Windows NT 4.0 source code leak
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/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
recv.c
Abstract:
This module contains support for the recv( ), recvfrom( ), WSARecv( ),
and WSARecvFrom( ) WinSock APIs.
Author:
David Treadwell (davidtr) 13-Mar-1992
Revision History:
--*/
#include "winsockp.h"
#define WSAEMSGPARTIAL (WSABASEERR+100)
int
WSPAPI
WSPRecv(
SOCKET Handle,
LPWSABUF lpBuffers,
DWORD dwBufferCount,
LPDWORD lpNumberOfBytesRead,
LPDWORD ReceiveFlags,
LPWSAOVERLAPPED lpOverlapped,
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine,
LPWSATHREADID lpThreadId,
LPINT lpErrno
)
/*++
Routine Description:
This routine is used on connected sockets or bound connectionless sockets
specified by the s parameter and is used to read incoming data.
For overlapped sockets WSPRecv() is used to post one or more buffers into
which incoming data will be placed as it becomes available, after which the
WinSock SPI client-specified completion indication (invocation of the
completion routine or setting of an event object) occurs. If the operation
does not complete immediately, the final completion status is retrieved
via the completion routine or WSPGetOverlappedResult().
If both lpOverlapped and lpCompletionRoutine are NULL, the socket in this
routine will be treated as a non-overlapped socket.
For non-overlapped sockets, the lpOverlapped, lpCompletionRoutine, and
lpThreadId parameters are ignored. Any data which has already been received
and buffered by the transport will be copied into the supplied user
buffers. For the case of a blocking socket with no data currently having
been received and buffered by the transport, the call will block until data
is received.
The supplied buffers are filled in the order in which they appear in the
array pointed to by lpBuffers, and the buffers are packed so that no holes
are created.
The array of WSABUF structures pointed to by the lpBuffers parameter is
transient. If this operation completes in an overlapped manner, it is the
service provider's responsibility to capture this array of pointers to
WSABUF structures before returning from this call. This enables WinSock SPI
clients to build stack-based WSABUF arrays.
For byte stream style sockets (e.g., type SOCK_STREAM), incoming data is
placed into the buffers until the buffers are filled, the connection is
closed, or internally buffered data is exhausted. Regardless of whether or
not the incoming data fills all the buffers, the completion indication
occurs for overlapped sockets. For message-oriented sockets (e.g., type
SOCK_DGRAM), an incoming message is placed into the supplied buffers, up
to the total size of the buffers supplied, and the completion indication
occurs for overlapped sockets. If the message is larger than the buffers
supplied, the buffers are filled with the first part of the message. If the
MSG_PARTIAL feature is supported by the service provider, the MSG_PARTIAL
flag is set in lpFlags and subsequent receive operation(s) may be used to
retrieve the rest of the message. If MSG_PARTIAL is not supported but the
protocol is reliable, WSPRecv() generates the error WSAEMSGSIZE and a
subsequent receive operation with a larger buffer can be used to retrieve
the entire message. Otherwise (i.e. the protocol is unreliable and does not
support MSG_PARTIAL), the excess data is lost, and WSPRecv() generates the
error WSAEMSGSIZE.
For connection-oriented sockets, WSPRecv() can indicate the graceful
termination of the virtual circuit in one of two ways, depending on whether
the socket is a byte stream or message-oriented. For byte streams, zero
bytes having been read indicates graceful closure and that no more bytes
will ever be read. For message-oriented sockets, where a zero byte message
is often allowable, a return error code of WSAEDISCON is used to indicate
graceful closure. In any case a return error code of WSAECONNRESET
indicates an abortive close has occurred.
lpFlags may be used to influence the behavior of the function invocation
beyond the options specified for the associated socket. That is, the
semantics of this routine are determined by the socket options and the
lpFlags parameter. The latter is constructed by or-ing any of the
following values:
MSG_PEEK - Peek at the incoming data. The data is copied into the
buffer but is not removed from the input queue. This flag is valid
only for non-overlapped sockets.
MSG_OOB - Process out-of-band data.
MSG_PARTIAL - This flag is for message-oriented sockets only. On
output, indicates that the data supplied is a portion of the message
transmitted by the sender. Remaining portions of the message will be
supplied in subsequent receive operations. A subsequent receive
operation with MSG_PARTIAL flag cleared indicates end of sender's
message.
As an input parameter, MSG_PARTIAL indicates that the receive
operation should complete even if only part of a message has been
received by the service provider.
