnoopTranslated ( IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glTranslated\n"); } void APIENTRY glnoopTranslatef ( IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glTranslatef\n"); } void APIENTRY glnoopViewport ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height ) { WARNING_NOOP("GL Noop:glViewport\n"); } GLboolean APIENTRY glnoopAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { WARNING_NOOP("GL Noop:glAreTexturesResident\n"); return GL_FALSE; } void APIENTRY glnoopBindTexture(GLenum target, GLuint texture) { WARNING_NOOP("GL Noop:glBindTexture\n"); } void APIENTRY glnoopCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { WARNING_NOOP("GL Noop:glCopyTexImage1D\n"); } void APIENTRY glnoopCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { WARNING_NOOP("GL Noop:glCopyTexImage2D\n"); } void APIENTRY glnoopCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { WARNING_NOOP("GL Noop:glCopyTexSubImage1D\n"); } void APIENTRY glnoopCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { WARNING_NOOP("GL Noop:glCopyTexSubImage2D\n"); } void APIENTRY glnoopDeleteTextures(GLsizei n, const GLuint *textures) { WARNING_NOOP("GL Noop:glDeleteTextures\n"); } void APIENTRY glnoopGenTextures(GLsizei n, GLuint *textures) { WARNING_NOOP("GL Noop:glGenTextures\n"); } GLboolean APIENTRY glnoopIsTexture(GLuint texture) { WARNING_NOOP("GL Noop:glIsTexture\n"); return GL_FALSE; } void APIENTRY glnoopPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { WARNING_NOOP("GL Noop:glPrioritizeTextures\n"); } void APIENTRY glnoopTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { WARNING_NOOP("GL Noop:glTexSubImage1D\n"); } void APIENTRY glnoopTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { WARNING_NOOP("GL Noop:glTexSubImage2D\n"); } void APIENTRY glnoopArrayElement(GLint i) { WARNING_NOOP("GL Noop:glArrayElement\n"); } void APIENTRY glnoopColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glColorPointer\n"); } void APIENTRY glnoopDisableClientState(GLenum array) { WARNING_NOOP("GL Noop:glDisableClientState\n"); } void APIENTRY glnoopDrawArrays(GLenum mode, GLint first, GLsizei count) { WARNING_NOOP("GL Noop:glDrawArrays\n"); } void APIENTRY glnoopDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { WARNING_NOOP("GL Noop:glDrawElements\n"); } void APIENTRY glnoopEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glEdgeFlagPointer\n"); } void APIENTRY glnoopEnableClientState(GLenum array) { WARNING_NOOP("GL Noop:glEnableClientState\n"); } void APIENTRY glnoopIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glIndexPointer\n"); } void APIENTRY glnoopIndexub(GLubyte c) { WARNING_NOOP("GL Noop:glIndexub\n"); } void APIENTRY glnoopIndexubv(const GLubyte *c) { WARNING_NOOP("GL Noop:glIndexubv\n"); } void APIENTRY glnoopInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glInterleavedArrays\n"); } void APIENTRY glnoopNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glNormalPointer\n"); } void APIENTRY glnoopPolygonOffset(GLfloat factor, GLfloat units) { WARNING_NOOP("GL Noop:glPolygonOffset\n"); } void APIENTRY glnoopTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glTexCoordPointer\n"); } void APIENTRY glnoopVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glVertexPointer\n"); } void APIENTRY glnoopGetPointerv(GLenum pname, GLvoid* *params) { WARNING_NOOP("GL Noop:glGetPointerv\n"); } void APIENTRY glnoopPopClientAttrib(void) { WARNING_NOOP("GL Noop:glPopClientAttrib\n"); } void APIENTRY glnoopPushClientAttrib(IN GLbitfield mask) { WARNING_NOOP("GL Noop:glPushClientAttrib\n"); } /* Client Side Procedure Table */ GLCLTPROCTABLE glNullCltProcTable = { /* Number of function entries in the table */ sizeof(GLDISPATCHTABLE) / sizeof(PROC), /* gl Entry points */ { glnoopNewList , glnoopEndList , glnoopCallList , glnoopCallLists , glnoopDeleteLists , glnoopGenLists , glnoopListBase , glnoopBegin , glnoopBitmap , glnoopColor3b , glnoopColor3bv , glnoopColor3d , glnoopColor3dv , glnoopColor3f , glnoopColor3fv , glnoopColor3i , glnoopColor3iv , glnoopColor3s , glnoopColor3sv , glnoopColor3ub , glnoopColor3ubv , glnoopColor3ui , glnoopColor3uiv , glnoopColor3us , glnoopColor3usv , glnoopColor4b , glnoopColor4bv , glnoopColor4d , glnoopColor4dv , glnoopColor4f , glnoopColor4fv , glnoopColor4i , glnoopColor4iv , glnoopColor4s , glnoopColor4sv , glnoopColor4ub , glnoopColor4ubv , glnoopColor4ui , glnoopColor4uiv , glnoopColor4us , glnoopColor4usv , glnoopEdgeFlag , glnoopEdgeFlagv , glnoopEnd , glnoopIndexd , glnoopIndexdv , glnoopIndexf , glnoopIndexfv , glnoopIndexi , glnoopIndexiv , glnoopIndexs , glnoopIndexsv , glnoopNormal3b , glnoopNormal3bv , glnoopNormal3d , glnoopNormal3dv , glnoopNormal3f , glnoopNormal3fv , glnoopNormal3i , glnoopNormal3iv , glnoopNormal3s , glnoopNormal3sv , glnoopRasterPos2d , glnoopRasterPos2dv , glnoopRasterPos2f , glnoopRasterPos2fv , glnoopRasterPos2i , glnoopRasterPos2iv , glnoopRasterPos2s , glnoopRasterPos2sv , glnoopRasterPos3d , glnoopRasterPos3dv , glnoopRasterPos3f , glnoopRasterPos3fv , glnoopRasterPos3i , glnoopRasterPos3iv , glnoopRasterPos3s , glnoopRasterPos3sv , glnoopRasterPos4d , glnoopRasterPos4dv , glnoopRasterPos4f , glnoopRasterPos4fv , glnoopRasterPos4i , glnoopRasterPos4iv , glnoopRasterPos4s , glnoopRasterPos4sv , glnoopRectd , glnoopRectdv , glnoopRectf , glnoopRectfv , glnoopRecti , glnoopRectiv , glnoopRects , glnoopRectsv , glnoopTexCoord1d , glnoopTexCoord1dv , glnoopTexCoord1f , glnoopTexCoord1fv , glnoopTexCoord1i , glnoopTexCoord1iv , glnoopTexCoord1s , glnoopTexCoord1sv , glnoopTexCoord2d , glnoopTexCoord2dv , glnoopTexCoord2f , glnoopTexCoord2fv , glnoopTexCoord2i , glnoopTexCoord2iv , glnoopTexCoord2s , glnoopTexCoord2sv , glnoopTexCoord3d , glnoopTexCoord3dv , glnoopTexCoord3f , glnoopTexCoord3fv , glnoopTexCoord3i , glnoopTexCoord3iv , glnoopTexCoord3s , glnoopTexCoord3sv , glnoopTexCoord4d , glnoopTexCoord4dv , glnoopTexCoord4f , glnoopTexCoord4fv , glnoopTexCoord4i , glnoopTexCoord4iv , glnoopTexCoord4s , glnoopTexCoord4sv , glnoopVertex2d , glnoopVertex2dv , glnoopVertex2f , glnoopVertex2fv , glnoopVertex2i , glnoopVertex2iv , glnoopVertex2s , glnoopVertex2sv , glnoopVertex3d , glnoopVertex3dv , glnoopVertex3f , glnoopVertex3fv , glnoopVertex3i , glnoopVertex3iv , glnoopVertex3s , glnoopVertex3sv , glnoopVertex4d , glnoopVertex4dv , glnoopVertex4f , glnoopVertex4fv , glnoopVertex4i , glnoopVertex4iv , glnoopVertex4s , glnoopVertex4sv , glnoopClipPlane , glnoopColorMaterial , glnoopCullFace , glnoopFogf , glnoopFogfv , glnoopFogi , glnoopFogiv , glnoopFrontFace , glnoopHint , glnoopLightf , glnoopLightfv , glnoopLighti , glnoopLightiv , glnoopLightModelf , glnoopLightModelfv , glnoopLightModeli , glnoopLightModeliv , glnoopLineStipple , glnoopLineWidth , glnoopMaterialf , glnoopMaterialfv , glnoopMateriali , glnoopMaterialiv , glnoopPointSize , glnoopPolygonMode , glnoopPolygonStipple , glnoopScissor , glnoopShadeModel , glnoopTexParameterf , glnoopTexParameterfv , glnoopTexParameteri , glnoopTexParameteriv , glnoopTexImage1D , glnoopTexImage2D , glnoopTexEnvf , glnoopTexEnvfv , glnoopTexEnvi , glnoopTexEnviv , glnoopTexGend , glnoopTexGendv , glnoopTexGenf , glnoopTexGenfv , glnoopTexGeni , glnoopTexGeniv , glnoopFeedbackBuffer , glnoopSelectBuffer , glnoopRenderMode , glnoopInitNames , glnoopLoadName , glnoopPassThrough , glnoopPopName , glnoopPushName , glnoopDrawBuffer , glnoopClear , glnoopClearAccum , glnoopClearIndex , glnoopClearColor , glnoopClearStencil , glnoopClearDepth , glnoopStencilMask , glnoopColorMask , glnoopDepthMask , glnoopIndexMask , glnoopAccum , glnoopDisable , glnoopEnable , glnoopFinish , glnoopFlush , glnoopPopAttrib , glnoopPushAttrib , glnoopMap1d , glnoopMap1f , glnoopMap2d , glnoopMap2f , glnoopMapGrid1d , glnoopMapGrid1f , glnoopMapGrid2d , glnoopMapGrid2f , glnoopEvalCoord1d , glnoopEvalCoord1dv , glnoopEvalCoord1f , glnoopEvalCoord1fv , glnoopEvalCoord2d , glnoopEvalCoord2dv , glnoopEvalCoord2f , glnoopEvalCoord2fv , glnoopEvalMesh1 , glnoopEvalPoint1 , glnoopEvalMesh2 , glnoopEvalPoint2 , glnoopAlphaFunc , glnoopBlendFunc , glnoopLogicOp , glnoopStencilFunc , glnoopStencilOp , glnoopDepthFunc , glnoopPixelZoom , glnoopPixelTransferf , glnoopPixelTransferi , glnoopPixelStoref , glnoopPixelStorei , glnoopPixelMapfv , glnoopPixelMapuiv , glnoopPixelMapusv , glnoopReadBuffer , glnoopCopyPixels , glnoopReadPixels , glnoopDrawPixels , glnoopGetBooleanv , glnoopGetClipPlane , glnoopGetDoublev , glnoopGetError , glnoopGetFloatv , glnoopGetIntegerv , glnoopGetLightfv , glnoopGetLightiv , glnoopGetMapdv , glnoopGetMapfv , glnoopGetMapiv , glnoopGetMaterialfv , glnoopGetMaterialiv , glnoopGetPixelMapfv , glnoopGetPixelMapuiv , glnoopGetPixelMapusv , glnoopGetPolygonStipple , glnoopGetString , glnoopGetTexEnvfv , glnoopGetTexEnviv , glnoopGetTexGendv , glnoopGetTexGenfv , glnoopGetTexGeniv , glnoopGetTexImage , glnoopGetTexParameterfv , glnoopGetTexParameteriv , glnoopGetTexLevelParameterfv , glnoopGetTexLevelParameteriv , glnoopIsEnabled , glnoopIsList , glnoopDepthRange , glnoopFrustum , glnoopLoadIdentity , glnoopLoadMatrixf , glnoopLoadMatrixd , glnoopMatrixMode , glnoopMultMatrixf , glnoopMultMatrixd , glnoopOrtho , glnoopPopMatrix , glnoopPushMatrix , glnoopRotated , glnoopRotatef , glnoopScaled , glnoopScalef , glnoopTranslated , glnoopTranslatef , glnoopViewport , glnoopArrayElement , glnoopBindTexture , glnoopColorPointer , glnoopDisableClientState , glnoopDrawArrays , glnoopDrawElements , glnoopEdgeFlagPointer , glnoopEnableClientState , glnoopIndexPointer , glnoopIndexub , glnoopIndexubv , glnoopInterleavedArrays , glnoopNormalPointer , glnoopPolygonOffset , glnoopTexCoordPointer , glnoopVertexPointer , glnoopAreTexturesResident , glnoopCopyTexImage1D , glnoopCopyTexImage2D , glnoopCopyTexSubImage1D , glnoopCopyTexSubImage2D , glnoopDeleteTextures , glnoopGenTextures , glnoopGetPointerv , glnoopIsTexture , glnoopPrioritizeTextures , glnoopTexSubImage1D , glnoopTexSubImage2D , glnoopPopClientAttrib , glnoopPushClientAttrib , } }; void glnoopColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data) { WARNING_NOOP("GL Noop:glColorTableEXT\n"); } void glnoopColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) { WARNING_NOOP("GL Noop:glColorSubTableEXT\n"); } void glnoopGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *data) { WARNING_NOOP("GL Noop:glGetColorTableEXT\n"); } void glnoopGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params) { WARNING_NOOP("GL Noop:glGetColorTableParameterivEXT\n"); } void glnoopGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params) { WARNING_NOOP("GL Noop:glGetColorTableParameterfvEXT\n"); } GLEXTPROCTABLE glNullExtProcTable = { /* Number of function entries in the table */ sizeof(GLEXTDISPATCHTABLE) / sizeof(PROC), /* EXT Entry points */ { glnoopColorTableEXT, glnoopColorSubTableEXT, glnoopGetColorTableEXT, glnoopGetColorTableParameterivEXT, glnoopGetColorTableParameterfvEXT, } };