Windows NT 4.0 source code leak
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/*
** Copyright 1991, 1992, 1993, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include "precomp.h"
#pragma hdrstop
void APIPRIVATE __glim_GenAccum(GLenum op, GLfloat value)
{
__GLaccumBuffer *fb;
__GL_SETUP();
GLuint beginMode;
void (*accumOp)(__GLaccumBuffer *fb, __GLfloat val);
beginMode = gc->beginMode;
if (beginMode != __GL_NOT_IN_BEGIN) {
if (beginMode == __GL_NEED_VALIDATE) {
(*gc->procs.validate)(gc);
gc->beginMode = __GL_NOT_IN_BEGIN;
(*gc->srvDispatchTable.Accum)(op,value);
return;
} else {
__glSetError(GL_INVALID_OPERATION);
return;
}
}
fb = &gc->accumBuffer;
if (!gc->modes.accumBits || gc->modes.colorIndexMode) {
__glSetError(GL_INVALID_OPERATION);
return;
}
if (!gc->modes.haveAccumBuffer) {
LazyAllocateAccum(gc);
if (!gc->modes.haveAccumBuffer) // LazyAllocate failed
return;
}
switch (op) {
case GL_ACCUM:
accumOp = fb->accumulate;
break;
case GL_LOAD:
accumOp = fb->load;
break;
case GL_RETURN:
accumOp = fb->ret;
break;
case GL_MULT:
accumOp = fb->mult;
break;
case GL_ADD:
accumOp = fb->add;
break;
default:
__glSetError(GL_INVALID_ENUM);
return;
}
if (gc->renderMode == GL_RENDER)
{
(*accumOp)(fb, value);
}
}
static void Load16(__GLaccumBuffer* afb, __GLfloat val)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, w4, w1, ow, skip;
GLshort redShift, greenShift, blueShift;
GLushort redMask, greenMask, blueMask;
__GLfloat rval, gval, bval;
GLushort *ac;
__GLcolorBuffer *cfb;
__GLcolor *cbuf;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
w = x1 - x0;
cbuf = (__GLcolor *) __wglTempAlloc(gc, w * sizeof(__GLcolor));
if (!cbuf)
return;
ac = __GL_ACCUM_ADDRESS(afb,(GLushort*),x0,y0);
cfb = gc->readBuffer;
ow = w;
w4 = w >> 2;
w1 = w & 3;
skip = afb->buf.outerWidth - w;
rval = val * afb->redScale;
gval = val * afb->greenScale;
bval = val * afb->blueScale;
for (; y0 < y1; y0++) {
__GLcolor *cp = &cbuf[0];
(*cfb->readSpan)(cfb, x0, y0, &cbuf[0], ow);
w = w4;
while (--w >= 0) {
ac[0] = (((GLushort)(cp[0].r * rval) & redMask) << redShift) |
(((GLushort)(cp[0].g * gval) & greenMask) << greenShift) |
(((GLushort)(cp[0].b * bval) & blueMask) << blueShift);
ac[1] = (((GLushort)(cp[1].r * rval) & redMask) << redShift) |
(((GLushort)(cp[1].g * gval) & greenMask) << greenShift) |
(((GLushort)(cp[1].b * bval) & blueMask) << blueShift);
ac[2] = (((GLushort)(cp[2].r * rval) & redMask) << redShift) |
(((GLushort)(cp[2].g * gval) & greenMask) << greenShift) |
(((GLushort)(cp[2].b * bval) & blueMask) << blueShift);
ac[3] = (((GLushort)(cp[3].r * rval) & redMask) << redShift) |
(((GLushort)(cp[3].g * gval) & greenMask) << greenShift) |
(((GLushort)(cp[3].b * bval) & blueMask) << blueShift);
ac += 4;
cp += 4;
}
w = w1;
while (--w >= 0) {
*ac++ = (((GLushort)(cp->r * rval) & redMask) << redShift) |
(((GLushort)(cp->g * gval) & greenMask) << greenShift) |
(((GLushort)(cp->b * bval) & blueMask) << blueShift);
cp++;
}
ac += skip;
}
__wglTempFree(gc, cbuf);
}
static void Accumulate16(__GLaccumBuffer* afb, __GLfloat val)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, ow, skip, w4, w1;
GLshort redShift, greenShift, blueShift;
GLushort redMask, greenMask, blueMask;
GLushort redSign, greenSign, blueSign;
GLshort r, g, b;
GLushort *ac, acVal;
__GLfloat rval, gval, bval;
__GLcolorBuffer *cfb;
__GLcolor *cbuf;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
redSign = 1 << (pfmt->cAccumRedBits - 1);
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
greenSign = 1 << (pfmt->cAccumGreenBits - 1);
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
blueSign = 1 << (pfmt->cAccumBlueBits - 1);
w = x1 - x0;
cbuf = (__GLcolor *) __wglTempAlloc(gc, w * sizeof(__GLcolor));
if (!cbuf)
return;
ac = __GL_ACCUM_ADDRESS(afb,(GLushort*),x0,y0);
cfb = gc->readBuffer;
ow = w;
w4 = w >> 2;
w1 = w & 3;
skip = afb->buf.outerWidth - w;
rval = val * afb->redScale;
gval = val * afb->greenScale;
bval = val * afb->blueScale;
for (; y0 < y1; y0++) {
