Windows NT 4.0 source code leak
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/* --------------------------------------------------------------------
File : npltclnt.c
Title : Loadable transport for OS/2 & MSDOS named pipes - client side.
Description :
History :
5-22-91 stevez First bits in the bucket.
1-29-92 davidst Get to work as a dos dll
-------------------------------------------------------------------- */
#include "sysinc.h"
#include "rpc.h"
#include "rpcdcep.h"
#include "rpctran.h"
#include "rpcerrp.h"
#include "osfpcket.hxx"
#define INCL_ERRORS
#include <bseerr.h>
#define NP_MAXIMUM_SEND 5680 // Four user data frames on an ethernet.
//#define NP_MAXIMUM_SEND 4000 // Work around a bug in wfw named pipes; avoid
// using write raw.
//#define NP_MAXIMUM_SEND 2912 // Two user data frames on an ethernet.
#define UNUSED(obj) ((void) (obj))
#ifdef DOS
#include <nmpipe.h>
#include <dos.h>
//
// redefine the Dos functions to dd_* functions located in llibcd.lib (part
// of the dosdll package).
//
#define DosOpen(szName, phf, pAct, cbAlloc, Attr, Flags, Mode, Reserved) \
_dos_open(szName, Mode, phf)
#define DosRead _dos_read
#define DosWrite _dos_write
#define DosClose _dos_close
#endif // DOS
/*
Following Macros and structs are needed for Tower Stuff
*/
#pragma pack(1)
#define NP_TRANSPORTID 0x0F
#define NP_TRANSPORTHOSTID 0x11
#define NP_TOWERFLOORS 5
typedef struct _FLOOR_234 {
unsigned short ProtocolIdByteCount;
unsigned char FloorId;
unsigned short AddressByteCount;
unsigned char Data[2];
} FLOOR_234, PAPI * PFLOOR_234;
#define NEXTFLOOR(t,x) (t)((unsigned char PAPI *)x +((t)x)->ProtocolIdByteCount\
+ ((t)x)->AddressByteCount\
+ sizeof(((t)x)->ProtocolIdByteCount)\
+ sizeof(((t)x)->AddressByteCount))
#define NP_PROTSEQ "ncacn_np"
/*
End of Tower Stuff!
*/
#pragma pack()
typedef struct { // Per named pipe instance state
int Pipe; // pipe handle
} CONNECTION, *PCONNECTION;
RPC_STATUS RPC_ENTRY
ClientOpen (
PCONNECTION pConn,
IN unsigned char * NetworkAddress,
IN unsigned char * Endpoint,
IN unsigned char * NetworkOptions,
IN unsigned char * TransportAddress,
IN unsigned char * RpcProtocolSequence,
IN unsigned int Timeout
)
// Open a client connection.
{
unsigned short cTry, usAction, retval;
const int oMode = 0x0002 | 0x0040 | 0x0080; // OPEN_ACCESS_READWRITE | OPEN_SHARE_DENYNONE | OPENFLAGS_NOINHERIT
unsigned HostLength;
unsigned EndpointLength;
unsigned FullLength;
(void *) Timeout;
//
// Verify NetworkAddress is of the form "", "host", or "\\host".
// If "\\host", skip over the backslashes.
//
if (NetworkAddress[0] == '\\')
{
if (NetworkAddress[1] == '\\')
{
if (NetworkAddress[2] != '\0' && NetworkAddress[2] != '\\')
{
NetworkAddress += 2;
}
else
{
return RPC_S_INVALID_NET_ADDR;
}
}
else
{
return RPC_S_INVALID_NET_ADDR;
}
}
//
// Create the actual transport address: "\\" + NetAddress + Endpoint + '\0'
//
HostLength = RpcpStringLength(NetworkAddress);
EndpointLength = RpcpStringLength(Endpoint);
FullLength = 2 + HostLength + EndpointLength + 1;
TransportAddress = I_RpcAllocate(FullLength * sizeof(RPC_CHAR));
if (TransportAddress == 0)
return(RPC_S_OUT_OF_MEMORY);
TransportAddress[0] = '\\';
TransportAddress[1] = '\\';
RpcpMemoryCopy(TransportAddress + 2, NetworkAddress, HostLength);
RpcpMemoryCopy(TransportAddress + 2 + HostLength, Endpoint, EndpointLength + 1);
// Servers can become overloaded for short periods of time, so try
// to connect to a busy server up to 3 times.
for (cTry = 3; --cTry; )
{
retval = DosOpen(TransportAddress, &pConn->Pipe, &usAction,
0L, 0, 1, oMode, 0L);
if (retval == 0)
{
// Change to blocking, message mode pipe.
if (retval = DosSetNmPHandState(pConn->Pipe, 0x0000 | 0x0100))
{
DosClose(pConn->Pipe);
break;
}
I_RpcFree(TransportAddress);
return(RPC_S_OK);
}
if (retval != ERROR_PIPE_BUSY)
{
I_RpcFree(TransportAddress);
return(RPC_S_SERVER_UNAVAILABLE);
}
// The server is too busy, so wait awhile and try again.
