/* ** Copyright 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ #include #include #include "shell.h" void CallRasterPos(void) { float x, y, z, w; x = 1.0; y = 1.0; z = 1.0; w = 1.0; Output("glRasterPos2s, "); Output("glRasterPos2sv, "); Output("glRasterPos2i, "); Output("glRasterPos2iv, "); Output("glRasterPos2f, "); Output("glRasterPos2fv, "); Output("glRasterPos2d, "); Output("glRasterPos2dv, "); Output("glRasterPos3s, "); Output("glRasterPos3sv, "); Output("glRasterPos3i, "); Output("glRasterPos3iv, "); Output("glRasterPos3f, "); Output("glRasterPos3fv, "); Output("glRasterPos3d, "); Output("glRasterPos3dv, "); Output("glRasterPos4s, "); Output("glRasterPos4sv, "); Output("glRasterPos4i, "); Output("glRasterPos4iv, "); Output("glRasterPos4f, "); Output("glRasterPos4fv, "); Output("glRasterPos4d, "); Output("glRasterPos4dv\n"); glRasterPos2s((GLshort)x, (GLshort)y); { GLshort buf[2]; buf[0] = (GLshort)x; buf[1] = (GLshort)y; glRasterPos2sv(buf); } glRasterPos2i((GLint)x, (GLint)y); { GLint buf[2]; buf[0] = (GLint)x; buf[1] = (GLint)y; glRasterPos2iv(buf); } glRasterPos2f((GLfloat)x, (GLfloat)y); { GLfloat buf[2]; buf[0] = (GLfloat)x; buf[1] = (GLfloat)y; glRasterPos2fv(buf); } glRasterPos2d((GLdouble)x, (GLdouble)y); { GLdouble buf[2]; buf[0] = (GLdouble)x; buf[1] = (GLdouble)y; glRasterPos2dv(buf); } glRasterPos3s((GLshort)x, (GLshort)y, (GLshort)z); { GLshort buf[3]; buf[0] = (GLshort)x; buf[1] = (GLshort)y; buf[2] = (GLshort)z; glRasterPos3sv(buf); } glRasterPos3i((GLint)x, (GLint)y, (GLint)z); { GLint buf[3]; buf[0] = (GLint)x; buf[1] = (GLint)y; buf[2] = (GLint)z; glRasterPos3iv(buf); } glRasterPos3f((GLfloat)x, (GLfloat)y, (GLfloat)z); { GLfloat buf[3]; buf[0] = (GLfloat)x; buf[1] = (GLfloat)y; buf[2] = (GLfloat)z; glRasterPos3fv(buf); } glRasterPos3d((GLdouble)x, (GLdouble)y, (GLdouble)z); { GLdouble buf[3]; buf[0] = (GLdouble)x; buf[1] = (GLdouble)y; buf[2] = (GLdouble)z; glRasterPos3dv(buf); } glRasterPos4s((GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w); { GLshort buf[4]; buf[0] = (GLshort)x; buf[1] = (GLshort)y; buf[2] = (GLshort)z; buf[3] = (GLshort)w; glRasterPos4sv(buf); } glRasterPos4i((GLint)x, (GLint)y, (GLint)z, (GLint)w); { GLint buf[4]; buf[0] = (GLint)x; buf[1] = (GLint)y; buf[2] = (GLint)z; buf[3] = (GLint)w; glRasterPos4iv(buf); } glRasterPos4f((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); { GLfloat buf[4]; buf[0] = (GLfloat)x; buf[1] = (GLfloat)y; buf[2] = (GLfloat)z; buf[3] = (GLfloat)w; glRasterPos4fv(buf); } glRasterPos4d((GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w); { GLdouble buf[4]; buf[0] = (GLdouble)x; buf[1] = (GLdouble)y; buf[2] = (GLdouble)z; buf[3] = (GLdouble)w; glRasterPos4dv(buf); } Output("\n"); } void CallReadBuffer(void) { long i; Output("glReadBuffer\n"); for (i = 0; enum_ReadBufferMode[i].value != -1; i++) { Output("\t%s\n", enum_ReadBufferMode[i].name); glReadBuffer(enum_ReadBufferMode[i].value); ProbeEnum(); } Output("\n"); } void CallReadDrawPixels(void) { float buf[100]; long i, j; Output("glReadPixels, "); Output("glDrawPixels\n"); for (i = 0; enum_PixelFormat[i].value != -1; i++) { for (j = 0; enum_PixelType[j].value != -1; j++) { if (enum_PixelType[j].value == GL_BITMAP) { continue; } Output("\t%s, %s\n", enum_PixelFormat[i].name, enum_PixelType[j].name); glReadPixels(0, 0, 1, 1, enum_PixelFormat[i].value, enum_PixelType[j].value, (GLubyte *)buf); glDrawPixels(1, 1, enum_PixelFormat[i].value, enum_PixelType[j].value, (GLubyte *)buf); ProbeEnum(); } } Output("\n"); } void CallRect(void) { float x1, y1, x2, y2; x1 = 1.0; y1 = 1.0; x2 = 1.0; y2 = 1.0; Output("glRects, "); Output("glRectsv, "); Output("glRecti, "); Output("glRectiv, "); Output("glRectf, "); Output("glRectfv, "); Output("glRectd, "); Output("glRectdv\n"); glRects((GLshort)x1, (GLshort)y1, (GLshort)x2, (GLshort)y2); { GLshort buf1[2], buf2[2]; buf1[0] = (GLshort)x1; buf1[1] = (GLshort)y1; buf2[0] = (GLshort)x2; buf2[1] = (GLshort)y2; glRectsv(buf1, buf2); } glRecti((GLint)x1, (GLint)y1, (GLint)x2, (GLint)y2); { GLint buf1[2], buf2[2]; buf1[0] = (GLint)x1; buf1[1] = (GLint)y1; buf2[0] = (GLint)x2; buf2[1] = (GLint)y2; glRectiv(buf1, buf2); } glRectf((GLfloat)x1, (GLfloat)y1, (GLfloat)x2, (GLfloat)y2); { GLfloat buf1[2], buf2[2]; buf1[0] = (GLfloat)x1; buf1[1] = (GLfloat)y1; buf2[0] = (GLfloat)x2; buf2[1] = (GLfloat)y2; glRectfv(buf1, buf2); } glRectd((GLdouble)x1, (GLdouble)y1, (GLdouble)x2, (GLdouble)y2); { GLdouble buf1[2], buf2[2]; buf1[0] = (GLdouble)x1; buf1[1] = (GLdouble)y1; buf2[0] = (GLdouble)x2; buf2[1] = (GLdouble)y2; glRectdv(buf1, buf2); } Output("\n"); } void CallRenderMode(void) { GLint i, j; Output("glRenderMode\n"); for (i = 0; enum_RenderingMode[i].value != -1; i++) { Output("\t%s\n", enum_RenderingMode[i].name); j = glRenderMode(enum_RenderingMode[i].value); ProbeEnum(); } Output("\n"); } void CallRotate(void) { Output("glRotatef, "); Output("glRotated\n"); glRotatef(0.0, 1, 1, 1); glRotated(0.0, 1, 1, 1); Output("\n"); }