#ifndef __GLSRVU_H__ #define __GLSRVU_H__ #ifndef _CLIENTSIDE_ BOOL glsrvuCopyClientData( VOID *Server, VOID *Client, ULONG Size ); BOOL glsrvuSetClientData( VOID *Client, VOID *Server, ULONG Size ); #endif // !_CLIENTSIDE_ #endif /* !__GLSRVU_H__ */