DosWaitNmPipe(TransportAddress, 500L);
}
I_RpcFree(TransportAddress);
return(RPC_S_SERVER_UNAVAILABLE);
}
RPC_STATUS RPC_ENTRY
ClientClose (
PCONNECTION pConn
)
// Close a client connection.
{
// Must NOT close a connection that is closed already, because
// the handle maybe reallocated to a new instance.
DosClose(pConn->Pipe);
return(RPC_S_OK);
}
RPC_ENTRY RPC_ENTRY
ClientWrite (
PCONNECTION pConn,
void * pBuff,
unsigned short cb
)
// Write a message to a connection.
{
unsigned short retval, cTry, Sent = 0;
// The server can become overloaded for short peroids to time, so
// retry the operation up to 3 times. This true for Reads and Writes.
for (cTry = 3; --cTry; )
if ((retval = DosWrite(pConn->Pipe, pBuff, cb, &Sent)) !=
ERROR_REQ_NOT_ACCEP)
break;
// Anytime that we return an error on a connection we insure
// that the pipe handle is deallocated.
if (retval && retval != ERROR_BROKEN_PIPE)
{
DosClose(pConn->Pipe);
return(RPC_P_SEND_FAILED);
}
return(RPC_S_OK);
}
int pascal
AssembleRead (
PCONNECTION pConn,
unsigned short retval, // return value from the first read
void ** Buffer,
unsigned int * BufferLength,
unsigned int ActuallyRead
)
// Process the return code for a initial read message.
// The runtime can give us a buffer that is too small for the entire
// message. If this is the case, read the second part of the message.
{
unsigned short cTry, FirstFrag, SecondFrag, State;
RPC_STATUS RpcStatus;
if (!retval)
{
*BufferLength = ActuallyRead;
return(RPC_S_OK); // return on completed message
}
if (ActuallyRead == 0)
return(RPC_P_RECEIVE_FAILED);
if (retval != ERROR_MORE_DATA)
{
if (retval != ERROR_BROKEN_PIPE)
DosClose(pConn->Pipe);
return(RPC_P_RECEIVE_FAILED);
}
// The message is bigger then the supplied buffer, find out
// the message size and rellocate the buffer.
if (*BufferLength != ActuallyRead)
{
return(RPC_P_RECEIVE_FAILED);
}
FirstFrag = *BufferLength;
if ( DataConvertEndian(((rpcconn_common *) (*Buffer))->drep) != 0 )
{
*BufferLength = ((rpcconn_common *) (*Buffer))->frag_length;
ByteSwapShort((*BufferLength));
}
else
{
*BufferLength = ((rpcconn_common*) (*Buffer))->frag_length;
}
RpcStatus = I_RpcTransClientReallocBuffer(pConn, Buffer, FirstFrag,
*BufferLength);
if ( RpcStatus != RPC_S_OK )
{
return(RpcStatus);
}
// Read the rest of the message onto the end of the first.
for (cTry = 3; --cTry; )
if ((retval = DosRead(pConn->Pipe,
(unsigned char *) *Buffer + FirstFrag,
*BufferLength - FirstFrag, &SecondFrag)) !=
ERROR_REQ_NOT_ACCEP)
break;
// Cleanup on error return and check for a complete message.
if (retval && retval != ERROR_BROKEN_PIPE)
{
DosClose(pConn->Pipe);
return(RPC_P_RECEIVE_FAILED);
}
if ( SecondFrag != *BufferLength - FirstFrag )
return(RPC_P_RECEIVE_FAILED);
if (retval)
return(RPC_P_RECEIVE_FAILED);
return(RPC_S_OK);
}
RPC_STATUS RPC_ENTRY
ClientRead (
PCONNECTION pConn,
void ** Buffer,
unsigned int * BufferLength
)
// Read a message from a connection.
{
unsigned short cTry, retval;
unsigned int ActuallyRead;
for (cTry = 3; --cTry; )
if ((retval = DosRead(pConn->Pipe, *Buffer, *BufferLength,
&ActuallyRead)) != ERROR_REQ_NOT_ACCEP)
break;
if ( ActuallyRead == 0 )
{
DosClose(pConn->Pipe);
return(RPC_P_RECEIVE_FAILED);
}
return(AssembleRead(pConn, retval, Buffer, BufferLength, ActuallyRead));
}
int RPC_ENTRY
ClientWriteRead (
PCONNECTION pConn,
void * pBuffSend,
unsigned short cbSend,
void ** Buffer,
unsigned int * BufferLength
)
// Write & Read a message from a connection. Used the optimized transact
// call for performance.
