#ifndef __tess_h_ #define __tess_h_ /* ** Copyright 1994, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** Author: Eric Veach, July 1994. */ #ifdef NT #include #endif #include #include "mesh.h" #include "dict.h" #ifdef NT #include "priority.h" #else #include "priorityq.h" #endif /* The begin/end calls must be properly nested. We keep track of * the current state to enforce the ordering. */ enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR }; /* We cache vertex data for single-contour polygons so that we can * try a quick-and-dirty decomposition first. */ #define TESS_MAX_CACHE 100 typedef struct CachedVertex { GLdouble coords[3]; void *data; } CachedVertex; struct GLUtesselator { /*** state needed for collecting the input data ***/ GLenum state; /* what begin/end calls have we seen? */ GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */ GLUmesh *mesh; /* stores the input contours, and eventually the tesselation itself */ void (*callError)( GLenum errno ); /*** state needed for projecting onto the sweep plane ***/ GLdouble normal[3]; /* user-specified normal (if provided) */ GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */ GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */ /*** state needed for the line sweep ***/ GLdouble relTolerance; /* tolerance for merging features */ GLenum windingRule; /* rule for determining polygon interior */ GLboolean fatalError; /* fatal error: needed combine callback */ Dict *dict; /* edge dictionary for sweep line */ PriorityQ *pq; /* priority queue of vertex events */ GLUvertex *event; /* current sweep event being processed */ void (*callCombine)( GLdouble coords[3], void *data[4], GLfloat weight[4], void **outData ); /*** state needed for rendering callbacks (see render.c) ***/ GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */ GLboolean boundaryOnly; /* Extract contours, not triangles */ GLUface *lonelyTriList; /* list of triangles which could not be rendered as strips or fans */ void (*callBegin)( GLenum type ); void (*callEdgeFlag)( GLboolean boundaryEdge ); void (*callVertex)( void *data ); void (*callEnd)( void ); void (*callMesh)( GLUmesh *mesh ); // not part of NT api /*** state needed to cache single-contour polygons for renderCache() */ GLboolean emptyCache; /* empty cache on next vertex() call */ int cacheCount; /* number of cached vertices */ CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */ /*** rendering callbacks that also pass polygon data ***/ void (*callBeginData)( GLenum type, void *polygonData ); void (*callEdgeFlagData)( GLboolean boundaryEdge, void *polygonData ); void (*callVertexData)( void *data, void *polygonData ); void (*callEndData)( void *polygonData ); void (*callErrorData)( GLenum errno, void *polygonData ); void (*callCombineData)( GLdouble coords[3], void *data[4], GLfloat weight[4], void **outData, void *polygonData ); void *polygonData; /* client data for current polygon */ }; void __gl_noBeginData( GLenum type, void *polygonData ); void __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData ); void __gl_noVertexData( void *data, void *polygonData ); void __gl_noEndData( void *polygonData ); void __gl_noErrorData( GLenum errno, void *polygonData ); void __gl_noCombineData( GLdouble coords[3], void *data[4], GLfloat weight[4], void **outData, void *polygonData ); #define CALL_BEGIN_OR_BEGIN_DATA(a) \ if (tess->callBeginData != &__gl_noBeginData) \ (*tess->callBeginData)((a),tess->polygonData); \ else (*tess->callBegin)((a)); #define CALL_VERTEX_OR_VERTEX_DATA(a) \ if (tess->callVertexData != &__gl_noVertexData) \ (*tess->callVertexData)((a),tess->polygonData); \ else (*tess->callVertex)((a)); #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \ if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \ (*tess->callEdgeFlagData)((a),tess->polygonData); \ else (*tess->callEdgeFlag)((a)); #define CALL_END_OR_END_DATA() \ if (tess->callEndData != &__gl_noEndData) \ (*tess->callEndData)(tess->polygonData); \ else (*tess->callEnd)(); #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \ if (tess->callCombineData != &__gl_noCombineData) \ (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \ else (*tess->callCombine)((a),(b),(c),(d)); #define CALL_ERROR_OR_ERROR_DATA(a) \ if (tess->callErrorData != &__gl_noErrorData) \ (*tess->callErrorData)((a),tess->polygonData); \ else (*tess->callError)((a)); #endif