Windows NT 4.0 source code leak
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/*++
Copyright (c) 1996 Microsoft Corporation
Module Name:
debug.h
Abstract:
This module contains debug-specific definitions and declarations for
the Winsock 2 to Winsock 1.1 Mapper Service Provider.
Author:
Keith Moore (keithmo) 29-May-1996
Revision History:
--*/
#ifndef _DEBUG_H_
#define _DEBUG_H_
#if DBG || ENABLE_CS_DEBUG
//
// Initialization.
//
VOID
SockInitializeDebugData(
VOID
);
#endif // DBG || ENABLE_CS_DEBUG
#if DBG
//
// Debug constants.
//
#define SOCK_DEBUG_A 0x00000001
#define SOCK_DEBUG_FILE 0x00000002
#define SOCK_DEBUG_DEBUGGER 0x00000004
#define SOCK_DEBUG_EVENT_SELECT 0x00000008
#define SOCK_DEBUG_ENTER 0x00000010
#define SOCK_DEBUG_EXIT 0x00000020
#define SOCK_DEBUG_HOOKER 0x00000040
#define SOCK_DEBUG_IOCTL 0x00000080
#define SOCK_DEBUG_ACCEPT 0x00000100
#define SOCK_DEBUG_BIND 0x00000200
#define SOCK_DEBUG_LISTEN 0x00000400
#define SOCK_DEBUG_SOCKET 0x00000800
#define SOCK_DEBUG_CONNECT 0x00001000
#define SOCK_DEBUG_SEND 0x00002000
#define SOCK_DEBUG_RECEIVE 0x00004000
#define SOCK_DEBUG_SELECT 0x00008000
#define SOCK_DEBUG_GETNAME 0x00010000
#define SOCK_DEBUG_SOCKOPT 0x00020000
#define SOCK_DEBUG_SHUTDOWN 0x00040000
#define SOCK_DEBUG_INIT 0x00080000
#define SOCK_DEBUG_MISC 0x00100000
#define SOCK_DEBUG_CLOSE 0x00200000
#define SOCK_DEBUG_CANCEL 0x00400000
#define SOCK_DEBUG_BLOCKING 0x00800000
#define SOCK_DEBUG_ASYNC 0x01000000
#define SOCK_DEBUG_D 0x02000000
#define SOCK_DEBUG_ASYNC_SELECT 0x04000000
#define SOCK_DEBUG_POST 0x08000000
#define SOCK_DEBUG_E 0x10000000
#define SOCK_DEBUG_F 0x20000000
#define SOCK_DEBUG_REGISTRY 0x40000000
#define SOCK_DEBUG_G 0x80000000
#define IF_DEBUG(a) if( (SockDebugFlags & SOCK_DEBUG_ ## a) != 0 )
VOID
SockPrintf(
char *Format,
...
);
#define SOCK_PRINT(a) SockPrintf a
VOID
SockEnterApiCall(
IN PCHAR RoutineName,
IN PVOID Arg1,
IN PVOID Arg2,
IN PVOID Arg3,
IN PVOID Arg4
);
#define SOCK_ENTER(a,b,c,d,e) SockEnterApiCall( (a), (b), (c), (d), (e) )
VOID
SockExitApiCall(
IN PCHAR RoutineName,
IN INT ReturnCode,
IN BOOL Failed
);
#define SOCK_EXIT(a,b,c) SockExitApiCall( (a), (b), (c) )
VOID
SockAssert(
IN PVOID FailedAssertion,
IN PVOID FileName,
IN ULONG LineNumber
);
#define SOCK_ASSERT(exp) if (!(exp)) SockAssert( #exp, __FILE__, __LINE__ )
#define SOCK_REQUIRE SOCK_ASSERT
PVOID
SockAllocateHeap(
IN ULONG NumberOfBytes,
PCHAR FileName,
ULONG LineNumber
);
#define SOCK_ALLOCATE_HEAP(a) SockAllocateHeap( (a), __FILE__, __LINE__ )
VOID
SockFreeHeap(
IN PVOID Pointer
);
#define SOCK_FREE_HEAP(a) SockFreeHeap( (a) )
VOID
SockCheckHeap(
VOID
);
#define SOCK_CHECK_HEAP() SockCheckHeap()
//
// Exception filter.
