#ifndef __priorityq_heap_h_ #define __priorityq_heap_h_ /* ** Copyright 1994, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** Author: Eric Veach, July 1994. */ /* Use #define's so that another heap implementation can use this one */ #define PQkey PQHeapKey #define PQhandle PQHeapHandle #define PriorityQ PriorityQHeap #define pqNewPriorityQ(leq) __gl_pqHeapNewPriorityQ(leq) #define pqDeletePriorityQ(pq) __gl_pqHeapDeletePriorityQ(pq) /* The basic operations are insertion of a new key (pqInsert), * and examination/extraction of a key whose value is minimum * (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete); * for this purpose pqInsert returns a "handle" which is supplied * as the argument. * * An initial heap may be created efficiently by calling pqInsert * repeatedly, then calling pqInit. In any case pqInit must be called * before any operations other than pqInsert are used. * * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key. * This may also be tested with pqIsEmpty. */ #define pqInit(pq) __gl_pqHeapInit(pq) #define pqInsert(pq,key) __gl_pqHeapInsert(pq,key) #define pqMinimum(pq) __gl_pqHeapMinimum(pq) #define pqExtractMin(pq) __gl_pqHeapExtractMin(pq) #define pqDelete(pq,handle) __gl_pqHeapDelete(pq,handle) #define pqIsEmpty(pq) __gl_pqHeapIsEmpty(pq) /* Since we support deletion the data structure is a little more * complicated than an ordinary heap. "nodes" is the heap itself; * active nodes are stored in the range 1..pq->size. When the * heap exceeds its allocated size (pq->max), its size doubles. * The children of node i are nodes 2i and 2i+1. * * Each node stores an index into an array "handles". Each handle * stores a key, plus a pointer back to the node which currently * represents that key (ie. nodes[handles[i].node].handle == i). */ typedef void *PQkey; typedef long PQhandle; typedef struct PriorityQ PriorityQ; typedef struct { PQhandle handle; } PQnode; typedef struct { PQkey key; PQhandle node; } PQhandleElem; struct PriorityQ { PQnode *nodes; PQhandleElem *handles; long size, max; PQhandle freeList; int initialized; int (*leq)(PQkey key1, PQkey key2); }; PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) ); void pqDeletePriorityQ( PriorityQ *pq ); void pqInit( PriorityQ *pq ); PQhandle pqInsert( PriorityQ *pq, PQkey key ); PQkey pqExtractMin( PriorityQ *pq ); void pqDelete( PriorityQ *pq, PQhandle handle ); #define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key) #define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0) #endif