If an overlapped operation completes immediately, WSPRecv() returns a
value of zero and the lpNumberOfBytesRecvd parameter is updated with the
number of bytes received. If the overlapped operation is successfully
initiated and will complete later, WSPRecv() returns SOCKET_ERROR and
indicates error code WSA_IO_PENDING. In this case, lpNumberOfBytesRecvd is
not updated. When the overlapped operation completes the amount of data
transferred is indicated either via the cbTransferred parameter in the
completion routine (if specified), or via the lpcbTransfer parameter in
WSPGetOverlappedResult().
Providers must allow this routine to be called from within the completion
routine of a previous WSPRecv(), WSPRecvFrom(), WSPSend() or WSPSendTo()
function. However, for a given socket, I/O completion routines may not be
nested. This permits time-sensitive data transmissions to occur entirely
within a preemptive context.
The lpOverlapped parameter must be valid for the duration of the
overlapped operation. If multiple I/O operations are simultaneously
outstanding, each must reference a separate overlapped structure. The
WSAOVERLAPPED structure has the following form:
typedef struct _WSAOVERLAPPED {
DWORD Internal; // reserved
DWORD InternalHigh; // reserved
DWORD Offset; // reserved
DWORD OffsetHigh; // reserved
WSAEVENT hEvent;
} WSAOVERLAPPED, FAR * LPWSAOVERLAPPED;
If the lpCompletionRoutine parameter is NULL, the service provider signals
the hEvent field of lpOverlapped when the overlapped operation completes
if it contains a valid event object handle. The WinSock SPI client can use
WSPGetOverlappedResult() to wait or poll on the event object.
If lpCompletionRoutine is not NULL, the hEvent field is ignored and can be
used by the WinSock SPI client to pass context information to the
completion routine. It is the service provider's responsibility to arrange
for invocation of the client-specified completion routine when the
overlapped operation completes. Since the completion routine must be
executed in the context of the same thread that initiated the overlapped
operation, it cannot be invoked directly from the service provider. The
WinSock DLL offers an asynchronous procedure call (APC) mechanism to
facilitate invocation of completion routines.
A service provider arranges for a function to be executed in the proper
thread by calling WPUQueueApc(). Note that this routine must be invoked
while in the context of the same process (but not necessarily the same
thread) that was used to initiate the overlapped operation. It is the
service provider's responsibility to arrange for this process context to
be active prior to calling WPUQueueApc().
WPUQueueApc() takes as input parameters a pointer to a WSATHREADID
structure (supplied to the provider via the lpThreadId input parameter),
a pointer to an APC function to be invoked, and a 32 bit context value
that is subsequently passed to the APC function. Because only a single
32-bit context value is available, the APC function cannot itself be the
client-specified completion routine. The service provider must instead
supply a pointer to its own APC function which uses the supplied context
value to access the needed result information for the overlapped operation,
and then invokes the client-specified completion routine.
The prototype for the client-supplied completion routine is as follows:
void
CALLBACK
CompletionRoutine(
IN DWORD dwError,
IN DWORD cbTransferred,
IN LPWSAOVERLAPPED lpOverlapped,
IN DWORD dwFlags
);
CompletionRoutine is a placeholder for a client supplied function
name.
dwError specifies the completion status for the overlapped
operation as indicated by lpOverlapped.
cbTransferred specifies the number of bytes sent.
No flag values are currently defined and the dwFlags value will
be zero.
This routine does not return a value.
The completion routines may be called in any order, not necessarily in
the same order the overlapped operations are completed. However, the
posted buffers are guaranteed to be filled in the same order they are
supplied.
Arguments:
s - A descriptor identifying a connected socket.
lpBuffers - A pointer to an array of WSABUF structures. Each WSABUF
structure contains a pointer to a buffer and the length of the
buffer.
dwBufferCount - The number of WSABUF structures in the lpBuffers
array.
lpNumberOfBytesRecvd - A pointer to the number of bytes received by
this call.
lpFlags - A pointer to flags.
lpOverlapped - A pointer to a WSAOVERLAPPED structure.
lpCompletionRoutine - A pointer to the completion routine called when
the receive operation has been completed.
lpThreadId - A pointer to a thread ID structure to be used by the
provider in a subsequent call to WPUQueueApc(). The provider should
store the referenced WSATHREADID structure (not the pointer to same)
until after the WPUQueueApc() function returns.
lpErrno - A pointer to the error code.
