Windows NT 4.0 source code leak
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/*
This file was derived from the libwww code, version 2.15, from CERN.
A number of modifications have been made by Spyglass.
[email protected]
*/
/* SGML parse and stream definition for libwww
SGML AND STRUCTURED STREAMS
The SGML parser is a state machine. It is called for every character
of the input stream. The DTD data structure contains pointers
to functions which are called to implement the actual effect of the
text read. When these functions are called, the attribute structures pointed to by the
DTD are valid, and the function is passed a pointer to the curent tag structure, and an
"element stack" which represents the state of nesting within SGML elements.
The following aspects are from Dan Connolly's suggestions: Binary search, Strcutured
object scheme basically, SGML content enum type.
(c) Copyright CERN 1991 - See Copyright.html
*/
#ifndef SGML_H
#define SGML_H
/*
SGML content types
*/
typedef enum _SGMLContent
{
SGML_EMPTY, /* no content */
SGML_LITERAL, /* character data. Recognized exact close tag only.
Old www server compatibility only! Not SGML */
SGML_CDATA, /* character data. recognize </ only */
SGML_RCDATA, /* replaceable character data. recognize </ and &ref; */
SGML_MIXED, /* elements and parsed character data. recognize all markup */
SGML_ELEMENT, /* any data found will be returned as an error */
SGML_NEST /* handles unusual nesting */
}
SGMLContent;
typedef enum _HTTagClass
{
HTTAG_OTHER,
HTTAG_HEADER
}
HTTagClass;
typedef struct
{
char *name; /* The (constant) name of the attribute */
/* Could put type info in here */
}
attr;
/* A tag structure describes an SGML element.
** -----------------------------------------
**
**
** name is the string which comes after the tag opener "<".
**
** attributes points to a zero-terminated array
** of attribute names.
**
** litteral determines how the SGML engine parses the charaters
** within the element. If set, tag openers are ignored
** except for that which opens a matching closing tag.
**
*/
typedef struct _tag HTTag;
struct _tag
{
char *name; /* The name of the tag */
attr *attributes; /* The list of acceptable attributes */
int number_of_attributes; /* Number of possible attributes */
SGMLContent contents; /* End only on end tag @@ */
HTTagClass tagclass; /* currently now - header vs non header */
};
/* DTD Information
** ---------------
**
** Not the whole DTD, but all this parser usues of it.
*/
typedef struct
{
HTTag *tags; /* Must be in strcmp order by name */
int number_of_tags;
CONST char **entity_names; /* Must be in strcmp order by name */
CONST char **entity_values; /* Must be in same order as entity_names */
int number_of_entities;
}
SGML_dtd;
#define MAX_ENTITY_LEN 6 /* Number of characters in longest entity name */
#define MAX_ATTRIBUTES 20 /* Max number of attributes per element */
/* SGML context passed to parsers
*/
typedef struct _HTSGMLContext *HTSGMLContext; /* Hidden */
/*__________________________________________________________________________
*/
/*
Structured Object definition
A structured object is something which can reasonably be represented in SGML. I'll
rephrase that. A structured object is am ordered tree-structured arrangement of data
which is representable as text.The SGML parer outputs to a Structured object. A
Structured object can output its contents to another Structured Object. It's a kind of
typed stream. The architecure is largely Dan Conolly's. Elements and entities are
passed to the sob by number, implying a knowledge of the DTD. Knowledge of the SGML
syntax is not here, though.
Superclass: HTStream
The creation methods will vary on the type of Structured Object.Maybe the callerData is
enough info to pass along.
*/
typedef struct _HTStructured HTStructured;
typedef struct _HTStructuredClass
{
char *name; /* Just for diagnostics */
void (*free) (HTStructured * me);
void (*abort) (HTStructured * me, HTError e);
void (*put_character) (HTStructured * me, char ch);
void (*put_string) (HTStructured * me, CONST char *str);
void (*write) (HTStructured * me, CONST char *str, int len);
void (*start_element) (HTStructured * me, int element_number, CONST BOOL * attribute_present, CONST char **attribute_value);
void (*end_element) (HTStructured * me, int element_number);
void (*put_entity) (HTStructured * me, int entity_number);
/* This function is called to pass along the source code as it's read.
add_source may be NULL, in which case the function just isn't called. */
void (*add_source)(HTStructured *me, CONST char *str, int len);
/* Indicates that an arbitrary-sized block of data has been processed.
The intent is to provide a way for the sob to periodically update
what it's doing. block_done may be NULL, in which case it won't be called. */
void (*block_done)(HTStructured *me);
/* This function is called to obtain the CS_Stream for source code as it's read.
get_source may be NULL, in which case the function just isn't called. */
LPVOID (*get_source)(HTStructured *me);
}
HTStructuredClass;
/*
Find a Tag by Name
Returns a pointer to the tag within the DTD.
*/
extern HTTag *SGMLFindTag(CONST SGML_dtd * dtd, CONST char *string);
/*
** Create an SGML parser
** On entry,
** dtd must point to a DTD structure as defined above
** callbacks must point to user routines.
** callData is returned in callbacks transparently.
** On exit,
** The default tag starter has been processed.
*/
extern HTStream *SGML_new(struct Mwin *tw, CONST SGML_dtd * dtd, HTStructured * target, HTRequest *request);
extern HTStreamClass SGMLParser;
#endif /* SGML_H */
/*
*/