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205 lines
5.2 KiB
205 lines
5.2 KiB
/*
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** Copyright 1993, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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**
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** $Revision: 1.2 $
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** $Date: 1993/09/29 00:45:51 $
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*/
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#include "precomp.h"
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#pragma hdrstop
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#include <stdio.h>
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/*
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** Arena style memory management.
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**
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** This memory manager works as follows:
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**
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** procs.memory.newArena is called once to allocate an arena from which memory
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** will be allocated.
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** procs.memory.alloc is called many times to allocate blocks of memory from
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** the arena.
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** procs.memory.freeAll is called once to free every block ever allocated from
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** the arena.
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** procs.memory.deleteArena is called once to deallocate the arena.
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**
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** The value to this memory management style is that it can be implemented
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** very efficiently.
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*/
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/*
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** Structure for arena style memory management. Currently this structure
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** is defined here because this memory manager fits into one file, and this
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** structure should be private. Later it might make sense to break the
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** memory manager into a few files, at which point this structure may need
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** to be exposed.
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*/
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/*
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** Quarter megabyte default block size.
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*/
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#define MINBLOCKSIZE 262144
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/*
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** An arena is implemented as a linked list of large blocks of memory from
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** which smaller blocks are cut. Each block has a block size, it has an
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** amount of the block which has already been allocated, it has a data
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** pointer to the block, and a link to the next block in the linked list.
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*/
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typedef struct __GLarenaBlockRec {
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unsigned int size;
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unsigned int allocated;
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void *data;
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struct __GLarenaBlockRec *next;
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} __GLarenaBlock;
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struct __GLarenaRec {
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__GLcontext *gc;
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__GLarenaBlock *firstBlock;
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__GLarenaBlock *lastBlock;
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};
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static __GLarenaBlock *NewBlock(__GLcontext *gc, unsigned int size)
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{
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__GLarenaBlock *block;
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block = (*gc->imports.malloc)(gc, sizeof(__GLarenaBlock));
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if (block == NULL) return NULL;
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block->next = NULL;
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block->size = size;
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block->allocated = 0;
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block->data = (*gc->imports.malloc)(gc, size);
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if (block->data == NULL) {
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(*gc->imports.free)(gc, block);
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return NULL;
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}
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return block;
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}
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static void FASTCALL DeleteBlock(__GLcontext *gc, __GLarenaBlock *block)
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{
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(*gc->imports.free)(gc, block->data);
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(*gc->imports.free)(gc, block);
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}
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/*
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** Allocate a brand new arena.
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*/
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__GLarena *__glNewArena(__GLcontext *gc)
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{
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__GLarena *arena;
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__GLarenaBlock *block;
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arena = (*gc->imports.malloc)(gc, sizeof(__GLarena));
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if (arena == NULL) return NULL;
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arena->gc = gc;
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block = NewBlock(gc, MINBLOCKSIZE);
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if (block == NULL) {
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(*gc->imports.free)(gc, arena);
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return NULL;
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}
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arena->firstBlock = arena->lastBlock = block;
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return arena;
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}
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/*
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** Delete an old arena (and free all memory ever allocated from it).
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*/
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void FASTCALL __glDeleteArena(__GLarena *arena)
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{
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__GLcontext *gc;
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__GLarenaBlock *block, *next;
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/*
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* if malloc failed during the allocation of the arena
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* then arena will be null. During cleanup, it causes
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* an exception. Checking for NULL solves the problem
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*/
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if ( NULL != arena )
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{
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gc = arena->gc;
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for (block = arena->firstBlock; block; block=next) {
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next = block->next;
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DeleteBlock(gc, block);
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}
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(*gc->imports.free)(gc, arena);
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}
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}
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/*
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** Allocate block of memory from an arena. This function needs to be
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** as fast as possible.
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*/
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void *__glArenaAlloc(__GLarena *arena, unsigned int size)
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{
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__GLcontext *gc;
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__GLarenaBlock *block, *newblock;
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unsigned int bsize, allocated;
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block = arena->lastBlock;
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bsize = block->size;
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allocated = block->allocated;
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/*
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* Align to an 8 byte boundary
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*/
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size = (size+7)&((unsigned int)-8);
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if (size <= (bsize-allocated)) {
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block->allocated = allocated+size;
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return ((char *) block->data) + allocated;
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}
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/*
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** Need to allocate a new block.
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*/
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bsize = size;
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if (bsize < MINBLOCKSIZE) bsize = MINBLOCKSIZE;
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gc = arena->gc;
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newblock = NewBlock(gc, bsize);
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#ifdef NT
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if( newblock == NULL )
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return NULL;
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#endif
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block->next = newblock;
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arena->lastBlock = newblock;
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newblock->allocated = size;
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return newblock->data;
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}
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/*
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** Free all memory ever allocated from this arena. This function should
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** be reasonably fast.
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*/
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void FASTCALL __glArenaFreeAll(__GLarena *arena)
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{
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__GLcontext *gc;
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__GLarenaBlock *block, *next;
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gc = arena->gc;
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block = arena->firstBlock;
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next = block->next;
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block->next = NULL;
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block->allocated = 0;
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arena->lastBlock = block;
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for (block = next; block; block = next) {
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next = block->next;
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DeleteBlock(gc, block);
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}
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}
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