Return Value:
If no error occurs and the receive operation has completed immediately,
WSPRecv() returns 0. Note that in this case the completion routine,
if specified, will have already been queued. Otherwise, a value of
SOCKET_ERROR is returned, and a specific error code is available in
lpErrno. The error code WSA_IO_PENDING indicates that the overlapped
operation has been successfully initiated and that completion will be
indicated at a later time. Any other error code indicates that no
overlapped operations was initiated and no completion indication will
occur.
--*/
{
NTSTATUS status;
IO_STATUS_BLOCK localIoStatusBlock;
PIO_STATUS_BLOCK ioStatusBlock;
int err;
AFD_RECV_INFO recvInfo;
HANDLE event;
PIO_APC_ROUTINE apcRoutine;
PVOID apcContext;
WS_ENTER( "WSPRecv", (PVOID)Handle, lpBuffers, (PVOID)dwBufferCount, (PVOID)ReceiveFlags );
WS_ASSERT( lpErrno != NULL );
err = SockEnterApi( TRUE, TRUE, FALSE );
if( err != NO_ERROR ) {
WS_EXIT( "WSPRecv", SOCKET_ERROR, TRUE );
*lpErrno = err;
return SOCKET_ERROR;
}
//
// Set up the AFD_RECV_INFO structure.
//
recvInfo.BufferArray = lpBuffers;
recvInfo.BufferCount = dwBufferCount;
recvInfo.AfdFlags = 0;
recvInfo.TdiFlags = 0;
if ( *ReceiveFlags == 0 ) {
recvInfo.TdiFlags |= TDI_RECEIVE_NORMAL;
} else if( *ReceiveFlags != 0 ) {
//
// The legal flags are MSG_OOB and MSG_PEEK. MSG_OOB is not
// legal on datagram sockets.
//
if ( (*ReceiveFlags & ~(MSG_OOB | MSG_PEEK)) != 0 ) {
err = WSAEOPNOTSUPP;
goto exit;
}
if ( (*ReceiveFlags & MSG_OOB) != 0 ) {
recvInfo.TdiFlags |= TDI_RECEIVE_EXPEDITED;
} else {
recvInfo.TdiFlags |= TDI_RECEIVE_NORMAL;
}
if ( (*ReceiveFlags & MSG_PEEK) != 0 ) {
recvInfo.TdiFlags |= TDI_RECEIVE_PEEK;
}
}
//
// Determine the appropriate APC routine & context, event handle,
// and IO status block to use for the request.
//
if( lpOverlapped == NULL ) {
//
// This a synchronous request, use per-thread event object.
//
apcRoutine = NULL;
apcContext = NULL;
event = SockThreadEvent;
ioStatusBlock = &localIoStatusBlock;
} else {
if( lpCompletionRoutine == NULL ) {
//
// No APC, use event object from OVERLAPPED structure.
//
event = lpOverlapped->hEvent;
apcRoutine = NULL;
apcContext = ( (DWORD)event & 1 ) ? NULL : lpOverlapped;
} else {
//
// APC, ignore event object.
//
event = NULL;
apcRoutine = SockIoCompletion;
apcContext = lpCompletionRoutine;
//
// Tell AFD to skip fast IO on this request.
//
recvInfo.AfdFlags |= AFD_NO_FAST_IO;
}
//
// Use part of the OVERLAPPED structure as our IO_STATUS_BLOCK.
//
ioStatusBlock = (PIO_STATUS_BLOCK)&lpOverlapped->Internal;
//
// Tell AFD this is an overlapped operation.
//
recvInfo.AfdFlags |= AFD_OVERLAPPED;
}
ioStatusBlock->Status = STATUS_PENDING;
//
// Receive the data on the socket.
//
status = NtDeviceIoControlFile(
(HANDLE)Handle,
event,
apcRoutine,
apcContext,
ioStatusBlock,
IOCTL_AFD_RECEIVE,
&recvInfo,
sizeof(recvInfo),
NULL,
0
);
//
// If this request has no overlapped structure, then wait for
// the operation to complete.
//
if ( status == STATUS_PENDING &&
lpOverlapped == NULL ) {
BOOLEAN success;
success = SockWaitForSingleObject(
event,
Handle,
SOCK_CONDITIONALLY_CALL_BLOCKING_HOOK,
SOCK_RECEIVE_TIMEOUT
);
//
// If the wait completed successfully, look in the IO status
// block to determine the real status code of the request. If
// the wait timed out, then cancel the IO and set up for an
// error return.
//
if ( success ) {
status = ioStatusBlock->Status;
} else {
SockCancelIo( Handle );
status = STATUS_IO_TIMEOUT;
}
}
//
// Set up the ReceiveFlags output parameter based on the type
// of receive.
