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123 lines
3.0 KiB
123 lines
3.0 KiB
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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coninit.c
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Abstract:
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This module contains the code to initialize the Console Port of the POSIX
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Emulation Subsystem.
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Author:
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Avi Nathan (avin) 17-Jul-1991
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Environment:
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User Mode Only
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Revision History:
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--*/
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#include "psxsrv.h"
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#include <windows.h>
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#define NTPSX_ONLY
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#include "sesport.h"
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NTSTATUS
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PsxInitializeConsolePort(
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VOID
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)
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{
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NTSTATUS Status;
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OBJECT_ATTRIBUTES ObjectAttributes;
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STRING PsxSessionPortName;
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UNICODE_STRING PsxSessionPortName_U;
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HANDLE PsxSessionDirectory;
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CHAR localSecurityDescriptor[SECURITY_DESCRIPTOR_MIN_LENGTH];
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PSECURITY_DESCRIPTOR
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securityDescriptor = (PVOID)localSecurityDescriptor;
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//
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// Create a directory in the object name space for the session port
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// names
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//
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RtlInitAnsiString(&PsxSessionPortName, PSX_SES_BASE_PORT_NAME);
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Status = RtlAnsiStringToUnicodeString(&PsxSessionPortName_U,
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&PsxSessionPortName, TRUE);
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ASSERT(NT_SUCCESS(Status));
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Status = RtlCreateSecurityDescriptor(securityDescriptor,
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SECURITY_DESCRIPTOR_REVISION);
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ASSERT(NT_SUCCESS(Status));
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Status = RtlSetDaclSecurityDescriptor(securityDescriptor,
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TRUE, NULL, FALSE);
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InitializeObjectAttributes(&ObjectAttributes, &PsxSessionPortName_U,
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0, NULL, securityDescriptor);
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Status = NtCreateDirectoryObject(&PsxSessionDirectory,
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DIRECTORY_ALL_ACCESS, &ObjectAttributes);
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RtlFreeUnicodeString(&PsxSessionPortName_U);
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ASSERT(NT_SUCCESS(Status));
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RtlInitUnicodeString(&PsxSessionPortName_U, PSX_SS_SESSION_PORT_NAME);
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IF_PSX_DEBUG(LPC) {
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KdPrint(("PSXSS: Creating %wZ port and associated thread\n",
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&PsxSessionPortName_U ));
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}
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Status = RtlCreateSecurityDescriptor(securityDescriptor,
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SECURITY_DESCRIPTOR_REVISION);
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ASSERT(NT_SUCCESS(Status));
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Status = RtlSetDaclSecurityDescriptor(securityDescriptor,
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TRUE, NULL, FALSE);
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InitializeObjectAttributes(&ObjectAttributes, &PsxSessionPortName_U,
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0, NULL, securityDescriptor);
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Status = NtCreatePort(&PsxSessionPort, &ObjectAttributes,
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sizeof(PSXSESCONNECTINFO), sizeof(PSXSESREQUESTMSG),
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sizeof( PSXSESREQUESTMSG) * 32);
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ASSERT(NT_SUCCESS(Status));
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#if BOGUS_THREADS
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Status = RtlCreateUserThread(NtCurrentProcess(), NULL, TRUE, 0, 0, 0,
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PsxSessionRequestThread, NULL,
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&PsxSessionRequestThreadHandle, NULL);
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ASSERT(NT_SUCCESS(Status));
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#else
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{
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DWORD Id;
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PsxSessionRequestThreadHandle = CreateThread(
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NULL,
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0,
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(LPTHREAD_START_ROUTINE)PsxSessionRequestThread,
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NULL,
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CREATE_SUSPENDED,
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&Id
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);
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}
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#endif
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//
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// BUGBUG: this guy is going to spin for quite a while until
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// he does something
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//
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Status = NtResumeThread(PsxSessionRequestThreadHandle, NULL);
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ASSERT(NT_SUCCESS(Status));
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return Status;
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}
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