__GLcolor *cp = &cbuf[0];
(*cfb->readSpan)(cfb, x0, y0, &cbuf[0], ow);
w = w4;
while (--w >= 0) {
acVal = ac[0];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLshort)(cp[0].r * rval);
g = (acVal >> greenShift) & greenMask;
g += (GLshort)(cp[0].g * gval);
if (g & greenSign)
g |= ~greenMask;
b = (acVal >> blueShift) & blueMask;
b += (GLshort)(cp[0].b * bval);
if (b & blueSign)
b |= ~blueMask;
ac[0] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[1];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLshort)(cp[1].r * rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g += (GLshort)(cp[1].g * gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b += (GLshort)(cp[1].b * bval);
ac[1] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[2];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLshort)(cp[2].r * rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g += (GLshort)(cp[2].g * gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b += (GLshort)(cp[2].b * bval);
ac[2] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[3];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLshort)(cp[3].r * rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g += (GLshort)(cp[3].g * gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b += (GLshort)(cp[3].b * bval);
ac[3] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
ac += 4;
cp += 4;
}
w = w1;
while (--w >= 0) {
acVal = *ac;
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLshort)(cp->r * rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g += (GLshort)(cp->g * gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b += (GLshort)(cp->b * bval);
*ac++ = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
cp++;
}
ac += skip;
}
__wglTempFree(gc, cbuf);
}
static void Mult16(__GLaccumBuffer *afb, __GLfloat val)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, w4, w1, skip;
GLushort acVal, *ac;
GLshort redShift, greenShift, blueShift;
GLushort redMask, greenMask, blueMask;
GLushort redSign, greenSign, blueSign;
GLshort r, g, b;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
redSign = 1 << (pfmt->cAccumRedBits - 1);
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
greenSign = 1 << (pfmt->cAccumGreenBits - 1);
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
blueSign = 1 << (pfmt->cAccumBlueBits - 1);
ac = __GL_ACCUM_ADDRESS(afb,(GLushort*),x0,y0);
w = x1 - x0;
skip = afb->buf.outerWidth - w;
if (val == __glZero) {
/* Zero out the buffers contents */
for (; y0 < y1; y0++) {
GLint ww = w;
while (ww > 0) {
*ac++ = 0;
ww--;
}
ac += skip;
}
return;
}
w4 = w >> 2;
w1 = w & 3;
for (; y0 < y1; y0++) {
w = w4;
while (--w >= 0) {
acVal = ac[0];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b * val);
ac[0] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[1];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b * val);
ac[1] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[2];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b * val);
ac[2] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[3];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b * val);
ac[3] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
ac += 4;
}
w = w1;
while (--w >= 0) {
acVal = *ac;
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b * val);
*ac++ = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
}
ac += skip;
}
}
static void Add16(__GLaccumBuffer *afb, __GLfloat value)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, w4, w1, skip;
GLshort rval, gval, bval;
GLushort acVal, *ac;
GLshort redShift, greenShift, blueShift;
GLushort redMask, greenMask, blueMask;
GLushort redSign, greenSign, blueSign;
GLshort r, g, b;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
redSign = 1 << (pfmt->cAccumRedBits - 1);
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
greenSign = 1 << (pfmt->cAccumGreenBits - 1);
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
blueSign = 1 << (pfmt->cAccumBlueBits - 1);
rval = (GLshort)