//
switch ( status ) {
case STATUS_BUFFER_OVERFLOW:
//
// Translate the status to STATUS_RECEIVE_PARTIAL and fall through
// to that case.
//
status = STATUS_RECEIVE_PARTIAL;
case STATUS_RECEIVE_PARTIAL:
*ReceiveFlags = MSG_PARTIAL;
break;
case STATUS_RECEIVE_EXPEDITED:
*ReceiveFlags = MSG_OOB;
break;
case STATUS_RECEIVE_PARTIAL_EXPEDITED:
*ReceiveFlags = MSG_PARTIAL | MSG_OOB;
break;
default:
*ReceiveFlags = 0;
break;
}
if( !NT_SUCCESS(status) ) {
err = SockNtStatusToSocketError( status );
goto exit;
}
//
// Determine the completion status.
//
// If the receive was a partial message (won't happen on a streams
// transport like TCP) set the last error to WSAEMSGSIZE and
// negate ths number of bytes received. This allows the app to know
// that the receive was partial and also how many bytes were
// received.
//
switch( status ) {
case STATUS_RECEIVE_PARTIAL_EXPEDITED :
case STATUS_RECEIVE_PARTIAL :
err = WSAEMSGSIZE;
ioStatusBlock->Information = -1 * ioStatusBlock->Information;
break;
case STATUS_PENDING :
err = WSA_IO_PENDING;
break;
}
//
// Return the number of bytes transferred.
//
*lpNumberOfBytesRead = ioStatusBlock->Information;
exit:
IF_DEBUG(RECEIVE) {
if ( err != NO_ERROR ) {
WS_PRINT(( "WSPRecv on socket %lx failed: %ld (status %X).\n",
Handle, err, status ));
} else {
WS_PRINT(( "WSPRecv on socket %lx succeeded, "
"bytes = %ld\n",
Handle, ioStatusBlock->Information ));
}
}
//
// If there async select has been called in this process, get a
// pointer to the socket information structure and reenable the
// appropriate event. We don't do this if no async thread as a
// performance optimazation.
//
if ( SockAsyncSelectCalled ) {
PSOCKET_INFORMATION socket;
socket = SockFindAndReferenceSocket( Handle, TRUE );
//
// If the socket was found, reenable the right event. If it
// was not found, then presumably the socket handle was
// invalid.
//
if ( socket != NULL ) {
SockAcquireSocketLockExclusive( socket );
if ( (*ReceiveFlags & MSG_OOB) != 0 ) {
SockReenableAsyncSelectEvent( socket, FD_OOB );
} else {
SockReenableAsyncSelectEvent( socket, FD_READ );
}
SockReleaseSocketLock( socket );
SockDereferenceSocket( socket );
} else {
WS_PRINT(( "WSPRecv: SockFindAndReferenceSocket failed.\n" ));
}
}
if ( err != NO_ERROR ) {
WS_EXIT( "WSPRecv", SOCKET_ERROR, TRUE );
*lpErrno = err;
return SOCKET_ERROR;
}
WS_EXIT( "WSPRecv", 0, FALSE );
return 0;
} // WSPRecv
int
WSPAPI
WSPRecvFrom(
SOCKET Handle,
LPWSABUF lpBuffers,
DWORD dwBufferCount,
LPDWORD lpNumberOfBytesRead,
LPDWORD ReceiveFlags,
OUT struct sockaddr *SocketAddress,
OUT int *SocketAddressLength,
LPWSAOVERLAPPED lpOverlapped,
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine,
LPWSATHREADID lpThreadId,
LPINT lpErrno
)
/*++
Routine Description:
This routine is used primarily on a connectionless socket specified by s.
For overlapped sockets WSPRecv() is used to post one or more buffers into
which incoming data will be placed as it becomes available, after which the
WinSock SPI client-specified completion indication (invocation of the
completion routine or setting of an event object) occurs. If the operation
does not complete immediately, the final completion status is retrieved
via the completion routine or WSPGetOverlappedResult(). Also note that the
values pointed to by lpFrom and lpFromlen are not updated until completion
is indicated. Applications must not use or disturb these values until they
have been updated, therefore the client must not use automatic (i.e stack-
based) variables for these parameters.
If both lpOverlapped and lpCompletionRoutine are NULL, the socket in this
routine will be treated as a non-overlapped socket.
For non-overlapped sockets, the lpOverlapped, lpCompletionRoutine, and
lpThreadId parameters are ignored. Any data which has already been received
and buffered by the transport will be copied into the supplied user
buffers. For the case of a blocking socket with no data currently having
been received and buffered by the transport, the call will block until data
is received.
