Windows NT 4.0 source code leak
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65 lines
2.0 KiB

/* game stuff */
/* GaMe struct */
typedef struct _gm
{
INT (FAR *lpfnGmProc)(); /* our illustrious gameproc */
UDR udr; /* undo record */
BOOL fDealt; /* TRUE if cards have been dealt */
BOOL fInput; /* TRUE if input has been recieved after dealing */
BOOL fWon; /* TRUE if game is won (and in win sequence) */
INT sco; /* da sco */
INT iqsecScore; /* # of quarter seconds since first input */
INT dqsecScore; /* # of quarter seconds betweeen decrementing score */
INT ccrdDeal; /* # of cards to deal from deck */
INT irep; /* # of times thru the deck */
PT ptMousePrev; /* cache of previous mouse position */
BOOL fButtonDown; /* TRUE if mouse button down or kbd sel */
INT icolKbd; /* Current cursor position via kbd */
INT icrdKbd;
INT icolSel; /* Current selection */
INT icolHilight; /* Column currently hilighted (while draggin) */
DY dyDragMax; /* maximum height of column (for dragging) */
INT icolMac;
INT icolMax;
COL *rgpcol[1];
} GM;
#define icolNil -1
/* Score MoDe */
typedef INT SMD;
#define smdStandard ideScoreStandard
#define smdVegas ideScoreVegas
#define smdNone ideScoreNone
#define FSelOfGm(pgm) ((pgm)->icolSel != icolNil)
#define FHilightOfGm(pgm) ((pgm)->icolHilight != icolNil)
#include "game.msg"
BOOL FInitKlondGm( VOID );
VOID FreeGm(GM *pgm);
#ifdef DEBUG
INT SendGmMsg(GM *pgm, INT msgg, INT wp1, INT wp2);
#else
#define SendGmMsg(pgm, msgg, wp1, wp2) \
(*((pgm)->lpfnGmProc))((pgm), (msgg), (wp1), (wp2))
#endif
INT DefGmProc(GM *pgm, INT msgg, INT wp1, INT wp2);
/* standard change score notification codes */
/* instance specific codes should be positive */
#define csNil -1 /* no score change */
#define csAbs -2 /* change score to an absolute # */
#define csDel -3 /* change score by an absolute # */
#define csDelPos -4 /* change score by an absolute #, but don't let it get negative */