(value * gc->frontBuffer.redScale * afb->redScale + __glHalf);
gval = (GLshort)
(value * gc->frontBuffer.greenScale * afb->greenScale + __glHalf);
bval = (GLshort)
(value * gc->frontBuffer.blueScale * afb->blueScale + __glHalf);
ac = __GL_ACCUM_ADDRESS(afb,(GLshort*),x0,y0);
w = x1 - x0;
w4 = w >> 2;
w1 = w & 3;
skip = afb->buf.outerWidth - w;
for (; y0 < y1; y0++) {
w = w4;
while (--w >= 0) {
acVal = ac[0];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b + bval);
ac[0] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[1];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b + bval);
ac[1] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[2];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b + bval);
ac[2] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[3];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b + bval);
ac[3] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
ac += 4;
}
w = w1;
while (--w >= 0) {
acVal = *ac;
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLshort) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLshort) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLshort) (b + bval);
*ac++ = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
}
ac += skip;
}
}
static void Return16(__GLaccumBuffer* afb, __GLfloat val)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, next;
GLushort *ac;
__GLcolorBuffer *cfb;
__GLcolorBuffer *cfb2;
__GLfragment frag;
ac = __GL_ACCUM_ADDRESS(afb,(GLushort*),x0,y0);
w = x1 - x0;
next = afb->buf.outerWidth;
frag.y = y0;
if (gc->buffers.doubleStore) {
/* Store to both buffers */
cfb = &gc->frontBuffer;
cfb2 = &gc->backBuffer;
for (; y0 < y1; y0++) {
(*cfb->returnSpan)(cfb, x0, y0, (__GLaccumCell *)ac, val, w);
(*cfb2->returnSpan)(cfb2, x0, y0, (__GLaccumCell *)ac, val, w);
ac += next;
}
} else {
cfb = gc->drawBuffer;
for (; y0 < y1; y0++) {
(*cfb->returnSpan)(cfb, x0, y0, (__GLaccumCell *)ac, val, w);
ac += next;
}
}
}
static void FASTCALL Clear16(__GLaccumBuffer* afb)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint y1 = gc->transform.clipY1;
GLint w, w4, w1, skip;
GLushort *ac, acVal;
GLshort r, g, b;
__GLcolorBuffer *cfb = &gc->frontBuffer;
__GLcolor *val = &gc->state.accum.clear;
GLshort redShift, greenShift, blueShift;
GLushort redMask, greenMask, blueMask;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
/*
** Convert abstract color into specific color value.
*/
r = (GLshort) (val->r * cfb->redScale * afb->redScale);
g = (GLshort) (val->g * cfb->greenScale * afb->greenScale);
b = (GLshort) (val->b * cfb->blueScale * afb->blueScale);
acVal = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
ac = __GL_ACCUM_ADDRESS(afb,(GLushort*),x0,y0);
w = gc->transform.clipX1 - x0;
w4 = w >> 2;
w1 = w & 3;
skip = afb->buf.outerWidth - w;
for (; y0 < y1; y0++) {
w = w4;
while (--w >= 0) {
ac[0] = acVal;
ac[1] = acVal;
ac[2] = acVal;
ac[3] = acVal;
ac += 4;
}
w = w1;
while (--w >= 0) {
*ac++ = acVal;
}
ac += skip;
}
}
/************************************************************************/
#ifdef NT_DEADCODE_RESIZE
static void Resize(__GLdrawablePrivate *dp, __GLaccumBuffer *afb,
GLint w, GLint h)
{
__glResizeBuffer(dp, &afb->buf, w, h);
afb->buf.outerWidth = w;
}
static void Move(__GLcontext *gc, __GLaccumBuffer *afb,
GLint x, GLint y)
{
#ifdef __GL_LINT
gc = gc;
afb = afb;
x = y;
#endif
}
#endif // NT_DEADCODE_RESIZE
static void FASTCALL Pick(__GLcontext *gc, __GLaccumBuffer *afb)
{
#ifdef __GL_LINT
gc = gc;
afb = afb;
#endif
}
void FASTCALL __glInitAccum16(__GLcontext *gc, __GLaccumBuffer *afb)
{
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
afb->buf.elementSize = sizeof(GLushort);
afb->buf.gc = gc;
if (gc->modes.rgbMode) {
__GLcolorBuffer *cfb;
__GLfloat redScale, greenScale, blueScale;
redScale = (__GLfloat) (1 << pfmt->cAccumRedBits)/2 - 1;
greenScale = (__GLfloat) (1 << pfmt->cAccumGreenBits)/2 - 1;
blueScale = (__GLfloat) (1 << pfmt->cAccumBlueBits)/2 - 1;
cfb = &gc->frontBuffer;
afb->redScale = redScale / (cfb->redScale);