The supplied buffers are filled in the order in which they appear in the
array pointed to by lpBuffers, and the buffers are packed so that no holes
are created.
The array of WSABUF structures pointed to by the lpBuffers parameter is
transient. If this operation completes in an overlapped manner, it is the
service provider's responsibility to capture this array of pointers to
WSABUF structures before returning from this call. This enables WinSock SPI
clients to build stack-based WSABUF arrays.
For connectionless socket types, the address from which the data originated
is copied to the buffer pointed by lpFrom. On input, the value pointed to
by lpFromlen is initialized to the size of this buffer, and is modified on
completion to indicate the actual size of the address stored there. As
noted previously for overlapped sockets, the lpFrom and lpFromlen
parameters are not updated until after the overlapped I/O has completed.
The memory pointed to by these parameters must, therefore, remain available
to the service provider and cannot be allocated on the WinSock SPI client's
stack frame. The lpFrom and lpFromlen parameters are ignored for
connection-oriented sockets.
For byte stream style sockets (e.g., type SOCK_STREAM), incoming data is
placed into the buffers until the buffers are filled, the connection is
closed, or internally buffered data is exhausted. Regardless of whether or
not the incoming data fills all the buffers, the completion indication
occurs for overlapped sockets. For message-oriented sockets (e.g., type
SOCK_DGRAM), an incoming message is placed into the supplied buffers, up
to the total size of the buffers supplied, and the completion indication
occurs for overlapped sockets. If the message is larger than the buffers
supplied, the buffers are filled with the first part of the message. If the
MSG_PARTIAL feature is supported by the service provider, the MSG_PARTIAL
flag is set in lpFlags and subsequent receive operation(s) may be used to
retrieve the rest of the message. If MSG_PARTIAL is not supported but the
protocol is reliable, WSPRecvFrom() generates the error WSAEMSGSIZE and a
subsequent receive operation with a larger buffer can be used to retrieve
the entire message. Otherwise (i.e. the protocol is unreliable and does not
support MSG_PARTIAL), the excess data is lost, and WSPRecvFrom() generates
the error WSAEMSGSIZE.
For connection-oriented sockets, WSPRecvFrom() can indicate the graceful
termination of the virtual circuit in one of two ways, depending on whether
the socket is a byte stream or message-oriented. For byte streams, zero
bytes having been read indicates graceful closure and that no more bytes
will ever be read. For message-oriented sockets, where a zero byte message
is often allowable, a return error code of WSAEDISCON is used to indicate
graceful closure. In any case a return error code of WSAECONNRESET
indicates an abortive close has occurred.
lpFlags may be used to influence the behavior of the function invocation
beyond the options specified for the associated socket. That is, the
semantics of this routine are determined by the socket options and the
lpFlags parameter. The latter is constructed by or-ing any of the
following values:
MSG_PEEK - Peek at the incoming data. The data is copied into the
buffer but is not removed from the input queue. This flag is valid
only for non-overlapped sockets.
MSG_OOB - Process out-of-band data.
MSG_PARTIAL - This flag is for message-oriented sockets only. On
output, indicates that the data supplied is a portion of the message
transmitted by the sender. Remaining portions of the message will be
supplied in subsequent receive operations. A subsequent receive
operation with MSG_PARTIAL flag cleared indicates end of sender's
message.
As an input parameter, MSG_PARTIAL indicates that the receive
operation should complete even if only part of a message has been
received by the service provider.
For message-oriented sockets, the MSG_PARTIAL bit is set in the lpFlags
parameter if a partial message is received. If a complete message is
received, MSG_PARTIAL is cleared in lpFlags. In the case of delayed
completion, the value pointed to by lpFlags is not updated. When
completion has been indicated the WinSock SPI client should call
WSPGetOverlappedResult() and examine the flags pointed to by the
lpdwFlags parameter.
If an overlapped operation completes immediately, WSPRecvFrom() returns a
value of zero and the lpNumberOfBytesRecvd parameter is updated with the
number of bytes received. If the overlapped operation is successfully
initiated and will complete later, WSPRecvFrom() returns SOCKET_ERROR and
indicates error code WSA_IO_PENDING. In this case, lpNumberOfBytesRecvd is
not updated. When the overlapped operation completes the amount of data
transferred is indicated either via the cbTransferred parameter in the
completion routine (if specified), or via the lpcbTransfer parameter in
WSPGetOverlappedResult().
