/******************************Module*Header*******************************\ * Module Name: compsize.h * * Function prototypes and macros to compute size of input buffer. * * * Copyright (c) 1993 Microsoft Corporation \**************************************************************************/ #ifndef __COMPSIZE_H__ #define __COMPSIZE_H__ #ifndef _CLIENTSIDE_ GLint __glCallLists_size(GLint n, GLenum type); GLint __glCltMap1_size(GLenum target); GLint __glCltMap2_size(GLenum target); GLint __glGetMap_size(GLenum target, GLenum query); GLint __glGetPixelMap_size(GLenum map); GLint __glGet_size(GLenum pname); #define __glGetMapdv_size(target,query) \ (__glGetMap_size(target,query)*sizeof(GLdouble)) #define __glGetMapfv_size(target,query) \ (__glGetMap_size(target,query)*sizeof(GLfloat)) #define __glGetMapiv_size(target,query) \ (__glGetMap_size(target,query)*sizeof(GLint)) #define __glGetPixelMapfv_size(map) \ (__glGetPixelMap_size(map)*sizeof(GLfloat)) #define __glGetPixelMapuiv_size(map) \ (__glGetPixelMap_size(map)*sizeof(GLuint)) #define __glGetPixelMapusv_size(map) \ (__glGetPixelMap_size(map)*sizeof(GLushort)) #endif // FOG_ASSERT #if !(((GL_FOG_INDEX +1) == GL_FOG_DENSITY) && \ ((GL_FOG_DENSITY+1) == GL_FOG_START ) && \ ((GL_FOG_START +1) == GL_FOG_END ) && \ ((GL_FOG_END +1) == GL_FOG_MODE ) && \ ((GL_FOG_MODE +1) == GL_FOG_COLOR ) \ ) #error "bad fog index ordering" #endif // LIGHT_SOURCE_ASSERT #if !(((GL_AMBIENT +1) == GL_DIFFUSE ) && \ ((GL_DIFFUSE +1) == GL_SPECULAR ) && \ ((GL_SPECULAR +1) == GL_POSITION ) && \ ((GL_POSITION +1) == GL_SPOT_DIRECTION ) && \ ((GL_SPOT_DIRECTION +1) == GL_SPOT_EXPONENT ) && \ ((GL_SPOT_EXPONENT +1) == GL_SPOT_CUTOFF ) && \ ((GL_SPOT_CUTOFF +1) == GL_CONSTANT_ATTENUATION ) && \ ((GL_CONSTANT_ATTENUATION+1) == GL_LINEAR_ATTENUATION ) && \ ((GL_LINEAR_ATTENUATION +1) == GL_QUADRATIC_ATTENUATION) \ ) #error "bad light source index ordering" #endif // LIGHT_MODEL_ASSERT #if !(((GL_LIGHT_MODEL_LOCAL_VIEWER+1) == GL_LIGHT_MODEL_TWO_SIDE) && \ ((GL_LIGHT_MODEL_TWO_SIDE +1) == GL_LIGHT_MODEL_AMBIENT ) \ ) #error "bad light model index ordering" #endif // TEX_GEN_ASSERT #if !(((GL_TEXTURE_GEN_MODE+1) == GL_OBJECT_PLANE) && \ ((GL_OBJECT_PLANE+1) == GL_EYE_PLANE) \ ) #error "bad tex gen index ordering" #endif // TEX_PARAMETER_ASSERT #if !(((GL_TEXTURE_MAG_FILTER +1) == GL_TEXTURE_MIN_FILTER ) && \ ((GL_TEXTURE_MIN_FILTER +1) == GL_TEXTURE_WRAP_S ) && \ ((GL_TEXTURE_WRAP_S +1) == GL_TEXTURE_WRAP_T ) \ ) #error "bad tex parameter index ordering" #endif // PIXEL_MAP_ASSERT #if !(((GL_PIXEL_MAP_I_TO_I+1) == GL_PIXEL_MAP_S_TO_S) && \ ((GL_PIXEL_MAP_S_TO_S+1) == GL_PIXEL_MAP_I_TO_R) && \ ((GL_PIXEL_MAP_I_TO_R+1) == GL_PIXEL_MAP_I_TO_G) && \ ((GL_PIXEL_MAP_I_TO_G+1) == GL_PIXEL_MAP_I_TO_B) && \ ((GL_PIXEL_MAP_I_TO_B+1) == GL_PIXEL_MAP_I_TO_A) && \ ((GL_PIXEL_MAP_I_TO_A+1) == GL_PIXEL_MAP_R_TO_R) && \ ((GL_PIXEL_MAP_R_TO_R+1) == GL_PIXEL_MAP_G_TO_G) && \ ((GL_PIXEL_MAP_G_TO_G+1) == GL_PIXEL_MAP_B_TO_B) && \ ((GL_PIXEL_MAP_B_TO_B+1) == GL_PIXEL_MAP_A_TO_A) && \ ((GL_PIXEL_MAP_I_TO_I_SIZE+1) == GL_PIXEL_MAP_S_TO_S_SIZE) && \ ((GL_PIXEL_MAP_S_TO_S_SIZE+1) == GL_PIXEL_MAP_I_TO_R_SIZE) && \ ((GL_PIXEL_MAP_I_TO_R_SIZE+1) == GL_PIXEL_MAP_I_TO_G_SIZE) && \ ((GL_PIXEL_MAP_I_TO_G_SIZE+1) == GL_PIXEL_MAP_I_TO_B_SIZE) && \ ((GL_PIXEL_MAP_I_TO_B_SIZE+1) == GL_PIXEL_MAP_I_TO_A_SIZE) && \ ((GL_PIXEL_MAP_I_TO_A_SIZE+1) == GL_PIXEL_MAP_R_TO_R_SIZE) && \ ((GL_PIXEL_MAP_R_TO_R_SIZE+1) == GL_PIXEL_MAP_G_TO_G_SIZE) && \ ((GL_PIXEL_MAP_G_TO_G_SIZE+1) == GL_PIXEL_MAP_B_TO_B_SIZE) && \ ((GL_PIXEL_MAP_B_TO_B_SIZE+1) == GL_PIXEL_MAP_A_TO_A_SIZE) \ ) #error "bad pixel map index ordering" #endif // MAP1_ASSERT #if !(((GL_MAP1_COLOR_4 +1) == GL_MAP1_INDEX ) &&\ ((GL_MAP1_INDEX +1) == GL_MAP1_NORMAL ) &&\ ((GL_MAP1_NORMAL +1) == GL_MAP1_TEXTURE_COORD_1) &&\ ((GL_MAP1_TEXTURE_COORD_1+1) == GL_MAP1_TEXTURE_COORD_2) &&\ ((GL_MAP1_TEXTURE_COORD_2+1) == GL_MAP1_TEXTURE_COORD_3) &&\ ((GL_MAP1_TEXTURE_COORD_3+1) == GL_MAP1_TEXTURE_COORD_4) &&\ ((GL_MAP1_TEXTURE_COORD_4+1) == GL_MAP1_VERTEX_3 ) &&\ ((GL_MAP1_VERTEX_3 +1) == GL_MAP1_VERTEX_4 ) \ ) #error "bad map1 index ordering" #endif // MAP2_ASSERT #if !(((GL_MAP2_COLOR_4 +1) == GL_MAP2_INDEX ) &&\ ((GL_MAP2_INDEX +1) == GL_MAP2_NORMAL ) &&\ ((GL_MAP2_NORMAL +1) == GL_MAP2_TEXTURE_COORD_1) &&\ ((GL_MAP2_TEXTURE_COORD_1+1) == GL_MAP2_TEXTURE_COORD_2) &&\ ((GL_MAP2_TEXTURE_COORD_2+1) == GL_MAP2_TEXTURE_COORD_3) &&\ ((GL_MAP2_TEXTURE_COORD_3+1) == GL_MAP2_TEXTURE_COORD_4) &&\ ((GL_MAP2_TEXTURE_COORD_4+1) == GL_MAP2_VERTEX_3 ) &&\ ((GL_MAP2_VERTEX_3 +1) == GL_MAP2_VERTEX_4 ) \ ) #error "bad map2 index ordering" #endif // TYPE_ASSERT #if !(((GL_BYTE +1) == GL_UNSIGNED_BYTE ) && \ ((GL_UNSIGNED_BYTE +1) == GL_SHORT ) && \ ((GL_SHORT +1) == GL_UNSIGNED_SHORT) && \ ((GL_UNSIGNED_SHORT+1) == GL_INT ) && \ ((GL_INT +1) == GL_UNSIGNED_INT ) && \ ((GL_UNSIGNED_INT +1) == GL_FLOAT ) && \ ((GL_FLOAT +1) == GL_2_BYTES ) && \ ((GL_2_BYTES +1) == GL_3_BYTES ) && \ ((GL_3_BYTES +1) == GL_4_BYTES ) && \ ((GL_4_BYTES +1) == GL_DOUBLE ) \ ) #error "bad GL type index ordering" #endif // ARRAY_TYPE_ASSERT #if !(((GL_VERTEX_ARRAY +1) == GL_NORMAL_ARRAY ) && \ ((GL_NORMAL_ARRAY +1) == GL_COLOR_ARRAY ) && \ ((GL_COLOR_ARRAY +1) == GL_INDEX_ARRAY ) && \ ((GL_INDEX_ARRAY +1) == GL_TEXTURE_COORD_ARRAY ) && \ ((GL_TEXTURE_COORD_ARRAY +1) == GL_EDGE_FLAG_ARRAY ) \ ) #error "bad GL array type ordering" #endif // INTERLEAVED_FORMAT_ASSERT #if !(((GL_V2F +1) == GL_V3F ) && \ ((GL_V3F +1) == GL_C4UB_V2F ) && \ ((GL_C4UB_V2F +1) == GL_C4UB_V3F ) && \ ((GL_C4UB_V3F +1) == GL_C3F_V3F ) && \ ((GL_C3F_V3F +1) == GL_N3F_V3F ) && \ ((GL_N3F_V3F +1) == GL_C4F_N3F_V3F ) && \ ((GL_C4F_N3F_V3F +1) == GL_T2F_V3F ) && \ ((GL_T2F_V3F +1) == GL_T4F_V4F ) && \ ((GL_T4F_V4F +1) == GL_T2F_C4UB_V3F ) && \ ((GL_T2F_C4UB_V3F +1) == GL_T2F_C3F_V3F ) && \ ((GL_T2F_C3F_V3F +1) == GL_T2F_N3F_V3F ) && \ ((GL_T2F_N3F_V3F +1) == GL_T2F_C4F_N3F_V3F ) && \ ((GL_T2F_C4F_N3F_V3F +1) == GL_T4F_C4F_N3F_V4F ) \ ) #error "bad GL interleaved array format ordering" #endif #ifndef _CLIENTSIDE_ #define GLSETERROR(e) {DBGLEVEL1(LEVEL_INFO,"GLSETERROR(%ld)\n",e);} #else #define GLSETERROR(e) __glSetError(e) #endif #endif /* !__COMPSIZE_H__ */