Windows NT 4.0 source code leak
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/******************************************************************************
Copyright (c) Maynard, an Archive Company. 1991
GSH
Name: ss_gui.h
Description: This file includes the header files necessary for
other modules to compile with the GUI sub-system.
It also contains the function prototypes for
initializing and deinitializing the GUI sub-system.
$Log: G:/UI/LOGFILES/SS_GUI.H_V $
Rev 1.9 27 Apr 1993 21:43:50 DARRYLP
Removed ifdef's Glenn put around CBEMON.H to eliminate unresolved externals in Nostradamus.
Rev 1.8 27 Apr 1993 16:26:40 DARRYLP
Changed DDEMANG.H to CBEMON.H
Rev 1.7 09 Apr 1993 15:42:02 GLENN
Ifdef'd the include of DDEMANG.H to not include it in OEM_MSOFT.
Rev 1.6 09 Apr 1993 14:12:08 GLENN
Added ddemang.h
Rev 1.5 04 Oct 1992 19:49:30 DAVEV
UNICODE AWK PASS
Rev 1.4 07 Jan 1992 17:42:58 GLENN
Added muiutil.h
Rev 1.3 03 Dec 1991 16:12:32 GLENN
Changed the ID() macro not to use the MAKEINTRESOURCE supplied with windows
3.1 -- temporary.
Rev 1.2 03 Dec 1991 09:54:34 GLENN
Removed CDECL def.
Rev 1.1 27 Nov 1991 13:37:32 GLENN
Added resource compiler dependent ifdef.
Rev 1.0 20 Nov 1991 19:41:34 SYSTEM
Initial revision.
******************************************************************************/
#ifndef SS_GUI
#define SS_GUI
#include <windows.h>
#include <drivinit.h>
#ifdef RC_INVOKED
// IF INVOKED BY THE RESOURCE COMPILER SKIP THE FUNCTION HEADERS
#define ID(id) id
#else
// IF NOT INVOKED BY THE RESOURCE COMPILER INCLUDE THE FUNCTION HEADERS
// #define ID(id) MAKEINTRESOURCE(id) // ????? took out for winstric.h
#define ID(id) (LPSTR)((DWORD)((WORD)(id)))
#include "portdefs.h"
#include "stdtypes.h"
#include "appdefs.h"
#include "queues.h"
#include "timers.h"
#include "muiconf.h"
#include "muiutil.h"
#include "memmang.h"
#include "menumang.h"
#include "ribmang.h"
#include "dialmang.h"
#include "resmang.h"
#include "statline.h"
#include "dlm.h"
#include "winmang.h"
#include "debug.h"
#include "prtmang.h"
#include "helpmang.h"
#include "msgbox.h"
#include "cbemon.h"
#include "global.h"
#include "ctl3d.h"
// FUNCTION PROTOTYPES
BOOL GUI_Init ( LPSTR, INT );
BOOL GUI_InitGlobals ( VOID );
VOID GUI_Deinit ( VOID );
#endif // RC_INVOKED
#endif // SS_GUI