Providers must allow this routine to be called from within the completion
routine of a previous WSPRecv(), WSPRecvFrom(), WSPSend() or WSPSendTo()
function. However, for a given socket, I/O completion routines may not be
nested. This permits time-sensitive data transmissions to occur entirely
within a preemptive context.
The lpOverlapped parameter must be valid for the duration of the
overlapped operation. If multiple I/O operations are simultaneously
outstanding, each must reference a separate overlapped structure. The
WSAOVERLAPPED structure has the following form:
typedef struct _WSAOVERLAPPED {
DWORD Internal; // reserved
DWORD InternalHigh; // reserved
DWORD Offset; // reserved
DWORD OffsetHigh; // reserved
WSAEVENT hEvent;
} WSAOVERLAPPED, FAR * LPWSAOVERLAPPED;
If the lpCompletionRoutine parameter is NULL, the service provider signals
the hEvent field of lpOverlapped when the overlapped operation completes
if it contains a valid event object handle. The WinSock SPI client can use
WSPGetOverlappedResult() to wait or poll on the event object.
If lpCompletionRoutine is not NULL, the hEvent field is ignored and can be
used by the WinSock SPI client to pass context information to the
completion routine. It is the service provider's responsibility to arrange
for invocation of the client-specified completion routine when the
overlapped operation completes. Since the completion routine must be
executed in the context of the same thread that initiated the overlapped
operation, it cannot be invoked directly from the service provider. The
WinSock DLL offers an asynchronous procedure call (APC) mechanism to
facilitate invocation of completion routines.
A service provider arranges for a function to be executed in the proper
thread by calling WPUQueueApc(). Note that this routine must be invoked
while in the context of the same process (but not necessarily the same
thread) that was used to initiate the overlapped operation. It is the
service provider's responsibility to arrange for this process context to
be active prior to calling WPUQueueApc().
WPUQueueApc() takes as input parameters a pointer to a WSATHREADID
structure (supplied to the provider via the lpThreadId input parameter),
a pointer to an APC function to be invoked, and a 32 bit context value
that is subsequently passed to the APC function. Because only a single
32-bit context value is available, the APC function cannot itself be the
client-specified completion routine. The service provider must instead
supply a pointer to its own APC function which uses the supplied context
value to access the needed result information for the overlapped operation,
and then invokes the client-specified completion routine.
The prototype for the client-supplied completion routine is as follows:
void
CALLBACK
CompletionRoutine(
IN DWORD dwError,
IN DWORD cbTransferred,
IN LPWSAOVERLAPPED lpOverlapped,
IN DWORD dwFlags
);
CompletionRoutine is a placeholder for a client supplied function
name.
dwError specifies the completion status for the overlapped
operation as indicated by lpOverlapped.
cbTransferred specifies the number of bytes sent.
No flag values are currently defined and the dwFlags value will
be zero.
This routine does not return a value.
The completion routines may be called in any order, not necessarily in
the same order the overlapped operations are completed. However, the
posted buffers are guaranteed to be filled in the same order they are
supplied.
Arguments:
s - A descriptor identifying a socket.
lpBuffers - A pointer to an array of WSABUF structures. Each WSABUF
structure contains a pointer to a buffer and the length of the
buffer.
dwBufferCount - The number of WSABUF structures in the lpBuffers array.
lpNumberOfBytesRecvd - A pointer to the number of bytes received by
this call.
lpFlags - A pointer to flags.
lpFrom - An optional pointer to a buffer which will hold the source
address upon the completion of the overlapped operation.
lpFromlen - A pointer to the size of the from buffer, required only if
lpFrom is specified.
lpOverlapped - A pointer to a WSAOVERLAPPED structure.
lpCompletionRoutine - A pointer to the completion routine called when
the receive operation has been completed.
lpThreadId - A pointer to a thread ID structure to be used by the
provider in a subsequent call to WPUQueueApc().The provider should
store the referenced WSATHREADID structure (not the pointer to same)
until after the WPUQueueApc() function returns.
lpErrno - A pointer to the error code.
Return Value:
If no error occurs and the receive operation has completed immediately,
WSPRecvFrom() returns 0. Note that in this case the completion routine,
if specified will have already been queued. Otherwise, a value of
SOCKET_ERROR is returned, and a specific error code is available in
lpErrno. The error code WSA_IO_PENDING indicates that the overlapped
operation has been successfully initiated and that completion will be
indicated at a later time. Any other error code indicates that no
overlapped operations was initiated and no completion indication will
occur.
