Windows NT 4.0 source code leak
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/*
** Copyright 1992, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include "precomp.h"
#pragma hdrstop
#include "imfuncs.h"
__GLsrvDispatchTable __glGenim_srvDispatchTable = {
__glim_DrawPolyArray,
__glim_Bitmap,
__glim_Color4fv,
__glim_EdgeFlag,
__glim_Indexf,
__glim_Normal3fv,
__glim_RasterPos4fv,
__glim_TexCoord4fv,
__glim_ClipPlane,
__glim_ColorMaterial,
__glim_CullFace,
__glim_AddSwapHintRectWIN,
__glim_Fogfv,
__glim_FrontFace,
__glim_Hint,
__glim_Lightfv,
__glim_LightModelfv,
__glim_LineStipple,
__glim_LineWidth,
__glim_Materialfv,
__glim_PointSize,
__glim_PolygonMode,
__glim_PolygonStipple,
__glim_Scissor,
__glim_ShadeModel,
__glim_TexParameterfv,
__glim_TexParameteriv,
__glim_TexImage1D,
__glim_TexImage2D,
__glim_TexEnvfv,
__glim_TexEnviv,
__glim_TexGenfv,
__glim_FeedbackBuffer,
__glim_SelectBuffer,
__glim_RenderMode,
__glim_InitNames,
__glim_LoadName,
__glim_PassThrough,
__glim_PopName,
__glim_PushName,
__glim_DrawBuffer,
__glim_GenClear,
__glim_ClearAccum,
__glim_ClearIndex,
__glim_ClearColor,
__glim_ClearStencil,
__glim_ClearDepth,
__glim_StencilMask,
__glim_ColorMask,
__glim_DepthMask,
__glim_IndexMask,
__glim_GenAccum,
__glim_Disable,
__glim_GenEnable,
__glim_PopAttrib,
__glim_PushAttrib,
__glim_Map1d,
__glim_Map1f,
__glim_Map2d,
__glim_Map2f,
__glim_MapGrid1f,
__glim_MapGrid2f,
__glim_AlphaFunc,
__glim_BlendFunc,
__glim_LogicOp,
__glim_StencilFunc,
__glim_StencilOp,
__glim_DepthFunc,
__glim_PixelZoom,
__glim_PixelTransferf,
__glim_PixelTransferi,
__glim_PixelStoref,
__glim_PixelStorei,
__glim_PixelMapfv,
__glim_PixelMapuiv,
__glim_PixelMapusv,
__glim_ReadBuffer,
__glim_GenCopyPixels,
__glim_GenReadPixels,
__glim_GenDrawPixels,
__glim_GetBooleanv,
__glim_GetClipPlane,
__glim_GetDoublev,
__glim_GetError,
__glim_GetFloatv,
__glim_GetIntegerv,
__glim_GetLightfv,
__glim_GetLightiv,
__glim_GetMapdv,
__glim_GetMapfv,
__glim_GetMapiv,
__glim_GetMaterialfv,
__glim_GetMaterialiv,
__glim_GetPixelMapfv,
__glim_GetPixelMapuiv,
__glim_GetPixelMapusv,
__glim_GetPolygonStipple,
__glim_GetTexEnvfv,
__glim_GetTexEnviv,
__glim_GetTexGendv,
__glim_GetTexGenfv,
__glim_GetTexGeniv,
__glim_GetTexImage,
__glim_GetTexParameterfv,
__glim_GetTexParameteriv,
__glim_GetTexLevelParameterfv,
__glim_GetTexLevelParameteriv,
__glim_IsEnabled,
__glim_DepthRange,
__glim_Frustum,
__glim_LoadIdentity,
__glim_LoadMatrixf,
__glim_MatrixMode,
__glim_MultMatrixf,
__glim_Ortho,
__glim_PopMatrix,
__glim_PushMatrix,
__glim_Rotatef,
__glim_Scalef,
__glim_Translatef,
__glim_Viewport,
__glim_AreTexturesResident,
__glim_BindTexture,
__glim_CopyTexImage1D,
__glim_CopyTexImage2D,
__glim_CopyTexSubImage1D,
__glim_CopyTexSubImage2D,
__glim_DeleteTextures,
__glim_GenTextures,
__glim_IsTexture,
__glim_PrioritizeTextures,
__glim_TexSubImage1D,
__glim_TexSubImage2D,
__glim_ColorTableEXT,
__glim_ColorSubTableEXT,
__glim_GetColorTableEXT,
__glim_GetColorTableParameterivEXT,
__glim_GetColorTableParameterfvEXT,
__glim_PolygonOffset,
};