afb->greenScale = greenScale / (cfb->greenScale);
afb->blueScale = blueScale / (cfb->blueScale);
afb->alphaScale = (__GLfloat) 1.0;
afb->oneOverRedScale = 1 / afb->redScale;
afb->oneOverGreenScale = 1 / afb->greenScale;
afb->oneOverBlueScale = 1 / afb->blueScale;
afb->oneOverAlphaScale = 1 / afb->alphaScale;
}
afb->pick = Pick;
#ifdef NT_DEADCODE_RESIZE
afb->resize = Resize;
afb->move = Move;
#endif // NT_DEADCODE_RESIZE
afb->clear = Clear16;
afb->accumulate = Accumulate16;
afb->load = Load16;
afb->ret = Return16;
afb->mult = Mult16;
afb->add = Add16;
}
static void Load32(__GLaccumBuffer* afb, __GLfloat val)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, w4, w1, ow, skip;
GLint redShift, greenShift, blueShift;
GLuint redMask, greenMask, blueMask;
__GLfloat rval, gval, bval;
GLuint *ac;
__GLcolorBuffer *cfb;
__GLcolor *cbuf;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
w = x1 - x0;
cbuf = (__GLcolor *) __wglTempAlloc(gc, w * sizeof(__GLcolor));
if (!cbuf)
return;
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
cfb = gc->readBuffer;
ow = w;
w4 = w >> 2;
w1 = w & 3;
skip = afb->buf.outerWidth - w;
rval = val * afb->redScale;
gval = val * afb->greenScale;
bval = val * afb->blueScale;
for (; y0 < y1; y0++) {
__GLcolor *cp = &cbuf[0];
(*cfb->readSpan)(cfb, x0, y0, &cbuf[0], ow);
w = w4;
while (--w >= 0) {
ac[0] = (((GLuint)(cp[0].r * rval) & redMask) << redShift) |
(((GLuint)(cp[0].g * gval) & greenMask) << greenShift) |
(((GLuint)(cp[0].b * bval) & blueMask) << blueShift);
ac[1] = (((GLuint)(cp[1].r * rval) & redMask) << redShift) |
(((GLuint)(cp[1].g * gval) & greenMask) << greenShift) |
(((GLuint)(cp[1].b * bval) & blueMask) << blueShift);
ac[2] = (((GLuint)(cp[2].r * rval) & redMask) << redShift) |
(((GLuint)(cp[2].g * gval) & greenMask) << greenShift) |
(((GLuint)(cp[2].b * bval) & blueMask) << blueShift);
ac[3] = (((GLuint)(cp[3].r * rval) & redMask) << redShift) |
(((GLuint)(cp[3].g * gval) & greenMask) << greenShift) |
(((GLuint)(cp[3].b * bval) & blueMask) << blueShift);
ac += 4;
cp += 4;
}
w = w1;
while (--w >= 0) {
*ac++ = (((GLuint)(cp->r * rval) & redMask) << redShift) |
(((GLuint)(cp->g * gval) & greenMask) << greenShift) |
(((GLuint)(cp->b * bval) & blueMask) << blueShift);
cp++;
}
ac += skip;
}
__wglTempFree(gc, cbuf);
}
static void Accumulate32(__GLaccumBuffer* afb, __GLfloat val)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, ow, skip, w4, w1;
GLint redShift, greenShift, blueShift;
GLuint redMask, greenMask, blueMask;
GLuint redSign, greenSign, blueSign;
GLint r, g, b;
GLuint *ac, acVal;
__GLfloat rval, gval, bval;
__GLcolorBuffer *cfb;
__GLcolor *cbuf;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
redSign = 1 << (pfmt->cAccumRedBits - 1);
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
greenSign = 1 << (pfmt->cAccumGreenBits - 1);
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
blueSign = 1 << (pfmt->cAccumBlueBits - 1);
w = x1 - x0;
cbuf = (__GLcolor *) __wglTempAlloc(gc, w * sizeof(__GLcolor));
if (!cbuf)
return;
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
cfb = gc->readBuffer;
ow = w;
w4 = w >> 2;
w1 = w & 3;
skip = afb->buf.outerWidth - w;
rval = val * afb->redScale;
gval = val * afb->greenScale;
bval = val * afb->blueScale;
for (; y0 < y1; y0++) {
__GLcolor *cp = &cbuf[0];
(*cfb->readSpan)(cfb, x0, y0, &cbuf[0], ow);
w = w4;
while (--w >= 0) {
acVal = ac[0];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLint)(cp[0].r * rval);
g = (acVal >> greenShift) & greenMask;
g += (GLint)(cp[0].g * gval);
if (g & greenSign)
g |= ~greenMask;
b = (acVal >> blueShift) & blueMask;
b += (GLint)(cp[0].b * bval);
if (b & blueSign)
b |= ~blueMask;
ac[0] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[1];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLint)(cp[1].r * rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g += (GLint)(cp[1].g * gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b += (GLint)(cp[1].b * bval);