--*/
{
NTSTATUS status;
PSOCKET_INFORMATION socket;
IO_STATUS_BLOCK localIoStatusBlock;
PIO_STATUS_BLOCK ioStatusBlock;
ULONG receiveControlBufferLength;
int err;
BOOLEAN nonBlocking;
AFD_RECV_DATAGRAM_INFO recvInfo;
HANDLE event;
PIO_APC_ROUTINE apcRoutine;
PVOID apcContext;
WS_ENTER( "WSPRecvFrom", (PVOID)Handle, lpBuffers, (PVOID)dwBufferCount, (PVOID)ReceiveFlags );
WS_ASSERT( lpErrno != NULL );
err = SockEnterApi( TRUE, TRUE, FALSE );
if( err != NO_ERROR ) {
WS_EXIT( "WSPRecvFrom", SOCKET_ERROR, TRUE );
*lpErrno = err;
return SOCKET_ERROR;
}
//
// Find a pointer to the socket structure corresponding to the
// passed-in handle.
//
socket = SockFindAndReferenceSocket( Handle, TRUE );
if ( socket == NULL ) {
err = WSAENOTSOCK;
goto exit;
}
//
// If this is a connected datagram socket, then it is not legal to
// specify a destination address.
//
if ( IS_DGRAM_SOCK(socket->SocketType) &&
socket->State == SocketStateConnected &&
(SocketAddress != NULL || SocketAddressLength != NULL) ) {
SockAcquireSocketLockExclusive( socket );
err = WSAEISCONN;
goto exit;
}
//
// If this is not a datagram socket or if the socket is connected,
// just call WSPRecv() to process the call.
//
if ( !IS_DGRAM_SOCK(socket->SocketType) ||
socket->State == SocketStateConnected ) {
INT ret;
SockDereferenceSocket( socket );
ret = WSPRecv(
Handle,
lpBuffers,
dwBufferCount,
lpNumberOfBytesRead,
ReceiveFlags,
lpOverlapped,
lpCompletionRoutine,
lpThreadId,
lpErrno
);
WS_EXIT( "WSPRecvFrom", ret, (BOOLEAN)(ret == SOCKET_ERROR) );
return ret;
}
//
// Acquire the lock that protect this sockets. We hold this lock
// throughout this routine to synchronize against other callers
// performing operations on the socket we're receiving data on.
//
SockAcquireSocketLockExclusive( socket );
nonBlocking = socket->NonBlocking;
//
// This is only legal on bound sockets.
//
if ( socket->State == SocketStateOpen ) {
err = WSAEINVAL;
goto exit;
}
//
// Only MSG_PEEK is legal on WSPRecvFrom() with a datagram socket.
//
if ( (*ReceiveFlags & ~MSG_PEEK) != 0 ) {
err = WSAEOPNOTSUPP;
goto exit;
}
//
// If data receive has been shut down, fail.
//
if ( socket->ReceiveShutdown ) {
err = WSAESHUTDOWN;
goto exit;
}
//
// Verify that we either got both components of an address, or
// we got neither.
//
if( (SocketAddress == NULL) ^
(SocketAddressLength == NULL || *SocketAddressLength == 0) ) {
err = WSAEFAULT;
goto exit;
}
//
// Make sure that the address structure passed in is legitimate. Since
// it is an output parameter, all we really care about is that the
// length of the buffer is sufficient.
//
if ( SocketAddressLength != NULL &&
(LONG)*SocketAddressLength < (LONG)socket->HelperDll->MinSockaddrLength ) {
err = WSAEFAULT;
goto exit;
}
//
// Set up the AFD_RECV_DATAGRAM_INFO structure.
//
recvInfo.BufferArray = lpBuffers;
recvInfo.BufferCount = dwBufferCount;
recvInfo.AfdFlags = 0;
recvInfo.TdiFlags = TDI_RECEIVE_NORMAL;
recvInfo.Address = SocketAddress;
recvInfo.AddressLength = SocketAddressLength;
if ( (*ReceiveFlags & MSG_PEEK) != 0 ) {
recvInfo.TdiFlags |= TDI_RECEIVE_PEEK;
}
//
// Determine the appropriate APC routine & context, event handle,
// and IO status block to use for the request.
//
if( lpOverlapped == NULL ) {
//
// This a synchronous request, use per-thread event object.
//
apcRoutine = NULL;
apcContext = NULL;
event = SockThreadEvent;
ioStatusBlock = &localIoStatusBlock;
} else {
if( lpCompletionRoutine == NULL ) {
//
// No APC, use event object from OVERLAPPED structure.
//
event = lpOverlapped->hEvent;
apcRoutine = NULL;
apcContext = ( (DWORD)event & 1 ) ? NULL : lpOverlapped;
} else {
//
// APC, ignore event object.
