Windows NT 4.0 source code leak
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54 lines
1.8 KiB

/*****************************************************************************
playwav.h
****************************************************************************/
extern BOOL NEAR PASCAL soundPlay(HANDLE hSound, UINT wFlags);
extern VOID NEAR PASCAL soundFree(HANDLE hSound);
extern HANDLE NEAR PASCAL soundLoadFile(LPCWSTR szFileName);
extern HANDLE NEAR PASCAL soundLoadMemory(LPBYTE lpMem);
/*****************************************************************************
STUFF TO SUPPORT MS-WAVE FORMAT FILES
****************************************************************************/
typedef struct _FileHeader {
DWORD dwRiff;
DWORD dwSize;
DWORD dwWave;
} FileHeader;
typedef FileHeader FAR *FPFileHeader;
typedef struct _ChunkHeader {
DWORD dwCKID;
DWORD dwSize;
} ChunkHeader;
typedef ChunkHeader UNALIGNED *FPChunkHeader;
/* Chunk Types */
//#define RIFF_FILE FOURCC('R','I','F','F')
//#define RIFF_WAVE FOURCC('W','A','V','E')
//#define RIFF_FORMAT FOURCC('f','m','t',' ')
//#define RIFF_CHANNEL FOURCC('d','a','t','a')
#define RIFF_FILE FOURCC_RIFF // in Winmm.H
#define RIFF_WAVE FOURCC_WAVE // in WinmmI.h
#define RIFF_FORMAT FOURCC_FMT // in WinmmI.h
#define RIFF_CHANNEL FOURCC_DATA // in WinmmI.h
/* When memory for a PlaySound file is allocated we insert a WAVEHDR, then
* the size, date and time as well as the filename of the wave file.
* Then if the user changes the file underneath us, but keeping the same
* name, we have a chance to detect the difference and not to play the
* cached sound file. Note: the filetime stored is the lastwritten time.
*/
typedef struct _SoundFile {
WAVEHDR wh;
ULONG Size;
FILETIME ft;
WCHAR Filename[]; // allows field to be addressed
} SOUNDFILE;
typedef SOUNDFILE * PSOUNDFILE;