ac[1] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[2];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLint)(cp[2].r * rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g += (GLint)(cp[2].g * gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b += (GLint)(cp[2].b * bval);
ac[2] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[3];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLint)(cp[3].r * rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g += (GLint)(cp[3].g * gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b += (GLint)(cp[3].b * bval);
ac[3] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
ac += 4;
cp += 4;
}
w = w1;
while (--w >= 0) {
acVal = *ac;
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r += (GLint)(cp->r * rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g += (GLint)(cp->g * gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b += (GLint)(cp->b * bval);
*ac++ = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
cp++;
}
ac += skip;
}
__wglTempFree(gc, cbuf);
}
static void Mult32(__GLaccumBuffer *afb, __GLfloat val)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, w4, w1, skip;
GLuint acVal, *ac;
GLint redShift, greenShift, blueShift;
GLuint redMask, greenMask, blueMask;
GLuint redSign, greenSign, blueSign;
GLint r, g, b;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
redSign = 1 << (pfmt->cAccumRedBits - 1);
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
greenSign = 1 << (pfmt->cAccumGreenBits - 1);
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
blueSign = 1 << (pfmt->cAccumBlueBits - 1);
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
w = x1 - x0;
skip = afb->buf.outerWidth - w;
if (val == __glZero) {
/* Zero out the buffers contents */
for (; y0 < y1; y0++) {
GLint ww = w;
while (ww > 0) {
*ac++ = 0;
ww--;
}
ac += skip;
}
return;
}
w4 = w >> 2;
w1 = w & 3;
for (; y0 < y1; y0++) {
w = w4;
while (--w >= 0) {
acVal = ac[0];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b * val);
ac[0] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[1];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b * val);
ac[1] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[2];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b * val);
ac[2] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[3];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b * val);
ac[3] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
ac += 4;
}
w = w1;
while (--w >= 0) {
acVal = *ac;
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r * val);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g * val);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b * val);
*ac++ = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
}
ac += skip;
}
}
static void Add32(__GLaccumBuffer *afb, __GLfloat value)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, w4, w1, skip;
GLint rval, gval, bval;
GLuint acVal, *ac;
GLint redShift, greenShift, blueShift;
GLuint redMask, greenMask, blueMask;
GLuint redSign, greenSign, blueSign;
GLint r, g, b;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
redSign = 1 << (pfmt->cAccumRedBits - 1);
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
greenSign = 1 << (pfmt->cAccumGreenBits - 1);
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
blueSign = 1 << (pfmt->cAccumBlueBits - 1);
rval = (GLint)
(value * gc->frontBuffer.redScale * afb->redScale + __glHalf);
gval = (GLint)
(value * gc->frontBuffer.greenScale * afb->greenScale + __glHalf);
bval = (GLint)
(value * gc->frontBuffer.blueScale * afb->blueScale + __glHalf);
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
w = x1 - x0;
w4 = w >> 2;
w1 = w & 3;
skip = afb->buf.outerWidth - w;
for (; y0 < y1; y0++) {
w = w4;
while (--w >= 0) {
acVal = ac[0];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b + bval);
ac[0] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[1];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b + bval);