//
LONG
SockExceptionFilter(
LPEXCEPTION_POINTERS ExceptionPointers,
LPSTR SourceFile,
LONG LineNumber
);
#define SOCK_EXCEPTION_FILTER() \
SockExceptionFilter( \
GetExceptionInformation(), \
(LPSTR)__FILE__, \
(LONG)__LINE__ \
)
//
// Enable critical section debugging.
//
#define ENABLE_CS_DEBUG 1
#else // !DBG
#define IF_DEBUG(a) if( FALSE )
#define SOCK_PRINT(a)
#define SOCK_ENTER(a,b,c,d,e)
#define SOCK_EXIT(a,b,c)
#define SOCK_ASSERT(a)
#define SOCK_REQUIRE(a) ((void)(a))
#define SOCK_ALLOCATE_HEAP(a) (PVOID)LocalAlloc( LMEM_FIXED, (a) )
#define SOCK_FREE_HEAP(a) LocalFree( (HLOCAL)(a) )
#define SOCK_CHECK_HEAP()
#define SOCK_EXCEPTION_FILTER() EXCEPTION_EXECUTE_HANDLER
//
// Disable critical section debugging.
//
#define ENABLE_CS_DEBUG 0
#endif // DBG
//
// Critical section debugging stuff.
//
#if ENABLE_CS_DEBUG
#define MAX_CRITICAL_SECTION_DEBUG 256
typedef struct _SOCK_CRITICAL_SECTION_DEBUG_INFO {
PSTR FileName;
LONG LineNumber;
PVOID Caller;
PVOID CallersCaller;
} SOCK_CRITICAL_SECTION_DEBUG_INFO, *PSOCK_CRITICAL_SECTION_DEBUG_INFO;
typedef struct _SOCK_CRITICAL_SECTION {
CRITICAL_SECTION Lock;
LONG AcquireCount;
LONG ReleaseCount;
LONG DebugSlot;
SOCK_CRITICAL_SECTION_DEBUG_INFO DebugInfo[MAX_CRITICAL_SECTION_DEBUG];
} SOCK_CRITICAL_SECTION, *PSOCK_CRITICAL_SECTION;
VOID
SockInitializeCriticalSection(
OUT PSOCK_CRITICAL_SECTION Lock
);
VOID
SockDeleteCriticalSection(
OUT PSOCK_CRITICAL_SECTION Lock
);
VOID
SockAcquireGlobalLockHelper(
IN PSTR FileName,
IN LONG LineNumber
);
VOID
SockReleaseGlobalLockHelper(
IN PSTR FileName,
IN LONG LineNumber
);
#define SockAcquireGlobalLock() \
SockAcquireGlobalLockHelper( (PSTR)__FILE__, (LONG)__LINE__ )
#define SockReleaseGlobalLock() \
SockReleaseGlobalLockHelper( (PSTR)__FILE__, (LONG)__LINE__ )
#else // !ENABLE_CS_DEBUG
#define SOCK_CRITICAL_SECTION CRITICAL_SECTION
#define PSOCK_CRITICAL_SECTION PCRITICAL_SECTION
#define SockInitializeCriticalSection(c) InitializeCriticalSection(c)
#define SockDeleteCriticalSection(c) DeleteCriticalSection(c)
#define SockAcquireGlobalLock( ) EnterCriticalSection( &SockGlobalLock )
#define SockReleaseGlobalLock( ) LeaveCriticalSection( &SockGlobalLock )
#endif // ENABLE_CS_DEBUG
//
// Don't do the debug stuff on the per-socket locks, as the debug data
// really bloats out the critical section and we don't want to pay
// the penalty on every socket.
//
#define SockAcquireSocketLock(_Socket) EnterCriticalSection( &_Socket->Lock )
#define SockReleaseSocketLock(_Socket) LeaveCriticalSection( &_Socket->Lock )
#endif // _DEBUG_H_