{
unsigned short cTry, retval;
unsigned int ActuallyRead;
for (cTry = 3; --cTry; )
if ((retval = DosTransactNmPipe(pConn->Pipe,
pBuffSend, cbSend, *Buffer,
*BufferLength, &ActuallyRead))
!= ERROR_REQ_NOT_ACCEP)
break;
if ( ActuallyRead == 0 )
{
DosClose(pConn->Pipe);
return(RPC_P_RECEIVE_FAILED);
}
return(AssembleRead(pConn, retval, Buffer, BufferLength, ActuallyRead));
}
#pragma pack(1)
RPC_STATUS RPC_ENTRY
ClientTowerConstruct(
IN char PAPI * Endpoint,
IN char PAPI * NetworkAddress,
OUT unsigned short PAPI * Floors,
OUT unsigned long PAPI * ByteCount,
OUT unsigned char PAPI * PAPI * Tower,
IN char PAPI * Protseq
)
{
unsigned long TowerSize;
PFLOOR_234 Floor;
UNUSED(Protseq);
*Floors = NP_TOWERFLOORS;
TowerSize = ((Endpoint == NULL) || (*Endpoint == '\0')) ?
2 : strlen(Endpoint) + 1;
TowerSize += ((NetworkAddress== NULL) || (*NetworkAddress== '\0')) ?
2 : strlen(NetworkAddress) + 1;
TowerSize += 2*sizeof(FLOOR_234) - 4;
if ((*Tower = (unsigned char PAPI*)I_RpcAllocate((unsigned int)
(*ByteCount = TowerSize)))
== NULL)
{
return (RPC_S_OUT_OF_MEMORY);
}
Floor = (PFLOOR_234) *Tower;
Floor->ProtocolIdByteCount = 1;
Floor->FloorId = (unsigned char)(NP_TRANSPORTID & 0xFF);
if ((Endpoint) && (*Endpoint))
{
memcpy((char PAPI *)&Floor->Data[0], Endpoint,
(Floor->AddressByteCount = strlen(Endpoint)+1));
}
else
{
Floor->AddressByteCount = 2;
Floor->Data[0] = 0;
}
//Onto the next floor
Floor = NEXTFLOOR(PFLOOR_234, Floor);
Floor->ProtocolIdByteCount = 1;
Floor->FloorId = (unsigned char)(NP_TRANSPORTHOSTID & 0xFF);
if ((NetworkAddress) && (*NetworkAddress))
{
memcpy((char PAPI *)&Floor->Data[0], NetworkAddress,
(Floor->AddressByteCount = strlen(NetworkAddress) + 1));
}
else
{
Floor->AddressByteCount = 2;
Floor->Data[0] = 0;
}
return(RPC_S_OK);
}
RPC_STATUS RPC_ENTRY
ClientTowerExplode(
IN unsigned char PAPI * Tower,
OUT char PAPI * PAPI * Protseq,
OUT char PAPI * PAPI * Endpoint,
OUT char PAPI * PAPI * NetworkAddress
)
{
PFLOOR_234 Floor = (PFLOOR_234) Tower;
RPC_STATUS Status = RPC_S_OK;
if (Protseq != NULL)
{
*Protseq = I_RpcAllocate(strlen(NP_PROTSEQ) + 1);
if (*Protseq == NULL)
Status = RPC_S_OUT_OF_MEMORY;
else
memcpy(*Protseq, NP_PROTSEQ, strlen(NP_PROTSEQ) + 1);
}
if ((Endpoint == NULL) || (Status != RPC_S_OK))
{
return (Status);
}
*Endpoint = I_RpcAllocate(Floor->AddressByteCount);
if (*Endpoint == NULL)
{
Status = RPC_S_OUT_OF_MEMORY;
if (Protseq != NULL)
{
I_RpcFree(*Protseq);
}
}
else
{
memcpy(*Endpoint, (char PAPI *)&Floor->Data[0], Floor->AddressByteCount);
}
return(Status);
}
#pragma pack()
RPC_CLIENT_TRANSPORT_INFO TransInfo = {
RPC_TRANSPORT_INTERFACE_VERSION,
NP_MAXIMUM_SEND,
sizeof(CONNECTION),
ClientOpen,
ClientClose,
ClientWrite,
ClientRead,
#if defined(DOS) && !defined(WIN)
NULL, // There's a bug in the DOS version of DosTransactNmPipe
// that it returns 0 when it should return ERROR_MORE_DATA
#else
ClientWriteRead,
#endif
ClientTowerConstruct,
ClientTowerExplode,
NP_TRANSPORTID,
0
};
RPC_CLIENT_TRANSPORT_INFO * RPC_ENTRY TransPortLoad (
IN RPC_CHAR * RpcProtocolSequence
)
// Loadable transport initialization function.
{
return(&TransInfo);
}