ac[1] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[2];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b + bval);
ac[2] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
acVal = ac[3];
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b + bval);
ac[3] = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
ac += 4;
}
w = w1;
while (--w >= 0) {
acVal = *ac;
r = (acVal >> redShift) & redMask;
if (r & redSign)
r |= ~redMask;
r = (GLint) (r + rval);
g = (acVal >> greenShift) & greenMask;
if (g & greenSign)
g |= ~greenMask;
g = (GLint) (g + gval);
b = (acVal >> blueShift) & blueMask;
if (b & blueSign)
b |= ~blueMask;
b = (GLint) (b + bval);
*ac++ = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
}
ac += skip;
}
}
static void Return32(__GLaccumBuffer* afb, __GLfloat val)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint x1 = gc->transform.clipX1;
GLint y1 = gc->transform.clipY1;
GLint w, next;
GLuint *ac;
__GLcolorBuffer *cfb;
__GLcolorBuffer *cfb2;
__GLfragment frag;
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
w = x1 - x0;
next = afb->buf.outerWidth;
frag.y = y0;
if (gc->buffers.doubleStore) {
/* Store to both buffers */
cfb = &gc->frontBuffer;
cfb2 = &gc->backBuffer;
for (; y0 < y1; y0++) {
(*cfb->returnSpan)(cfb, x0, y0, (__GLaccumCell *)ac, val, w);
(*cfb2->returnSpan)(cfb2, x0, y0, (__GLaccumCell *)ac, val, w);
ac += next;
}
} else {
cfb = gc->drawBuffer;
for (; y0 < y1; y0++) {
(*cfb->returnSpan)(cfb, x0, y0, (__GLaccumCell *)ac, val, w);
ac += next;
}
}
}
static void FASTCALL Clear32(__GLaccumBuffer* afb)
{
__GLcontext *gc = afb->buf.gc;
GLint x0 = gc->transform.clipX0;
GLint y0 = gc->transform.clipY0;
GLint y1 = gc->transform.clipY1;
GLint w, w4, w1, skip;
GLuint *ac, acVal;
GLint r, g, b;
__GLcolorBuffer *cfb = &gc->frontBuffer;
__GLcolor *val = &gc->state.accum.clear;
GLint redShift, greenShift, blueShift;
GLuint redMask, greenMask, blueMask;
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
redShift = 0;
greenShift = pfmt->cAccumRedBits;
blueShift = greenShift + pfmt->cAccumGreenBits;
redMask = (1 << pfmt->cAccumRedBits) - 1;
greenMask = (1 << pfmt->cAccumGreenBits) - 1;
blueMask = (1 << pfmt->cAccumBlueBits) - 1;
/*
** Convert abstract color into specific color value.
*/
r = (GLint) (val->r * cfb->redScale * afb->redScale);
g = (GLint) (val->g * cfb->greenScale * afb->greenScale);
b = (GLint) (val->b * cfb->blueScale * afb->blueScale);
acVal = ((r & redMask) << redShift) |
((g & greenMask) << greenShift) |
((b & blueMask) << blueShift);
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
w = gc->transform.clipX1 - x0;
w4 = w >> 2;
w1 = w & 3;
skip = afb->buf.outerWidth - w;
for (; y0 < y1; y0++) {
w = w4;
while (--w >= 0) {
ac[0] = acVal;
ac[1] = acVal;
ac[2] = acVal;
ac[3] = acVal;
ac += 4;
}
w = w1;
while (--w >= 0) {
*ac++ = acVal;
}
ac += skip;
}
}
void FASTCALL __glInitAccum32(__GLcontext *gc, __GLaccumBuffer *afb)
{
__GLGENcontext *gengc;
PIXELFORMATDESCRIPTOR *pfmt;
gengc = (__GLGENcontext *) gc;
pfmt = &gengc->CurrentFormat;
afb->buf.elementSize = sizeof(GLuint);
afb->buf.gc = gc;
if (gc->modes.rgbMode) {
__GLcolorBuffer *cfb;
__GLfloat redScale, greenScale, blueScale;
redScale = (__GLfloat) (1 << pfmt->cAccumRedBits)/2 - 1;
greenScale = (__GLfloat) (1 << pfmt->cAccumGreenBits)/2 - 1;
blueScale = (__GLfloat) (1 << pfmt->cAccumBlueBits)/2 - 1;
cfb = &gc->frontBuffer;
afb->redScale = redScale / (cfb->redScale);
afb->greenScale = greenScale / (cfb->greenScale);
afb->blueScale = blueScale / (cfb->blueScale);
afb->alphaScale = (__GLfloat) 1.0;
afb->oneOverRedScale = 1 / afb->redScale;
afb->oneOverGreenScale = 1 / afb->greenScale;
afb->oneOverBlueScale = 1 / afb->blueScale;
afb->oneOverAlphaScale = 1 / afb->alphaScale;
}
afb->pick = Pick;
#ifdef NT_DEADCODE_RESIZE
afb->resize = Resize;
afb->move = Move;
#endif // NT_DEADCODE_RESIZE
afb->clear = Clear32;
afb->accumulate = Accumulate32;
afb->load = Load32;
afb->ret = Return32;
afb->mult = Mult32;
afb->add = Add32;
}