//
event = NULL;
apcRoutine = SockIoCompletion;
apcContext = lpCompletionRoutine;
//
// Tell AFD to skip fast IO on this request.
//
recvInfo.AfdFlags |= AFD_NO_FAST_IO;
}
//
// Use part of the OVERLAPPED structure as our IO_STATUS_BLOCK.
//
ioStatusBlock = (PIO_STATUS_BLOCK)&lpOverlapped->Internal;
//
// Tell AFD this is an overlapped operation.
//
recvInfo.AfdFlags |= AFD_OVERLAPPED;
}
ioStatusBlock->Status = STATUS_PENDING;
//
// Receive the data on the socket.
//
status = NtDeviceIoControlFile(
(HANDLE)socket->Handle,
event,
apcRoutine,
apcContext,
ioStatusBlock,
IOCTL_AFD_RECEIVE_DATAGRAM,
&recvInfo,
sizeof(recvInfo),
NULL,
0
);
//
// If this request has no overlapped structure, then wait for
// the operation to complete.
//
if ( status == STATUS_PENDING &&
lpOverlapped == NULL ) {
BOOLEAN success;
SockReleaseSocketLock( socket );
success = SockWaitForSingleObject(
event,
Handle,
SOCK_CONDITIONALLY_CALL_BLOCKING_HOOK,
SOCK_RECEIVE_TIMEOUT
);
SockAcquireSocketLockExclusive( socket );
//
// If the wait completed successfully, look in the IO status
// block to determine the real status code of the request. If
// the wait timed out, then cancel the IO and set up for an
// error return.
//
if ( success ) {
status = ioStatusBlock->Status;
} else {
SockCancelIo( Handle );
status = STATUS_IO_TIMEOUT;
}
}
//
// Set up the ReceiveFlags output parameter based on the type
// of receive.
//
switch ( status ) {
case STATUS_BUFFER_OVERFLOW:
//
// Translate the status to STATUS_RECEIVE_PARTIAL and fall through
// to that case.
//
status = STATUS_RECEIVE_PARTIAL;
case STATUS_RECEIVE_PARTIAL:
*ReceiveFlags = MSG_PARTIAL;
break;
case STATUS_RECEIVE_EXPEDITED:
*ReceiveFlags = MSG_OOB;
break;
case STATUS_RECEIVE_PARTIAL_EXPEDITED:
*ReceiveFlags = MSG_PARTIAL | MSG_OOB;
break;
default:
*ReceiveFlags = 0;
break;
}
if( !NT_SUCCESS(status) ) {
err = SockNtStatusToSocketError( status );
goto exit;
}
//
// Determine the completion status.
//
// If the receive was a partial message (won't happen on a streams
// transport like TCP) set the last error to WSAEMSGSIZE and
// negate ths number of bytes received. This allows the app to know
// that the receive was partial and also how many bytes were
// received.
//
switch( status ) {
case STATUS_RECEIVE_PARTIAL_EXPEDITED :
case STATUS_RECEIVE_PARTIAL :
err = WSAEMSGSIZE;
ioStatusBlock->Information = -1 * ioStatusBlock->Information;
break;
case STATUS_PENDING :
err = WSA_IO_PENDING;
break;
}
//
// Return the number of bytes transferred.
//
*lpNumberOfBytesRead = ioStatusBlock->Information;
exit:
IF_DEBUG(RECEIVE) {
if ( err != NO_ERROR ) {
WS_PRINT(( "WSPRecvFrom on socket %lx (%lx) failed: %ld.\n",
Handle, socket, err ));
} else {
WS_PRINT(( "WSPRecvFrom on socket %lx (%lx) succeeded, "
"bytes %ld",
Handle, socket, ioStatusBlock->Information ));
WsPrintSockaddr( SocketAddress, SocketAddressLength );
}
}
if ( socket != NULL ) {
if ( (*ReceiveFlags & MSG_OOB) != 0 ) {
SockReenableAsyncSelectEvent( socket, FD_OOB );
} else {
SockReenableAsyncSelectEvent( socket, FD_READ );
}
SockReleaseSocketLock( socket );
SockDereferenceSocket( socket );
}
if ( err != NO_ERROR ) {
WS_EXIT( "WSPRecvFrom", SOCKET_ERROR, TRUE );
*lpErrno = err;
return SOCKET_ERROR;
}
WS_EXIT( "WSPRecvFrom", 0, FALSE );
return 0;
} // WSPRecvFrom